import os, sys
base_folder = os.path.split(sys.path[0])[0]
sys.path.append(os.path.join(base_folder, "wxsvg", "defeditor"))
from DEFControler import *
from defeditor import *
from FBD_Objects import *
class _EditorFramePlug(EditorFrame):
"""
This Class add IEC specific features to the SVGUI DEFEditor :
- FDB preview
- FBD begin drag
"""
def __init__(self,controller):
EditorFrame.__init__(self,controller, solo_mode=False)
self.FbdWindow = wx.Panel(name='fbdwindow',parent=self.EditorPanel,
pos=wx.Point(300, 355),size=wx.Size(240, 240),
style=wx.TAB_TRAVERSAL|wx.SIMPLE_BORDER)
self.FbdWindow.SetBackgroundColour(wxColour(255,255,255))
self.FbdWindow.Bind(wx.EVT_LEFT_DOWN, self.OnFbdClick)
wx.EVT_PAINT(self.FbdWindow,self.OnPaintFBD)
self.FbdData = None
self.RefreshProjectTree()
if (controller.SvgFilepath):
self.OpenSVGFile(controller.filepath)
self.mySVGctrl.Refresh()
self.OnNewFile()
self.RefreshFBD()
def SetFbdDragData(self,selected_type):
self.FbdBlock = FBD_Block(parent=self.FbdWindow,type=selected_type,name='')
name = self.Controler.GetSelectedElementName()
self.FbdData = str((selected_type,"functionBlock", name))
def RefreshFBD(self):
dc = wx.ClientDC(self.FbdWindow)
dc.Clear()
if self.Controler.HasOpenedProject():
selected_type = self.Controler.GetSelectedElementType()
if selected_type:
self.SetFbdDragData(selected_type)
self.FbdBlock = FBD_Block(parent=self.FbdWindow,type=selected_type,name='')
width,height = self.FbdBlock.GetMinSize()
self.FbdBlock.SetSize(width,height)
clientsize = self.FbdWindow.GetClientSize()
x = (clientsize.width - width) / 2
y = (clientsize.height - height) / 2
self.FbdBlock.SetPosition(x, y)
self.FbdBlock.Draw(dc)
def OnPaintFBD(self,event):
self.RefreshFBD()
event.Skip()
def OnFbdClick(self,event):
if self.FbdData:
data = wx.TextDataObject(self.FbdData)
DropSrc = wx.DropSource(self.FbdWindow)
DropSrc.SetData(data)
DropSrc.DoDragDrop()
def OnProjectTreeItemSelected(self,event):
EditorFrame.OnProjectTreeItemSelected(self,event)
self.RefreshFBD()
def OnNew(self,event):
EditorFrame.OnNew(self,event)
self.RefreshFBD()
def OnOpen(self,event):
EditorFrame.OnOpen(self,event)
self.RefreshFBD()
def OnGenerate(self,event):
self.SaveProject()
self.Controler.PlugGenerate_C(sys.path[0],(0,0,4,5),None)
event.Skip()
def OnClose(self, event):
self._onclose()
event.Skip()
"""
TYPECONVERSION = {"BOOL" : "X", "SINT" : "B", "INT" : "W", "DINT" : "D", "LINT" : "L",
"USINT" : "B", "UINT" : "W", "UDINT" : "D", "ULINT" : "L", "REAL" : "D", "LREAL" : "L",
"STRING" : "B", "BYTE" : "B", "WORD" : "W", "DWORD" : "D", "LWORD" : "L", "WSTRING" : "W"}
"""
TYPECONVERSION = {"BOOL" : "X", "UINT" : "W","REAL" : "D","STRING" : "B"}
CTYPECONVERSION = {"BOOL" : "IEC_BOOL", "UINT" : "IEC_UINT", "STRING" : "IEC_STRING", "REAL" : "IEC_REAL"}
CPRINTTYPECONVERSION = {"BOOL" : "d", "UINT" : "d", "STRING" : "s", "REAL" : "f"}
class RootClass(DEFControler):
def __init__(self):
DEFControler.__init__(self)
filepath = os.path.join(self.PlugPath(), "gui.def")
if os.path.isfile(filepath):
svgfile = os.path.join(self.PlugPath(), "gui.svg")
if os.path.isfile(svgfile):
self.SvgFilepath = svgfile
self.OpenXMLFile(filepath)
else:
self.CreateRootElement()
self.SetFilePath(filepath)
_View = None
def _OpenView(self, logger):
if not self._View:
def _onclose():
self._View = None
def _onsave():
self.GetPlugRoot().SaveProject()
self._View = _EditorFramePlug(self)
self._View._onclose = _onclose
self._View._onsave = _onsave
filepath = os.path.join(self.PlugPath(), "gui.def")
self._View.OpenSVGFile(filepath)
self._View.Show()
PluginMethods = [
{"bitmap" : os.path.join("images","HMIEditor"),
"name" : "HMI Editor",
"tooltip" : "HMI Editor",
"method" : "_OpenView"},
{"bitmap" : os.path.join("images","ImportSVG"),
"name" : "Import SVG",
"tooltip" : "Import SVG",
"method" : "_OpenView"},
{"bitmap" : os.path.join("images","ImportDEF"),
"name" : "Import DEF",
"tooltip" : "Import DEF",
"method" : "_OpenView"},
]
def OnPlugSave(self):
self.SaveXMLFile()
return True
def GenerateProgramHeadersPublicVars(self):
fct = ""
fct += " void OnPlcOutEvent(wxEvent& event);\n\n"
