graphics/LD_Objects.py
author lbessard
Wed, 11 Apr 2007 17:26:07 +0200
changeset 8 7ceec5c40d77
parent 7 f1691e685c49
child 27 dae55dd9ee14
permissions -rw-r--r--
Adding auto-completion into ST and IL Editors
Adding support for multiple coil on a rung into LD Editor
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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#This file is part of PLCOpenEditor, a library implementing an IEC 61131-3 editor
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#based on the plcopen standard. 
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#
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#Copyright (C): Edouard TISSERANT and Laurent BESSARD
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#
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#See COPYING file for copyrights details.
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#
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#This library is free software; you can redistribute it and/or
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f8652b073e84 GPL->LGPL
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#modify it under the terms of the GNU General Public
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#License as published by the Free Software Foundation; either
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#version 2.1 of the License, or (at your option) any later version.
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#
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#This library is distributed in the hope that it will be useful,
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#but WITHOUT ANY WARRANTY; without even the implied warranty of
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#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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#Lesser General Public License for more details.
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#
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#You should have received a copy of the GNU General Public
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#License along with this library; if not, write to the Free Software
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#Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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from wxPython.wx import *
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import wx
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from GraphicCommons import *
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from plcopen.structures import *
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#-------------------------------------------------------------------------------
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#                         Ladder Diagram PowerRail
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#-------------------------------------------------------------------------------
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"""
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Class that implements the graphic representation of a power rail
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"""
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class LD_PowerRail(Graphic_Element):
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    # Create a new power rail
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    def __init__(self, parent, type, id = None, connectors = [True]):
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        Graphic_Element.__init__(self, parent)
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        self.Type = type
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        self.Id = id
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        # Create a connector or a blank according to 'connectors' and add it in
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        # the connectors list
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        self.Connectors = []
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        for connector in connectors:
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            self.AddConnector(connector)
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        self.RefreshSize()
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    # Destructor
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    def __del__(self):
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        self.Connectors = []
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    # Forbids to change the power rail size
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    def SetSize(self, width, height):
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        pass
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    # Forbids to select a power rail
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    def HitTest(self, pt):
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        return False
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    # Deletes this power rail by calling the appropriate method
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    def Delete(self):
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        self.Parent.DeletePowerRail(self)
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    # Unconnect all connectors
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    def Clean(self):
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        for connector in self.Connectors:
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            if connector:
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                connector.UnConnect()
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    # Refresh the power rail bounding box
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    def RefreshBoundingBox(self):
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        dc = wxClientDC(self.Parent)
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        if self.Type == LEFTRAIL:
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            bbx_x = self.Pos.x
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        elif self.Type == RIGHTRAIL:
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            bbx_x = self.Pos.x - CONNECTOR_SIZE
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        self.BoundingBox = wxRect(bbx_x, self.Pos.y, self.Size[0] + CONNECTOR_SIZE + 1, self.Size[1] + 1)
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    # Refresh the power rail size
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    def RefreshSize(self):
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        self.Size = wxSize(2, LD_LINE_SIZE * len(self.Connectors))
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        self.RefreshBoundingBox()
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    # Add a connector or a blank to this power rail at the last place
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    def AddConnector(self, connector = True):
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        self.InsertConnector(len(self.Connectors), connector)
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    # Add a connector or a blank to this power rail at the place given
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    def InsertConnector(self, idx, connector = True):
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        if connector:
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            if self.Type == LEFTRAIL:
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                connector = Connector(self, "", "BOOL", wxPoint(2, 0), EAST)
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            elif self.Type == RIGHTRAIL:
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                connector = Connector(self, "", "BOOL", wxPoint(0, 0), WEST)
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            self.Connectors.insert(idx, connector)
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        else:
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            self.Connectors.insert(idx, None)
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        self.RefreshSize()
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        self.RefreshConnectors()
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    # Returns the index in connectors list for the connector given
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    def GetConnectorIndex(self, connector):
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        if connector in self.Connectors:
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            return self.Connectors.index(connector)
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        return None
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    # Returns if there is a connector in connectors list at the index given
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    def IsNullConnector(self, idx):
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        if idx < len(self.Connectors):
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            return self.Connectors[idx] == None
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        return False
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    # Delete the connector or blank from connectors list at the index given
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    def DeleteConnector(self, idx):
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        self.Connectors.pop(idx)
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        self.RefreshConnectors()
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        self.RefreshSize()
