--- a/plugins/svgui/svgui.py Mon Aug 20 14:28:08 2007 +0200
+++ b/plugins/svgui/svgui.py Tue Aug 21 17:21:26 2007 +0200
@@ -1,60 +1,97 @@
+import os
+from DEFControler import DEFControler
+from defeditor import EditorFrame
+class _EditorFramePlugg(EditorFrame):
+ def OnClose(self, event):
+ self.OnPluggClose()
+ event.Skip()
+
+class BusController(DEFControler):
+
+ ViewClass = _EditorFramePlugg
+
+ def __init__(self, buspath):
+ filepath = os.path.join(buspath, "gui.def")
+ if os.path.isfile(filepath):
+ self.OpenXMLFile(filepath)
+ else
+ self.CreateRootElement()
+ self.SetFilePath(filepath)
+
+ def ReqSave(self):
+ self.SaveXMLFile()
+ return True
+
+ def Generate_C(self, dirpath, locations):
+ self.GenerateProgram(filepath)
+ return {"headers":["program.h"],"sources":["program.cpp"]}
+
TYPECONVERSION = {"BOOL" : "X", "SINT" : "B", "INT" : "W", "DINT" : "D", "LINT" : "L",
"USINT" : "B", "UINT" : "W", "UDINT" : "D", "ULINT" : "L", "REAL" : "D", "LREAL" : "L",
"STRING" : "B", "BYTE" : "B", "WORD" : "W", "DWORD" : "D", "LWORD" : "L", "WSTRING" : "W"}
-def GetBlockGenerationFunction(beremiz):
- def generate_svgui_block(generator, block, body, link):
- controller = generator.GetController()
- name = block.getInstanceName()
- type = block.getTypeName()
- block_infos = GetBlockType(type)
- bus_id, name = [word for word in name.split("_") if word != ""]
- block_id = beremiz.GetSVGUIElementId(bus_id, name)
- if block_id == None:
- raise ValueError, "No corresponding block found"
- if not generator.ComputedBlocks.get(name, False):
- for num, variable in enumerate(block.inputVariables.getVariable()):
- connections = variable.connectionPointIn.getConnections()
- if connections and len(connections) == 1:
- parameter = "__I%s%d_%d_%d"%(TYPECONVERSION[block_infos["inputs"][num][1]], bus_id, block_id, num)
- value = generator.ComputeFBDExpression(body, connections[0])
- generator.Program += (" %s := %s;\n"%(parameter, generator.ExtractModifier(variable, value)))
- generator.ComputedBlocks[name] = True
- if link:
- connectionPoint = link.getPosition()[-1]
- for num, variable in enumerate(block.outputVariables.getVariable()):
- blockPointx, blockPointy = variable.connectionPointOut.getRelPosition()
- if block.getX() + blockPointx == connectionPoint.getX() and block.getY() + blockPointy == connectionPoint.getY():
- return "__Q%s%d_%d_%d"%(TYPECONVERSION[block_infos["outputs"][num][1]], bus_id, block_id, num)
- raise ValueError, "No output variable found"
- else:
- return None
- return generate_svgui_block
+class PluginController:
+ def BlockTypesFactory(self):
+ def generate_svgui_block(generator, block, body, link):
+ controller = generator.GetController()
+ name = block.getInstanceName()
+ type = block.getTypeName()
+ block_infos = GetBlockType(type)
+ bus_id, name = [word for word in name.split("_") if word != ""]
+ block_id = self.PluginBuses[bus_id].GetElementIdFromName(name)
+ if block_id == None:
+ raise ValueError, "No corresponding block found"
+ if not generator.ComputedBlocks.get(name, False):
+ for num, variable in enumerate(block.inputVariables.getVariable()):
+ connections = variable.connectionPointIn.getConnections()
+ if connections and len(connections) == 1:
+ parameter = "__I%s%d_%d_%d"%(TYPECONVERSION[block_infos["inputs"][num][1]], bus_id, block_id, num)
+ value = generator.ComputeFBDExpression(body, connections[0])
+ generator.Program += (" %s := %s;\n"%(parameter, generator.ExtractModifier(variable, value)))
+ generator.ComputedBlocks[name] = True
+ if link:
+ connectionPoint = link.getPosition()[-1]
+ for num, variable in enumerate(block.outputVariables.getVariable()):
+ blockPointx, blockPointy = variable.connectionPointOut.getRelPosition()
+ if block.getX() + blockPointx == connectionPoint.getX() and block.getY() + blockPointy == connectionPoint.getY():