fct += " void Retrive();\n"
fct += " void Publish();\n"
fct += " void Initialize();\n"
# fct += " void Print();\n"
return fct
def GenerateIECVars(self):
text = ""
elementsTab = self.GetElementsTab()
for element in elementsTab:
infos = element.getElementAttributes()
for info in infos:
if info["name"] == "id":
element_id = str(info["value"])
text += "volatile int out_state_"+element_id+";\n"
text += "volatile int in_state_"+element_id+";\n"
text +="\n"
#Declaration des variables
for element in elementsTab:
infos = element.getElementAttributes()
for info in infos:
if info["name"] == "id":
element_id = str(info["value"])
type = element.GetElementInfos()["type"]
FbdBlock = self.GetBlockType(type)
element_num_patte = 1
for input in FbdBlock["inputs"]:
element_type = TYPECONVERSION[input[1]]
element_c_type = CTYPECONVERSION[input[1]]
line = "__Q"+element_type+self.BusNumber+"_"+element_id+"_"+str(element_num_patte)+";\n"
text += element_c_type+" "+line
text += element_c_type+" _copy"+line
element_num_patte +=1
element_num_patte = 1
for output in FbdBlock["outputs"]:
element_type = TYPECONVERSION[output[1]]
element_c_type = CTYPECONVERSION[output[1]]
line = "__I"+element_type+self.BusNumber+"_"+element_id+"_"+str(element_num_patte)+";\n"
text += element_c_type+" "+line
text += element_c_type+" _copy"+line
element_num_patte +=1
text +="\n"
return text
def GenerateGlobalVarsAndFuncs(self):
text = "#include \"iec_types.h\"\n\n"
pri_vars = self.GenerateIECVars()
if (pri_vars):
text += pri_vars
text += "IMPLEMENT_APP_NO_MAIN(SVGViewApp);\n"
text += "IMPLEMENT_WX_THEME_SUPPORT;\n"
text += "SVGViewApp *myapp = NULL;\n"
text += "pthread_t wxMainLoop;\n"
# text += "pthread_t wxMainLoop,automate;\n"
text += "int myargc = 0;\n"
text += "char** myargv = NULL;\n\n"
text += "#define UNCHANGED 1 \n"
text += "#define PLC_BUSY 2 \n"
text += "#define CHANGED 3 \n"
text += "#define GUI_BUSY 4 \n\n"
text += "void* InitWxEntry(void* args)\n{\n"
text += " wxEntry(myargc,myargv);\n"
text += " return args;\n"
text += "}\n\n"
# text += "void* SimulAutomate(void* args)\n{\n"
# text += " while(1){\n"
# text += " myapp->frame->m_svgCtrl->IN_"+self.BusNumber+"();\n"
# text += " //printf(\"AUTOMATE\\n\");\n"
# text += " myapp->frame->m_svgCtrl->OUT_"+self.BusNumber+"();\n"
# text += " sleep(1);\n"
# text += " }\n"
# text += " return args;\n"
# text += "}\n\n"
# if (self.SVGUIRootElement):
# width = self.SVGUIRootElement.GetBBox().GetWidth()
# height = self.SVGUIRootElement.GetBBox().GetHeight()
# else :
# width = 250
# height = 350
text += "bool SVGViewApp::OnInit()\n{\n"
text += " #ifndef __WXMSW__\n"
text += " setlocale(LC_NUMERIC, \"C\");\n"
text += " #endif\n"
#text += " frame = new MainFrame(NULL, wxT(\"Program\"),wxDefaultPosition, wxSize((int)"+str(width)+", (int)"+str(height)+"));\n"
text += " frame = new MainFrame(NULL, wxT(\"Program\"),wxDefaultPosition, wxDefaultSize);\n"
text += " myapp = this;\n"
# text += " pthread_create(&automate, NULL, SimulAutomate, NULL);\n"
text += " return true;\n"
text += "}\n\n"
text += "int __init_"+self.BusNumber+"(int argc, char** argv)\n{\n"
text += " myargc = argc;\n"
text += " myargv = argv;\n"
text += " pthread_create(&wxMainLoop, NULL, InitWxEntry, NULL);\n"
text += "}\n\n"
text += "int __cleanup_"+self.BusNumber+"()\n{\n"
text += "}\n\n"
text += "int __retrive_"+self.BusNumber+"()\n{\n"
text += " if(myapp){"
text += " myapp->Retrive()"
text += " }"
text += "}\n\n"
text += "int __publish_"+self.BusNumber+"()\n{\n"
text += " if(myapp){"
text += " myapp->Publish()"
text += " }"
text += "}\n\n"
text += "IEC_STRING wxStringToIEC_STRING(wxString s)\n"
text += "{\n"
text += " STRING res = {0,""};\n"
text += " for(int i=0; i<s.Length() && i<STR_MAX_LEN; i++)\n"
text += " res.body[i] = s.GetChar(i);\n"
text += " res.len = i;\n"
text += " return res;\n"
text += "}\n\n"
return text
def GenerateProgramEventTable(self):
evt = ""
elementsTab = self.GetElementsTab()
#evt += "wxEVT_PLCOUT = wxNewEventType();\n\n";
evt += "BEGIN_DECLARE_EVENT_TYPES()\n"
evt += "DECLARE_LOCAL_EVENT_TYPE( EVT_PLC, wxNewEventType() )\n"
evt += "END_DECLARE_EVENT_TYPES()\n\n"
