controls/DebugVariablePanel/GraphButton.py
author Edouard Tisserant
Tue, 09 Jan 2018 14:52:56 +0100
changeset 1892 daf40a1e7607
parent 1881 091005ec69c4
child 3303 0ffb41625592
permissions -rw-r--r--
Set WAMP registration option so that reconnecting while earlier session still didn't timeout is possible (in case of connection lost, for example).
#!/usr/bin/env python
# -*- coding: utf-8 -*-

# This file is part of Beremiz, a Integrated Development Environment for
# programming IEC 61131-3 automates supporting plcopen standard and CanFestival.
#
# Copyright (C) 2012: Edouard TISSERANT and Laurent BESSARD
#
# See COPYING file for copyrights details.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.


from __future__ import absolute_import
import wx

from util.BitmapLibrary import GetBitmap

# -------------------------------------------------------------------------------
#                        Custom button for Graphic Viewer Class
# -------------------------------------------------------------------------------


class GraphButton(object):
    """
    Class that implements a custom button for graphic Viewer
    """

    def __init__(self, x, y, bitmap, callback):
        """
        Constructor
        @param x: X coordinate of Button in Graphic Viewer
        @param y: Y coordinate of Button in Graphic Viewer
        @param bitmap: Name of bitmap to use for button
        @param callback: Reference to function to call when button is pressed
        """
        # Save button position
        self.SetPosition(x, y)
        # Set button bitmap
        self.SetBitmap(bitmap)

        # By default button is hide and enabled
        self.Shown = False
        self.Enabled = True

        # Save reference to callback function
        self.Callback = callback

    def __del__(self):
        """
        Destructor
        """
        # Remove reference to callback function
        self.callback = None

    def SetBitmap(self, bitmap):
        """
        Set bitmap to use for button
        @param bitmap: Name of bitmap to use for button
        """
        # Get wx.Bitmap object corresponding to bitmap
        self.Bitmap = GetBitmap(bitmap)

    def GetSize(self):
        """
        Return size of button
        @return: wx.Size object containing button size
        """
        # Button size is size of bitmap
        return self.Bitmap.GetSize()

    def SetPosition(self, x, y):
        """
        Set button position
        @param x: X coordinate of Button in Graphic Viewer
        @param y: Y coordinate of Button in Graphic Viewer
        """
        self.Position = wx.Point(x, y)

    def Show(self, show=True):
        """
        Mark if button to be displayed in Graphic Viewer
        @param show: True if button to be displayed in Graphic Viewer
        (default True)
        """
        self.Shown = show

    def Hide(self):
        """
        Hide button from Graphic Viewer
        """
        self.Show(False)

    def IsShown(self):
        """
        Return if button is displayed in Graphic Viewer
        @return: True if button is displayed in Graphic Viewer
        """
        return self.Shown

    def Enable(self, enable=True):
        """
        Mark if button is active in Graphic Viewer
        @param enable: True if button is active in Graphic Viewer
        (default True)
        """
        self.Enabled = enable

    def Disable(self):
        """
        Deactivate button in Graphic Viewer
        """
        self.Enabled = False

    def IsEnabled(self):
        """
        Return if button is active in Graphic Viewer
        @return: True if button is active in Graphic Viewer
        """
        return self.Enabled

    def HitTest(self, x, y):
        """
        Test if point is inside button
        @param x: X coordinate of point
        @param y: Y coordinate of point
        @return: True if button is active and displayed and point is inside
        button
        """
        # Return immediately if button is hidden or inactive
        if not (self.IsShown() and self.IsEnabled()):
            return False

        # Test if point is inside button
        w, h = self.Bitmap.GetSize()
        rect = wx.Rect(self.Position.x, self.Position.y, w, h)
        return rect.InsideXY(x, y)

    def ProcessCallback(self):
        """
        Call callback function if defined
        """
        if self.Callback is not None:
            self.Callback()

    def Draw(self, dc):
        """
        Draw button in Graphic Viewer
        @param dc: wx.DC object corresponding to Graphic Viewer device context
        """
        # Only draw button if button is active and displayed
        if self.Shown and self.Enabled:
            dc.DrawBitmap(self.Bitmap, self.Position.x, self.Position.y, True)