IDE: Optimization of modification events processing in text editors.
Too many modifications types where registered, and then too many events were fired.
Also, in case of uninterrupted sequence of events, updates to the model is deferred to the end of that sequence (wx.Callafter).
// widget_animate.ysl2
widget_class("Animate") {
||
frequency = 5;
speed = 0;
start = false;
widget_center = undefined;
dispatch(value) {
this.speed = value / 5;
//reconfigure animation
this.request_animate();
}
animate(){
// change animation properties
for(let child of this.element.children){
if(child.nodeName.startsWith("animate")){
if(this.speed != 0 && !this.start){
this.start = true;
this.element.beginElement();
}
if(this.speed > 0){
child.setAttribute("dur", this.speed+"s");
}
else if(this.speed < 0){
child.setAttribute("dur", (-1)*this.speed+"s");
}
else{
this.start = false;
this.element.endElement();
}
}
}
}
init() {
let widget_pos = this.element.getBBox();
this.widget_center = [(widget_pos.x+widget_pos.width/2), (widget_pos.y+widget_pos.height/2)];
}
||
}