evt += "DEFINE_LOCAL_EVENT_TYPE( EVT_PLC )\n\n"
#Event Table Declaration
evt += "BEGIN_EVENT_TABLE(Program, SVGUIWindow)\n"
for element in elementsTab:
infos = element.getElementAttributes()
for info in infos:
if info["name"] == "id":
element_id = str(info["value"])
if info["name"] == "name":
element_name = str(info["value"])
type = element.GetElementInfos()["type"]
if type == "Button":
evt += " EVT_BUTTON (SVGUIID(\""+element_id+"\"), Program::On"+element_name+"Click)\n"
elif type == "ScrollBar":
pass
#evt += " EVT_LEFT_UP (Program::OnClick)\n"
#evt += " EVT_COMMAND_SCROLL_THUMBTRACK (SVGUIID(\""+element_id+"\"), Program::On"+element_name+"Changed)\n"
elif type == "RotatingCtrl":
evt += " EVT_COMMAND_SCROLL_THUMBTRACK (SVGUIID(\""+element_id+"\"), Program::On"+element_name+"Changed)\n"
elif type == "NoteBook":
evt += " EVT_NOTEBOOK_PAGE_CHANGED (SVGUIID(\""+element_id+"\"), Program::On"+element_name+"TabChanged)\n"
elif type == "Container" or type == "Transform":
evt += " EVT_PAINT(Program::On"+element_name+"Paint)\n"
evt += " EVT_LEFT_UP (Program::OnClick)\n"
evt += " EVT_CUSTOM( EVT_PLC, wxID_ANY, Program::OnPlcOutEvent )\n"
evt += "END_EVENT_TABLE()\n\n"
return evt
def GenerateProgramInitFrame(self):
text = "MainFrame::MainFrame(wxWindow *parent, const wxString& title, const wxPoint& pos,const wxSize& size, long style): wxFrame(parent, wxID_ANY, title, pos, size, style)\n{\n"
text += " m_svgCtrl = new Program(this);\n"
text += " if (m_svgCtrl->LoadFiles(wxT(\""+self.SvgFilepath+"\"), wxT(\""+self.filepath+"\")))\n"
text += " {\n"
text += " Show(true);\n"
text += " m_svgCtrl->SetFocus();\n"
text += " m_svgCtrl->SetFitToFrame(true);\n"
text += " m_svgCtrl->RefreshScale();\n"
text += " m_svgCtrl->InitScrollBars();\n"
text += " m_svgCtrl->Initialize();\n"
text += " m_svgCtrl->Update();\n"
text += " //m_svgCtrl->Print();\n"
text += " }\n"
text += " else\n"
text += " {\n"
text += " printf(\"Error while opening files\\n\");\n"
text += " exit(0);\n"
text += " }\n"
text += "}\n\n\n"
return text
def GenerateProgramInitProgram(self):
elementsTab = self.GetElementsTab()
text = "Program::Program(wxWindow* parent):SVGUIWindow(parent)\n{\n"
for element in elementsTab:
infos = element.getElementAttributes()
for info in infos:
if info["name"] == "id":
element_id = str(info["value"])
text += " out_state_"+element_id+" = UNCHANGED;\n"
text += " in_state_"+element_id+" = UNCHANGED;\n"
text += "}\n\n"
return text
def GenerateProgramEventFunctions(self):
fct=""
elementsTab = self.GetElementsTab()
for element in elementsTab:
infos = element.getElementAttributes()
for info in infos:
if info["name"] == "id":
element_id = str(info["value"])
_lock = " in_state_"+element_id+" = GUI_BUSY;\n"
_unlock = " in_state_"+element_id+" = CHANGED;\n"
if info["name"] == "name":
element_name = str(info["value"])
type = element.GetElementInfos()["type"]
FbdBlock = self.GetBlockType(type)
if type == "Button":
fct += "void Program::On"+element_name+"Click(wxCommandEvent& event)\n{\n"
fct += _lock
element_num_patte = 1
for output in FbdBlock["outputs"]:
element_type = TYPECONVERSION[output[1]]
fct += " _copy__I"+element_type+self.BusNumber+"_"+element_id+"_"+str(element_num_patte)+" = true;\n"
element_num_patte +=1
fct += _unlock
fct += " event.Skip();\n"
fct += "}\n\n"
elif type == "RotatingCtrl":
fct += "void Program::On"+element_name+"Changed(wxScrollEvent& event)\n{\n"
fct += " SVGUIRotatingCtrl* rotating = (SVGUIRotatingCtrl*)GetElementById(wxT(\""+element_id+"\"));\n"
fct += " rotating->SendScrollEvent(event);\n"
fct += " double angle = rotating->GetAngle();\n"
fct += _lock
element_num_patte = 1
for output in FbdBlock["outputs"]:
element_type = TYPECONVERSION[output[1]]
if element_num_patte == 1:
value = "angle"
elif element_num_patte == 2:
value = "true"
fct += " _copy__I"+element_type+self.BusNumber+"_"+element_id+"_"+str(element_num_patte)+" = "+value+";\n"
element_num_patte +=1
fct += _unlock
fct += "}\n\n"
elif type == "NoteBook":
fct += "void Program::On"+element_name+"TabChanged(wxNotebookEvent& event)\n{\n"