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    # Refresh the positions of the power rail connectors
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    def RefreshConnectors(self):
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        position = LD_LINE_SIZE / 2
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        for connector in self.Connectors:
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            if connector:
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                if self.Type == LEFTRAIL:
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                    connector.SetPosition(wxPoint(self.Size[0], position))
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                elif self.Type == RIGHTRAIL:
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                    connector.SetPosition(wxPoint(0, position))
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            position += LD_LINE_SIZE
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        self.RefreshConnected()
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    # Refresh the position of wires connected to power rail
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    def RefreshConnected(self, exclude = []):
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        for connector in self.Connectors:
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            if connector:
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                connector.MoveConnected(exclude)
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    # Returns the power rail connector that starts with the point given if it exists 
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    def GetConnector(self, position):
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        for connector in self.Connectors:
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            if connector:
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                connector_pos = connector.GetRelPosition()
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                if position.x == self.Pos.x + connector_pos.x and position.y == self.Pos.y + connector_pos.y:
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                    return connector
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        return None
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    # Returns all the power rail connectors 
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    def GetConnectors(self):
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        return [connector for connector in self.Connectors if connector]
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    # Test if point given is on one of the power rail connectors
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    def TestConnector(self, pt, exclude=True):
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        for connector in self.Connectors:
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            if connector and connector.TestPoint(pt, exclude):
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                return connector
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        return None
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    # Returns the power rail type
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    def GetType(self):
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        return self.Type
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    # Refreshes the power rail model
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    def RefreshModel(self, move=True):
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        self.Parent.RefreshPowerRailModel(self)
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        # If power rail has moved and power rail is of type LEFT, refresh the model 
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        # of wires connected to connectors
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        if move and self.Type == LEFTRAIL:
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            for connector in self.Connectors:
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                if connector:
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                    connector.RefreshWires()
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    # Draws power rail
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    def Draw(self, dc):
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        dc.SetPen(wxBLACK_PEN)
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        dc.SetBrush(wxBLACK_BRUSH)
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        # Draw a rectangle with the power rail size
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        dc.DrawRectangle(self.Pos.x, self.Pos.y, self.Size[0] + 1, self.Size[1] + 1)
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        # Draw connectors
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        for connector in self.Connectors:
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            if connector:
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                connector.Draw(dc)
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        Graphic_Element.Draw(self, dc)
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#-------------------------------------------------------------------------------
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#                         Ladder Diagram Contact
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#-------------------------------------------------------------------------------
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"""
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Class that implements the graphic representation of a contact
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"""
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class LD_Contact(Graphic_Element):
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    # Create a new contact
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    def __init__(self, parent, type, name, id = None):
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        Graphic_Element.__init__(self, parent)
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        self.Type = type
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        self.Name = name
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        self.Id = id
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        self.Size = wxSize(LD_ELEMENT_SIZE[0], LD_ELEMENT_SIZE[1])
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        # Create an input and output connector
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        self.Input = Connector(self, "", "BOOL", wxPoint(0, self.Size[1] / 2 + 1), WEST)
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        self.Output = Connector(self, "", "BOOL", wxPoint(self.Size[0], self.Size[1] / 2 + 1), EAST)
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    # Destructor
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    def __del__(self):
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        self.Input = None
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        self.Output = None
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    # Forbids to change the contact size
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    def SetSize(self, width, height):
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        pass
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    # Delete this contact by calling the appropriate method
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    def Delete(self):
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        self.Parent.DeleteContact(self)
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    # Unconnect input and output
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    def Clean(self):
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        self.Input.UnConnect()
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        self.Output.UnConnect()
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    # Refresh the contact bounding box
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    def RefreshBoundingBox(self):
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        dc = wxClientDC(self.Parent)
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        # Calculate the size of the name outside the contact
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        text_width, text_height = dc.GetTextExtent(self.Name)
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        # Calculate the bounding box size
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        if self.Name != "":
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            bbx_x = self.Pos.x - max(0, (text_width - self.Size[0]) / 2)
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            bbx_width = max(self.Size[0], text_width)
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            bbx_y = self.Pos.y - (text_height + 2)
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            bbx_height = self.Size[1] + (text_height + 2)
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        else:
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            bbx_x = self.Pos.x
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            bbx_width = self.Size[0]
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            bbx_y = self.Pos.y
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            bbx_height = self.Size[1]
