Fri, 18 Jun 2021 11:47:33 +0200 |
Edouard Tisserant |
SVGHMI: DnD UI: Fix SVG gen that was dropping widget name and making XSLTExceptions plus some UX enhancements.
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Fri, 18 Jun 2021 10:49:10 +0200 |
Edouard Tisserant |
SVGHMI: DnD UI: SVG for DnD now generated again based on paths and args entries filled by user.
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Sun, 02 May 2021 23:43:57 +0200 |
Edouard Tisserant |
SVGHMI: drop useless code from gen_dnd_widget.yslt2, renamed python callback to pass messages
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Tue, 13 Apr 2021 21:04:46 +0200 |
Edouard Tisserant |
SVGHMI: still quite naive path substitution whn prepearing widget for DnD, but now uses label generation.
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Tue, 06 Apr 2021 16:05:58 +0200 |
Edouard Tisserant |
SVGHMI: Naive implementation of widget path substitution in widget DnD: considers widget always have only one variable, and no type checking.
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Tue, 06 Apr 2021 11:47:07 +0200 |
Edouard Tisserant |
SVGHMI: Widget transform before DnD now should have HMI path as a parameter, but this path isn't computed for some reason... WIP.
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Mon, 05 Apr 2021 18:22:30 +0200 |
Edouard Tisserant |
SVGHMI: Widget DnD to Inkscape : Added source SVG widget label parsing and pass selecte HMI subtree to XSLT tranform, so that SVG containing multiple widgets can later be matched against hmi tree fragments, in order to DnD complex groups of widgets.
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Fri, 02 Apr 2021 21:16:18 +0200 |
Edouard Tisserant |
SVGHMI: Widget Library Picker now transforms SVG widget before allowing DnD. Transform is just identity forn now, but label parsing have already been included. To be continued.
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