fct += " SVGUINoteBook* notebook = (SVGUINoteBook*)GetElementById(wxT(\""+element_id+"\"));\n"
fct += " notebook->SendNotebookEvent(event);\n"
fct += " unsigned int selected = notebook->GetCurrentPage();\n"
fct += _lock
element_num_patte = 1
for output in FbdBlock["outputs"]:
element_type = TYPECONVERSION[output[1]]
if element_num_patte == 1:
value = "selected"
elif element_num_patte == 2:
value = "true"
fct += " _copy__I"+element_type+self.BusNumber+"_"+element_id+"_"+str(element_num_patte)+" = "+value+";\n"
element_num_patte +=1
fct += _unlock
fct += "}\n\n"
elif type == "Transform":
fct += "void Program::On"+element_name+"Paint(wxPaintEvent& event)\n{\n"
fct += " SVGUITransform* transform = (SVGUITransform*)GetElementById(wxT(\""+element_id+"\"));\n"
fct += _lock
element_num_patte = 1
for output in FbdBlock["outputs"]:
if element_num_patte == 1:
fct += " if (transform->GetX() != _copy__ID"+self.BusNumber+"_"+element_id+"_1)\n"
fct += " {\n"
fct += " _copy__ID"+self.BusNumber+"_"+element_id+"_1 = transform->GetX();\n"
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_6 = true;\n"
fct += " }\n"
elif element_num_patte == 2:
fct += " if (transform->GetY() != _copy__ID"+self.BusNumber+"_"+element_id+"_2)\n"
fct += " {\n"
fct += " _copy__ID"+self.BusNumber+"_"+element_id+"_2 = transform->GetY();\n"
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_6 = true;\n"
fct += " }\n"
elif element_num_patte == 3:
fct += " if (transform->GetXScale() != _copy__ID"+self.BusNumber+"_"+element_id+"_3)\n"
fct += " {\n"
fct += " _copy__ID"+self.BusNumber+"_"+element_id+"_3 = transform->GetXScale();\n"
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_6 = true;\n"
fct += " }\n"
elif element_num_patte == 4:
fct += " if (transform->GetYScale() != _copy__ID"+self.BusNumber+"_"+element_id+"_4)\n"
fct += " {\n"
fct += " _copy__ID"+self.BusNumber+"_"+element_id+"_4 = transform->GetYScale();\n"
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_6 = true;\n"
fct += " }\n"
elif element_num_patte == 5:
fct += " if (transform->GetAngle() != _copy__ID"+self.BusNumber+"_"+element_id+"_5)\n"
fct += " {\n"
fct += " _copy__ID"+self.BusNumber+"_"+element_id+"_5 = transform->GetAngle();\n"
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_6 = true;\n"
fct += " }\n"
element_num_patte +=1
fct += _unlock
fct += " event.Skip();\n"
fct += "}\n\n"
elif type == "Container":
fct += "void Program::On"+element_name+"Paint(wxPaintEvent& event)\n{\n"
fct += " SVGUIContainer* container = (SVGUIContainer*)GetElementById(wxT(\""+element_id+"\"));\n"
fct += " bool isvisible = container->IsVisible();\n"
fct += _lock
fct += " if (isvisible != _copy__IX"+self.BusNumber+"_"+element_id+"_1)\n"
fct += " {\n"
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_1 = container->IsVisible();\n"
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_2 = true;\n"
fct += " }\n"
fct += _unlock
fct += " event.Skip();\n"
fct += "}\n\n"
fct += "void Program::OnChar(wxKeyEvent& event)\n{\n"
fct += " SVGUIContainer* container = GetSVGUIRootElement();\n"
fct += " if (container->GetFocusedElementName() == wxT(\"TextCtrl\"))\n"
fct += " {\n"
fct += " wxString focusedId = container->GetFocusedElement();\n"
fct += " SVGUITextCtrl* text = (SVGUITextCtrl*)GetElementById(container->GetFocusedElement());\n"
fct += " text->SendKeyEvent(event);\n"
for element in elementsTab:
infos = element.getElementAttributes()
for info in infos:
if info["name"] == "id":
element_id = str(info["value"])
_lock = " in_state_"+element_id+" = GUI_BUSY;\n"
_unlock = " in_state_"+element_id+" = CHANGED;\n"
type = element.GetElementInfos()["type"]
FbdBlock = self.GetBlockType(type)
if type == "TextCtrl":
fct += " if (focusedId == wxT(\""+element_id+"\"))\n"
fct += " {\n"
fct += _lock
fct += " _copy__IB"+self.BusNumber+"_"+element_id+"_1 = wxStringToIEC_STRING(text->GetValue());\n"
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_2 = true;\n"
fct += _unlock
fct += " }\n"
fct += " }\n"
fct += "}\n"
fct += "void Program::OnClick(wxMouseEvent& event)\n{\n"
fct += " SVGUIContainer* container = GetSVGUIRootElement();\n"