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        self.BoundingBox = wxRect(bbx_x, bbx_y, bbx_width + 1, bbx_height + 1)
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    # Refresh the position of wire connected to contact
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    def RefreshConnected(self, exclude = []):
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        self.Input.MoveConnected(exclude)
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        self.Output.MoveConnected(exclude)
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    # Returns the contact connector that starts with the point given if it exists 
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    def GetConnector(self, position):
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        # Test input connector
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        input_pos = self.Input.GetRelPosition()
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        if position.x == self.Pos.x + input_pos.x and position.y == self.Pos.y + input_pos.y:
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            return self.Input
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        # Test output connector
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        output_pos = self.Output.GetRelPosition()
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        if position.x == self.Pos.x + output_pos.x and position.y == self.Pos.y + output_pos.y:
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            return self.Output
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        return None
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    # Returns input and output contact connectors 
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    def GetConnectors(self):
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        return {"input":self.Input,"output":self.Output}
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    # Test if point given is on contact input or output connector
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    def TestConnector(self, pt, exclude=True):
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        # Test input connector
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        if self.Input.TestPoint(pt, exclude):
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            return self.Input
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        # Test output connector
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        if self.Output.TestPoint(pt, exclude):
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            return self.Output
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        return None
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    # Changes the contact name
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    def SetName(self, name):
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        self.Name = name
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    # Returns the contact name
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    def GetName(self):
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        return self.Name
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    # Changes the contact type
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    def SetType(self, type):
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        self.Type = type
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    # Returns the contact type
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    def GetType(self):
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        return self.Type
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    # Method called when a LeftDClick event have been generated
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    def OnLeftDClick(self, event, scaling):
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        # Edit the contact properties
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        self.Parent.EditContactContent(self)
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    # Refreshes the contact model
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    def RefreshModel(self, move=True):
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        self.Parent.RefreshContactModel(self)
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        # If contact has moved, refresh the model of wires connected to output
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        if move:
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            self.Output.RefreshWires()
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    # Draws contact
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    def Draw(self, dc):
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        dc.SetPen(wxBLACK_PEN)
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        dc.SetBrush(wxBLACK_BRUSH)
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        # Draw two rectangles for representing the contact
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        dc.DrawRectangle(self.Pos.x, self.Pos.y, 2, self.Size[1] + 1)
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        dc.DrawRectangle(self.Pos.x + self.Size[0] - 1, self.Pos.y, 2, self.Size[1] + 1)
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        # Draw contact name
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        namewidth, nameheight = dc.GetTextExtent(self.Name)
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        dc.DrawText(self.Name, self.Pos.x + (self.Size[0] - namewidth) / 2,
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                self.Pos.y - (nameheight + 2))
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        # Draw the modifier symbol in the middle of contact
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        typetext = ""
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        if self.Type == CONTACT_REVERSE:
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            typetext = "/"
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        elif self.Type == CONTACT_RISING:
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            typetext = "P"
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        elif self.Type == CONTACT_FALLING:
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            typetext = "N"
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        if typetext != "":
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            typewidth, typeheight = dc.GetTextExtent(typetext)
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            dc.DrawText(typetext, self.Pos.x + (self.Size[0] - typewidth) / 2 + 1,
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                    self.Pos.y + (self.Size[1] - typeheight) / 2)
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        # Draw input and output connectors
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        self.Input.Draw(dc)
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        self.Output.Draw(dc)
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        Graphic_Element.Draw(self, dc)
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#-------------------------------------------------------------------------------
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#                         Ladder Diagram Coil
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#-------------------------------------------------------------------------------
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"""
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Class that implements the graphic representation of a coil
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"""
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class LD_Coil(Graphic_Element):
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    # Create a new coil
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    def __init__(self, parent, type, name, id = None):
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        Graphic_Element.__init__(self, parent)
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        self.Type = type
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        self.Name = name
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        self.Id = id
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        self.Size = wxSize(LD_ELEMENT_SIZE[0], LD_ELEMENT_SIZE[1])
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        # Create an input and output connector
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        self.Input = Connector(self, "", "BOOL", wxPoint(0, self.Size[1] / 2 + 1), WEST)
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        self.Output = Connector(self, "", "BOOL", wxPoint(self.Size[0], self.Size[1] / 2 + 1), EAST)
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    # Destructor
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    def __del__(self):
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        self.Input = None
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        self.Output = None
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    # Forbids to change the contact size
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    def SetSize(self, width, height):
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        pass
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    # Delete this coil by calling the appropriate method
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    def Delete(self):
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        self.Parent.DeleteCoil(self)
