--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/plugins/svgui/svgui.py Mon Aug 20 14:28:08 2007 +0200
@@ -0,0 +1,60 @@
+
+TYPECONVERSION = {"BOOL" : "X", "SINT" : "B", "INT" : "W", "DINT" : "D", "LINT" : "L",
+ "USINT" : "B", "UINT" : "W", "UDINT" : "D", "ULINT" : "L", "REAL" : "D", "LREAL" : "L",
+ "STRING" : "B", "BYTE" : "B", "WORD" : "W", "DWORD" : "D", "LWORD" : "L", "WSTRING" : "W"}
+
+def GetBlockGenerationFunction(beremiz):
+ def generate_svgui_block(generator, block, body, link):
+ controller = generator.GetController()
+ name = block.getInstanceName()
+ type = block.getTypeName()
+ block_infos = GetBlockType(type)
+ bus_id, name = [word for word in name.split("_") if word != ""]
+ block_id = beremiz.GetSVGUIElementId(bus_id, name)
+ if block_id == None:
+ raise ValueError, "No corresponding block found"
+ if not generator.ComputedBlocks.get(name, False):
+ for num, variable in enumerate(block.inputVariables.getVariable()):
+ connections = variable.connectionPointIn.getConnections()
+ if connections and len(connections) == 1:
+ parameter = "__I%s%d_%d_%d"%(TYPECONVERSION[block_infos["inputs"][num][1]], bus_id, block_id, num)
+ value = generator.ComputeFBDExpression(body, connections[0])
+ generator.Program += (" %s := %s;\n"%(parameter, generator.ExtractModifier(variable, value)))
+ generator.ComputedBlocks[name] = True
+ if link:
+ connectionPoint = link.getPosition()[-1]
+ for num, variable in enumerate(block.outputVariables.getVariable()):
+ blockPointx, blockPointy = variable.connectionPointOut.getRelPosition()
+ if block.getX() + blockPointx == connectionPoint.getX() and block.getY() + blockPointy == connectionPoint.getY():
+ return "__Q%s%d_%d_%d"%(TYPECONVERSION[block_infos["outputs"][num][1]], bus_id, block_id, num)
+ raise ValueError, "No output variable found"
+ else:
+ return None
+ return generate_svgui_block
+
+BlockList = {"name" : "SVGUI function blocks", "list" :
+ [{"name" : "Container", "type" : "functionBlock", "extensible" : False,
+ "inputs" : [("X","FLOAT","none"),("SetX","BOOL","none"),("Y","FLOAT","none"),("SetY","BOOL","none"),("Angle","FLOAT","none"),("SetAngle","BOOL","none")],
+ "outputs" : [("X","FLOAT","none"),("X Changed","BOOL","none"),("Y","FLOAT","none"),("Y Changed","BOOL","none"),("Angle","FLOAT","none"),("Angle Changed","BOOL","none")],
+ "comment" : "SVGUI Container"},
+ {"name" : "Button", "type" : "functionBlock", "extensible" : False,
+ "inputs" : [("Show","BOOL","none"),("Toggle","BOOL","none")],
+ "outputs" : [("Visible","BOOL","none"),("State","BOOL","none")],
+ "comment" : "SVGUI Button"},
+ {"name" : "TextCtrl", "type" : "functionBlock", "extensible" : False,
+ "inputs" : [("Text","STRING","none"),("Set Text","BOOL","none")],
+ "outputs" : [("Text","STRING","none"),("Text Changed","BOOL","none")],
+ "comment" : "SVGUI Text Control"},
+ {"name" : "ScrollBar", "type" : "functionBlock", "extensible" : False,
+ "inputs" : [("Position","UINT","none"),("Set Position","BOOL","none")],
+ "outputs" : [("Position","UINT","none"),("Position Changed","BOOL","none")],
+ "comment" : "SVGUI ScrollBar"},
+ {"name" : "NoteBook", "type" : "functionBlock", "extensible" : False,
+ "inputs" : [("Selected","UINT","none"),("Set Selected","BOOL","none")],
+ "outputs" : [("Selected","UINT","none"),("Selected Changed","BOOL","none")],
+ "comment" : "SVGUI Notebook"},
+ {"name" : "RotatingCtrl", "type" : "functionBlock", "extensible" : False,
+ "inputs" : [("Angle","FLOAT","none"),("Set Angle","BOOL","none")],
+ "outputs" : [("Angle","FLOAT","none"),("Angle changed","BOOL","none")],
+ "comment" : "SVGUI Rotating Control"},
+ ]}