fct += " if (container->GetFocusedElementName() == wxT(\"ScrollBar\"))\n"
fct += " {\n"
fct += " wxString focusedId = container->GetFocusedElement();\n"
fct += " SVGUIScrollBar* scrollbar = (SVGUIScrollBar*)GetElementById(focusedId);\n"
fct += " scrollbar->SendMouseEvent(event);\n"
for element in elementsTab:
infos = element.getElementAttributes()
for info in infos:
if info["name"] == "id":
element_id = str(info["value"])
type = element.GetElementInfos()["type"]
FbdBlock = self.GetBlockType(type)
if type == "ScrollBar":
fct += " if (focusedId == wxT(\""+element_id+"\"))\n"
fct += " {\n"
fct += " unsigned int scrollPos = scrollbar->GetThumbPosition();\n"
fct += " _copy__IW"+self.BusNumber+"_"+element_id+"_1 = scrollPos;\n"
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_2 = true;\n"
fct += " }\n"
fct += " }\n"
fct += " event.Skip();\n"
fct += "}\n"
fct += "/* OnPlcOutEvent updatde GUI with provided IEC __Q* PLC output variables */\n"
fct += "void Program::OnPlcOutEvent(wxEvent& event)\n{\n"
for element in elementsTab:
infos = element.getElementAttributes()
for info in infos:
if info["name"] == "id":
element_id = str(info["value"])
_lock = " if (__sync_val_compare_and_swap (&out_state_"+element_id+", CHANGED, GUI_BUSY) == CHANGED)"
_lock += " {\n"
_unlock = " __sync_val_compare_and_swap (&out_state_"+element_id+", GUI_BUSY, UNCHANGED);\n"
_unlock +=" }\n"
type = element.GetElementInfos()["type"]
FbdBlock = self.GetBlockType(type)
if type == "Button":
fct += _lock
fct += " if (_copy__QX"+self.BusNumber+"_"+element_id+"_2)\n"
fct += " {\n"
fct += " SVGUIButton* button = (SVGUIButton*)GetElementById(wxT(\""+element_id+"\"));\n"
fct += " if (_copy__QX"+self.BusNumber+"_"+element_id+"_1)\n"
fct += " button->Show();\n"
fct += " else\n"
fct += " button->Hide();\n"
fct += " }\n"
fct += _unlock
elif type == "Container":
fct += _lock
fct += " if (_copy__QX"+self.BusNumber+"_"+element_id+"_2)\n"
fct += " {\n"
fct += " SVGUIContainer* container = (SVGUIContainer*)GetElementById(wxT(\""+element_id+"\"));\n"
fct += " if (_copy__QX"+self.BusNumber+"_"+element_id+"_1)\n"
fct += " container->Show();\n"
fct += " else\n"
fct += " container->Hide();\n"
fct += " }\n"
fct += _unlock
elif type == "TextCtrl":
fct += _lock
fct += " if (_copy__QX"+self.BusNumber+"_"+element_id+"_2)\n"
fct += " {\n"
fct += " SVGUITextCtrl* text = (SVGUITextCtrl*)GetElementById(wxT(\""+element_id+"\"));\n"
fct += " wxString str = wxString::FromAscii(_copy__QB"+self.BusNumber+"_"+element_id+"_1);\n"
fct += " text->SetText(str);\n"
fct += " }\n"
fct += _unlock
elif type == "ScrollBar":
fct += _lock
fct += " if (_copy__QX"+self.BusNumber+"_"+element_id+"_2)\n"
fct += " {\n"
fct += " SVGUIScrollBar* scrollbar = (SVGUIScrollBar*)GetElementById(wxT(\""+element_id+"\"));\n"
fct += " scrollbar->SetThumbPosition(_copy__QW"+self.BusNumber+"_"+element_id+"_1);\n"
fct += " }\n"
fct += _unlock
elif type == "RotatingCtrl":
fct += _lock
fct += " if (_copy__QX"+self.BusNumber+"_"+element_id+"_2)\n"
fct += " {\n"
fct += " SVGUIRotatingCtrl* rotating = (SVGUIRotatingCtrl*)GetElementById(wxT(\""+element_id+"\"));\n"
fct += " rotating->SetAngle(_copy__QD"+self.BusNumber+"_"+element_id+"_1);\n"
fct += " }\n"
fct += _unlock
elif type == "NoteBook":
fct += _lock
fct += " if (copy__QX"+self.BusNumber+"_"+element_id+"_2)\n"
fct += " {\n"
fct += " SVGUINoteBook* notebook = (SVGUINoteBook*)GetElementById(wxT(\""+element_id+"\"));\n"
fct += " notebook->SetCurrentPage(_copy__QB"+self.BusNumber+"_"+element_id+"_1);\n"
fct += " }\n"
fct += _unlock
elif type == "Transform":
fct += _lock
fct += " if (copy__QX"+self.BusNumber+"_"+element_id+"_6)\n"
fct += " {\n"
fct += " SVGUITransform* transform = (SVGUITransform*)GetElementById(wxT(\""+element_id+"\"));\n"
fct += " transform->Move(_copy__QD"+self.BusNumber+"_"+element_id+"_1,_copy__QD"+self.BusNumber+"_"+element_id+"_2);\n"
fct += " transform->Scale(_copy__QD"+self.BusNumber+"_"+element_id+"_3,_copy__QD"+self.BusNumber+"_"+element_id+"_4);\n"
fct += " transform->Rotate(_copy__QD"+self.BusNumber+"_"+element_id+"_5);\n"
fct += " }\n"
fct += _unlock
fct += " Update_Elements();\n"
