TYPECONVERSION = {"BOOL" : "X", "SINT" : "B", "INT" : "W", "DINT" : "D", "LINT" : "L",
"USINT" : "B", "UINT" : "W", "UDINT" : "D", "ULINT" : "L", "REAL" : "D", "LREAL" : "L",
"STRING" : "B", "BYTE" : "B", "WORD" : "W", "DWORD" : "D", "LWORD" : "L", "WSTRING" : "W"}
def GetBlockGenerationFunction(beremiz):
def generate_svgui_block(generator, block, body, link):
controller = generator.GetController()
name = block.getInstanceName()
type = block.getTypeName()
block_infos = GetBlockType(type)
bus_id, name = [word for word in name.split("_") if word != ""]
block_id = beremiz.GetSVGUIElementId(bus_id, name)
if block_id == None:
raise ValueError, "No corresponding block found"
if not generator.ComputedBlocks.get(name, False):
for num, variable in enumerate(block.inputVariables.getVariable()):
connections = variable.connectionPointIn.getConnections()
if connections and len(connections) == 1:
parameter = "__I%s%d_%d_%d"%(TYPECONVERSION[block_infos["inputs"][num][1]], bus_id, block_id, num)
value = generator.ComputeFBDExpression(body, connections[0])
generator.Program += (" %s := %s;\n"%(parameter, generator.ExtractModifier(variable, value)))
generator.ComputedBlocks[name] = True
if link:
connectionPoint = link.getPosition()[-1]
for num, variable in enumerate(block.outputVariables.getVariable()):
blockPointx, blockPointy = variable.connectionPointOut.getRelPosition()
if block.getX() + blockPointx == connectionPoint.getX() and block.getY() + blockPointy == connectionPoint.getY():
return "__Q%s%d_%d_%d"%(TYPECONVERSION[block_infos["outputs"][num][1]], bus_id, block_id, num)
raise ValueError, "No output variable found"
else:
return None
return generate_svgui_block
BlockList = {"name" : "SVGUI function blocks", "list" :
[{"name" : "Container", "type" : "functionBlock", "extensible" : False,
"inputs" : [("X","FLOAT","none"),("SetX","BOOL","none"),("Y","FLOAT","none"),("SetY","BOOL","none"),("Angle","FLOAT","none"),("SetAngle","BOOL","none")],
"outputs" : [("X","FLOAT","none"),("X Changed","BOOL","none"),("Y","FLOAT","none"),("Y Changed","BOOL","none"),("Angle","FLOAT","none"),("Angle Changed","BOOL","none")],
"comment" : "SVGUI Container"},
{"name" : "Button", "type" : "functionBlock", "extensible" : False,
"inputs" : [("Show","BOOL","none"),("Toggle","BOOL","none")],
"outputs" : [("Visible","BOOL","none"),("State","BOOL","none")],
"comment" : "SVGUI Button"},
{"name" : "TextCtrl", "type" : "functionBlock", "extensible" : False,
"inputs" : [("Text","STRING","none"),("Set Text","BOOL","none")],
"outputs" : [("Text","STRING","none"),("Text Changed","BOOL","none")],
"comment" : "SVGUI Text Control"},
{"name" : "ScrollBar", "type" : "functionBlock", "extensible" : False,
"inputs" : [("Position","UINT","none"),("Set Position","BOOL","none")],
"outputs" : [("Position","UINT","none"),("Position Changed","BOOL","none")],
"comment" : "SVGUI ScrollBar"},
{"name" : "NoteBook", "type" : "functionBlock", "extensible" : False,
"inputs" : [("Selected","UINT","none"),("Set Selected","BOOL","none")],
"outputs" : [("Selected","UINT","none"),("Selected Changed","BOOL","none")],
"comment" : "SVGUI Notebook"},
{"name" : "RotatingCtrl", "type" : "functionBlock", "extensible" : False,
"inputs" : [("Angle","FLOAT","none"),("Set Angle","BOOL","none")],
"outputs" : [("Angle","FLOAT","none"),("Angle changed","BOOL","none")],
"comment" : "SVGUI Rotating Control"},
]}