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    # Unconnect input and output
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    def Clean(self):
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        self.Input.UnConnect()
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        self.Output.UnConnect()
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    # Refresh the coil bounding box
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    def RefreshBoundingBox(self):
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        dc = wxClientDC(self.Parent)
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        # Calculate the size of the name outside the coil
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        text_width, text_height = dc.GetTextExtent(self.Name)
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        # Calculate the bounding box size
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        if self.Name != "":
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            bbx_x = self.Pos.x - max(0, (text_width - self.Size[0]) / 2)
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            bbx_width = max(self.Size[0], text_width)
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            bbx_y = self.Pos.y - (text_height + 2)
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            bbx_height = self.Size[1] + (text_height + 2)
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        else:
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            bbx_x = self.Pos.x
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            bbx_width = self.Size[0]
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            bbx_y = self.Pos.y
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            bbx_height = self.Size[1]
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        self.BoundingBox = wxRect(bbx_x, bbx_y, bbx_width + 1, bbx_height + 1)
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    # Refresh the position of wire connected to coil
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    def RefreshConnected(self, exclude = []):
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        self.Input.MoveConnected(exclude)
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        self.Output.MoveConnected(exclude)
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    # Returns the coil connector that starts with the point given if it exists 
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    def GetConnector(self, position):
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        # Test input connector
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        input_pos = self.Input.GetRelPosition()
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        if position.x == self.Pos.x + input_pos.x and position.y == self.Pos.y + input_pos.y:
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            return self.Input
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        # Test output connector
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        output_pos = self.Output.GetRelPosition()
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        if position.x == self.Pos.x + output_pos.x and position.y == self.Pos.y + output_pos.y:
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            return self.Output
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        return None
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    # Returns input and output coil connectors 
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    def GetConnectors(self):
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        return {"input":self.Input,"output":self.Output}
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   411
    
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    # Test if point given is on coil input or output connector
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    def TestConnector(self, pt, exclude=True):
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        # Test input connector
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        if self.Input.TestPoint(pt, exclude):
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            return self.Input
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        # Test output connector
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        if self.Output.TestPoint(pt, exclude):
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            return self.Output
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        return None
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   421
    
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    # Changes the coil name
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    def SetName(self, name):
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        self.Name = name
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    # Returns the coil name
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    def GetName(self):
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        return self.Name
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    # Changes the coil type
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    def SetType(self, type):
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        self.Type = type
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   433
    
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    # Returns the coil type
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    def GetType(self):
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        return self.Type
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    # Method called when a LeftDClick event have been generated
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    def OnLeftDClick(self, event, scaling):
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        # Edit the coil properties
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        self.Parent.EditCoilContent(self)
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    # Refreshes the coil model
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    def RefreshModel(self, move=True):
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        self.Parent.RefreshCoilModel(self)
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        # If coil has moved, refresh the model of wires connected to output
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        if move:
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            self.Output.RefreshWires()
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   449
    
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    # Draws coil
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   451
    def Draw(self, dc):
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        dc.SetPen(wxPen(wxBLACK, 2, wxSOLID))
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   453
        dc.SetBrush(wxTRANSPARENT_BRUSH)
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   454
        # Draw a two circle arcs for representing the coil
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   455
        dc.DrawEllipticArc(self.Pos.x, self.Pos.y - int(self.Size[1] * (sqrt(2) - 1.) / 2.) + 1, self.Size[0], int(self.Size[1] * sqrt(2)) - 1, 135, 225)
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        dc.DrawEllipticArc(self.Pos.x, self.Pos.y - int(self.Size[1] * (sqrt(2) - 1.) / 2.) + 1, self.Size[0], int(self.Size[1] * sqrt(2)) - 1, -45, 45)
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        dc.SetPen(wxBLACK_PEN)
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   458
        dc.DrawPoint(self.Pos.x + 1, self.Pos.y + self.Size[1] / 2 + 1)
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        # Draw coil name
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        namewidth, nameheight = dc.GetTextExtent(self.Name)
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        dc.DrawText(self.Name, self.Pos.x + (self.Size[0] - namewidth) / 2,
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                self.Pos.y - (nameheight + 2))
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        # Draw the modifier symbol in the middle of coil
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        typetext = ""
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        if self.Type == COIL_REVERSE:
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            typetext = "/"
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   467
        elif self.Type == COIL_SET:
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   468
            typetext = "S"
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   469
        elif self.Type == COIL_RESET:
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   470
            typetext = "R"
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   471
        if typetext != "":
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            typewidth, typeheight = dc.GetTextExtent(typetext)
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   473
            dc.DrawText(typetext, self.Pos.x + (self.Size[0] - typewidth) / 2 + 1,
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   474
                    self.Pos.y + (self.Size[1] - typeheight) / 2)
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        # Draw input and output connectors
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        self.Input.Draw(dc)
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   477
        self.Output.Draw(dc)
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   478
        Graphic_Element.Draw(self, dc)