fct += " Refresh();\n"
fct += " event.Skip();\n"
fct += "}\n\n"
return fct
def GenerateProgramPrivateFunctions(self):
elementsTab = self.GetElementsTab()
fct = "void Program::Retrive()\n{\n"
for element in elementsTab:
infos = element.getElementAttributes()
for info in infos:
if info["name"] == "id":
element_id = str(info["value"])
type = element.GetElementInfos()["type"]
FbdBlock = self.GetBlockType(type)
fct += " if ( __sync_val_compare_and_swap (&out_state_"+element_id+", UNCHANGED, PLC_BUSY) == UNCHANGED ||\n"
fct += " __sync_val_compare_and_swap (&out_state_"+element_id+", CHANGED, PLC_BUSY) == CHANGED){\n"
fct += " bool diff = False;\n"
element_num_patte = 1
for input in FbdBlock["inputs"]:
element_type = TYPECONVERSION[input[1]]
var = "__Q"+element_type+self.BusNumber+"_"+element_id+"_"+str(element_num_patte)
fct +=" diff |= _copy"+var+ " != "+var+";\n"
fct +=" _copy"+var+ " = "+var+";\n"
element_num_patte +=1
fct += " if(diff) out_state_"+element_id+" = CHANGED;\n"
fct += " }\n"
fct +=" /*Replace this with determinist signal if called from RT*/;\n"
fct +=" wxCommandEvent event( EVT_PLC );\n"
fct +=" ProcessEvent(event);\n"
fct +="};\n\n"
fct += "void Program::Publish()\n{\n"
for element in elementsTab:
infos = element.getElementAttributes()
for info in infos:
if info["name"] == "id":
element_id = str(info["value"])
type = element.GetElementInfos()["type"]
FbdBlock = self.GetBlockType(type)
fct += " do{\n"
fct += " if ( __sync_val_compare_and_swap (&in_state_"+element_id+", CHANGED, PLC_BUSY) == CHANGED){\n"
element_num_patte = 1
for output in FbdBlock["outputs"]:
element_type = TYPECONVERSION[output[1]]
var = "__I"+element_type+self.BusNumber+"_"+element_id+"_"+str(element_num_patte)
fct +=" "+var+ " = _copy"+var+";\n"
element_num_patte +=1
fct += " /* reset change status pin */\n"
if type == "Button":
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_2 = false;\n"
elif type == "Container":
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_2 = false;\n"
elif type == "TextCtrl":
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_2 = false;\n"
elif type == "ScrollBar":
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_2 = false;\n"
elif type == "RotatingCtrl":
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_2 = false;\n"
elif type == "NoteBook":
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_2 = false;\n"
elif type == "Transform":
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_6 = false;\n"
fct += " }else{\n"
fct += " break;\n"
fct += " }\n"
#If GUI did change data while publishing, do it again (in real-time this should be avoided with priority stuff)
fct += " }while(__sync_val_compare_and_swap (&in_state_"+element_id+", PLC_BUSY, UNCHANGED) != PLC_BUSY)\n"
fct +="};\n\n"
fct += "void Program::Initialize()\n{\n"
button = False
container = False
textctrl = False
scrollbar = False
rotatingctrl = False
notebook = False
transform = False
for element in elementsTab:
infos = element.getElementAttributes()
for info in infos:
if info["name"] == "id":
element_id = str(info["value"])
type = element.GetElementInfos()["type"]
FbdBlock = self.GetBlockType(type)
if type == "Button":
if (not button):
fct += " SVGUIButton* button;\n"
fct += " button = (SVGUIButton*)GetElementById(wxT(\""+element_id+"\"));\n"
fct += " if (button->IsVisible())\n"
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_1 = true;\n"
fct += " else\n"
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_1 = false;\n"
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_2 = true;\n\n"
button = True
elif type == "Container":
if (not container):
fct += " SVGUIContainer* container;\n"
fct += " container = (SVGUIContainer*)GetElementById(wxT(\""+element_id+"\"));\n"
fct += " if (container->IsVisible())\n"
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_1 = true;\n"
fct += " else\n"
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_1 = false;\n"
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_2 = true;\n\n"
container = True
elif type == "TextCtrl":
if (not textctrl):
fct += " SVGUITextCtrl* text;\n"