+ return "__Q%s%d_%d_%d"%(TYPECONVERSION[block_infos["outputs"][num][1]], bus_id, block_id, num)
+ raise ValueError, "No output variable found"
+ else:
+ return None
-BlockList = {"name" : "SVGUI function blocks", "list" :
- [{"name" : "Container", "type" : "functionBlock", "extensible" : False,
- "inputs" : [("X","FLOAT","none"),("SetX","BOOL","none"),("Y","FLOAT","none"),("SetY","BOOL","none"),("Angle","FLOAT","none"),("SetAngle","BOOL","none")],
- "outputs" : [("X","FLOAT","none"),("X Changed","BOOL","none"),("Y","FLOAT","none"),("Y Changed","BOOL","none"),("Angle","FLOAT","none"),("Angle Changed","BOOL","none")],
- "comment" : "SVGUI Container"},
- {"name" : "Button", "type" : "functionBlock", "extensible" : False,
- "inputs" : [("Show","BOOL","none"),("Toggle","BOOL","none")],
- "outputs" : [("Visible","BOOL","none"),("State","BOOL","none")],
- "comment" : "SVGUI Button"},
- {"name" : "TextCtrl", "type" : "functionBlock", "extensible" : False,
- "inputs" : [("Text","STRING","none"),("Set Text","BOOL","none")],
- "outputs" : [("Text","STRING","none"),("Text Changed","BOOL","none")],
- "comment" : "SVGUI Text Control"},
- {"name" : "ScrollBar", "type" : "functionBlock", "extensible" : False,
- "inputs" : [("Position","UINT","none"),("Set Position","BOOL","none")],
- "outputs" : [("Position","UINT","none"),("Position Changed","BOOL","none")],
- "comment" : "SVGUI ScrollBar"},
- {"name" : "NoteBook", "type" : "functionBlock", "extensible" : False,
- "inputs" : [("Selected","UINT","none"),("Set Selected","BOOL","none")],
- "outputs" : [("Selected","UINT","none"),("Selected Changed","BOOL","none")],
- "comment" : "SVGUI Notebook"},
- {"name" : "RotatingCtrl", "type" : "functionBlock", "extensible" : False,
- "inputs" : [("Angle","FLOAT","none"),("Set Angle","BOOL","none")],
- "outputs" : [("Angle","FLOAT","none"),("Angle changed","BOOL","none")],
- "comment" : "SVGUI Rotating Control"},
- ]}
+ return [{"name" : "SVGUI function blocks", "list" :
+ [{"name" : "Container", "type" : "functionBlock", "extensible" : False,
+ "inputs" : [("X","FLOAT","none"),("SetX","BOOL","none"),("Y","FLOAT","none"),("SetY","BOOL","none"),("Angle","FLOAT","none"),("SetAngle","BOOL","none")],
+ "outputs" : [("X","FLOAT","none"),("X Changed","BOOL","none"),("Y","FLOAT","none"),("Y Changed","BOOL","none"),("Angle","FLOAT","none"),("Angle Changed","BOOL","none")],
+ "comment" : "SVGUI Container", "generate": generate_svgui_block},
+ {"name" : "Button", "type" : "functionBlock", "extensible" : False,
+ "inputs" : [("Show","BOOL","none"),("Toggle","BOOL","none")],
+ "outputs" : [("Visible","BOOL","none"),("State","BOOL","none")],
+ "comment" : "SVGUI Button", "generate": generate_svgui_block},
+ {"name" : "TextCtrl", "type" : "functionBlock", "extensible" : False,
+ "inputs" : [("Text","STRING","none"),("Set Text","BOOL","none")],
+ "outputs" : [("Text","STRING","none"),("Text Changed","BOOL","none")],
+ "comment" : "SVGUI Text Control", "generate": generate_svgui_block},
+ {"name" : "ScrollBar", "type" : "functionBlock", "extensible" : False,
+ "inputs" : [("Position","UINT","none"),("Set Position","BOOL","none")],
+ "outputs" : [("Position","UINT","none"),("Position Changed","BOOL","none")],
+ "comment" : "SVGUI ScrollBar", "generate": generate_svgui_block},
+ {"name" : "NoteBook", "type" : "functionBlock", "extensible" : False,
+ "inputs" : [("Selected","UINT","none"),("Set Selected","BOOL","none")],
+ "outputs" : [("Selected","UINT","none"),("Selected Changed","BOOL","none")],
+ "comment" : "SVGUI Notebook", "generate": generate_svgui_block},
+ {"name" : "RotatingCtrl", "type" : "functionBlock", "extensible" : False,
+ "inputs" : [("Angle","FLOAT","none"),("Set Angle","BOOL","none")],
+ "outputs" : [("Angle","FLOAT","none"),("Angle changed","BOOL","none")],
+ "comment" : "SVGUI Rotating Control", "generate": generate_svgui_block}
+ ]}]
+
+
+
+
+
+
+
+
+