fct += " text = (SVGUITextCtrl*)GetElementById(wxT(\""+element_id+"\"));\n"
fct += " _copy__IB"+self.BusNumber+"_"+element_id+"_1 = wxStringToIEC_STRING(text->GetValue());\n"
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_2 = true;\n\n"
textctrl = True
elif type == "ScrollBar":
if (not scrollbar):
fct += " SVGUIScrollBar* scrollbar;\n"
fct += " scrollbar = (SVGUIScrollBar*)GetElementById(wxT(\""+element_id+"\"));\n"
fct += " _copy__IW"+self.BusNumber+"_"+element_id+"_1 = scrollbar->GetThumbPosition();\n"
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_2 = true;\n\n"
scrollbar = True
elif type == "RotatingCtrl":
if (not rotatingctrl):
fct += " SVGUIRotatingCtrl* rotating;\n"
fct += " rotating = (SVGUIRotatingCtrl*)GetElementById(wxT(\""+element_id+"\"));\n"
fct += " _copy__ID"+self.BusNumber+"_"+element_id+"_1 = rotating->GetAngle();\n"
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_2 = true;\n\n"
rotatingctrl = True
elif type == "NoteBook":
if (not notebook):
fct += " SVGUINoteBook* notebook;\n"
fct += " notebook = (SVGUINoteBook*)GetElementById(wxT(\""+element_id+"\"));\n"
fct += " _copy__IB"+self.BusNumber+"_"+element_id+"_1 = notebook->GetCurrentPage();\n"
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_2 = true;\n\n"
notebook = True
elif type == "Transform":
if (not transform):
fct += " SVGUITransform* transform;\n"
fct += " transform = (SVGUITransform*)GetElementById(wxT(\""+element_id+"\"));\n"
fct += " _copy__ID"+self.BusNumber+"_"+element_id+"_1 = transform->GetX();\n"
fct += " _copy__ID"+self.BusNumber+"_"+element_id+"_2 = transform->GetY();\n"
fct += " _copy__ID"+self.BusNumber+"_"+element_id+"_3 = transform->GetXScale();\n"
fct += " _copy__ID"+self.BusNumber+"_"+element_id+"_4 = transform->GetYScale();\n"
fct += " _copy__ID"+self.BusNumber+"_"+element_id+"_5 = transform->GetAngle();\n"
fct += " _copy__IX"+self.BusNumber+"_"+element_id+"_6 = true;\n\n"
transform = True
fct += "}\n\n"
#DEBUG Fonction d'affichage
# fct += "void Program::Print()\n{\n"
# for element in elementsTab:
# infos = element.getElementAttributes()
# for info in infos:
# if info["name"] == "id":
# element_id = str(info["value"])
# type = element.GetElementInfos()["type"]
# FbdBlock = self.GetBlockType(type)
# element_num_patte = 1
# for input in FbdBlock["inputs"]:
# element_type = TYPECONVERSION[input[1]]
# c_type = CPRINTTYPECONVERSION[input[1]]
# var = "_copy__Q"+element_type+self.BusNumber+"_"+element_id+"_"+str(element_num_patte)
# fct +=" printf(\""+var+": %"+c_type+"\\n\","+var+");\n"
# element_num_patte +=1
# element_num_patte = 1
# for output in FbdBlock["outputs"]:
# element_type = TYPECONVERSION[output[1]]
# c_type = CPRINTTYPECONVERSION[output[1]]
# var = "_copy__I"+element_type+self.BusNumber+"_"+element_id+"_"+str(element_num_patte)
# fct +=" printf(\""+var+": %"+c_type+"\\n\","+var+");\n"
# element_num_patte +=1
#fct +=" wxPostEvent(Program,wxEVT_PLCOUT);\n"
# fct +="};\n\n"
return fct
def PlugGenerate_C(self, buildpath, locations, logger):
current_location = self.GetCurrentLocation()
self.BusNumber = "_".join(map(lambda x:str(x), current_location))
progname = "SVGUI_" + self.BusNumber
self.GenerateProgram(buildpath, progname)
Gen_C_file = os.path.join(buildpath, progname+".cpp" )
return [(Gen_C_file,"")],"",True
def BlockTypesFactory(self):
def generate_svgui_block(generator, block, body, link, order=False):
name = block.getInstanceName()
block_id = self.GetElementIdFromName(name)
if block_id == None:
raise ValueError, "No corresponding block found"
type = block.getTypeName()
block_infos = self.GetBlockType(type)
current_location = ".".join(map(str, self.GetCurrentLocation()))
if not generator.ComputedBlocks.get(name, False) and not order:
for num, variable in enumerate(block.inputVariables.getVariable()):
connections = variable.connectionPointIn.getConnections()
if connections and len(connections) == 1:
parameter = "%sQ%s%s.%d.%d"%("%", TYPECONVERSION[block_infos["inputs"][num][1]], current_location, block_id, num+1)
value = generator.ComputeFBDExpression(body, connections[0])
generator.Program += (" %s := %s;\n"%(parameter, generator.ExtractModifier(variable, value)))
generator.ComputedBlocks[block] = True
if link:
connectionPoint = link.getPosition()[-1]
for num, variable in enumerate(block.outputVariables.getVariable()):
blockPointx, blockPointy = variable.connectionPointOut.getRelPosition()
if block.getX() + blockPointx == connectionPoint.getX() and block.getY() + blockPointy == connectionPoint.getY():
return "%sI%s%s.%d.%d"%("%", TYPECONVERSION[block_infos["outputs"][num][1]], current_location, block_id, num+1)
raise ValueError, "No output variable found"
else:
return None
def initialise_block(type, name):
block_id = self.GetElementIdFromName(name)
if block_id == None:
raise ValueError, "No corresponding block found"
block_infos = self.GetBlockType(type)
current_location = ".".join(map(str, self.GetCurrentLocation()))
variables = []
for num, (input_name, input_type, input_modifier) in enumerate(block_infos["inputs"]):
variables.append((input_type, None, "%sQ%s%s.%d.%d"%("%", TYPECONVERSION[input_type], current_location, block_id, num+1), None))
for num, (output_name, output_type, output_modifier) in enumerate(block_infos["outputs"]):
variables.append((output_type, None, "%sI%s%s.%d.%d"%("%", TYPECONVERSION[input_type], current_location, block_id, num+1), None))
return variables
return [{"name" : "SVGUI function blocks", "list" :
[{"name" : "Container", "type" : "functionBlock", "extensible" : False,
"inputs" : [("Show","BOOL","none"),("Set State","BOOL","none")],
"outputs" : [("Show","BOOL","none"),("State Changed","BOOL","none")],
"comment" : "SVGUI Container",
"generate" : generate_svgui_block, "initialise" : initialise_block},
{"name" : "Button", "type" : "functionBlock", "extensible" : False,
"inputs" : [("Show","BOOL","none"),("Toggle","BOOL","none")],
"outputs" : [("Visible","BOOL","none"),("State","BOOL","none")],
"comment" : "SVGUI Button",
"generate" : generate_svgui_block, "initialise" : initialise_block},
{"name" : "TextCtrl", "type" : "functionBlock", "extensible" : False,
"inputs" : [("Text","STRING","none"),("Set Text","BOOL","none")],
"outputs" : [("Text","STRING","none"),("Text Changed","BOOL","none")],
"comment" : "SVGUI Text Control",
"generate" : generate_svgui_block, "initialise" : initialise_block},
{"name" : "ScrollBar", "type" : "functionBlock", "extensible" : False,
"inputs" : [("Position","UINT","none"),("Set Position","BOOL","none")],
"outputs" : [("Position","UINT","none"),("Position Changed","BOOL","none")],
"comment" : "SVGUI ScrollBar",
"generate" : generate_svgui_block, "initialise" : initialise_block},
{"name" : "NoteBook", "type" : "functionBlock", "extensible" : False,
"inputs" : [("Selected","UINT","none"),("Set Selected","BOOL","none")],
"outputs" : [("Selected","UINT","none"),("Selected Changed","BOOL","none")],
"comment" : "SVGUI Notebook",
"generate" : generate_svgui_block, "initialise" : initialise_block},
{"name" : "RotatingCtrl", "type" : "functionBlock", "extensible" : False,
"inputs" : [("Angle","REAL","none"),("Set Angle","BOOL","none")],
"outputs" : [("Angle","REAL","none"),("Angle changed","BOOL","none")],
"comment" : "SVGUI Rotating Control",
"generate" : generate_svgui_block, "initialise" : initialise_block},
{"name" : "Transform", "type" : "functionBlock", "extensible" : False,
"inputs" : [("X","REAL","none"),("Y","REAL","none"),("Scale X","REAL","none"),("Scale Y","REAL","none"),("Angle","REAL","none"),("Set","BOOL","none")],
"outputs" : [("X","REAL","none"),("Y","REAL","none"),("Scale X","REAL","none"),("Scale Y","REAL","none"),("Angle","REAL","none"),("Changed","BOOL","none")],
"comment" : "SVGUI Transform",
"generate" : generate_svgui_block, "initialise" : initialise_block},
]}
]
def GetBlockType(self,type):
for category in self.BlockTypesFactory():
for blocktype in category["list"]:
if blocktype["name"] == type:
return blocktype
return None
#DEBUG
if __name__ == '__main__':
app = wxPySimpleApp()
wxInitAllImageHandlers()
# Install a exception handle for bug reports
#wxAddExceptHook(os.getcwd(),__version__)
cont = RootClass(sys.path[0])
frame = _EditorFramePlug(cont)
frame.Show()
app.MainLoop()
#DEBUG