SVGHMI: still quite naive path substitution whn prepearing widget for DnD, but now uses label generation.
Multiple widget DnD and mutiple variable still make no sense because all path are replaced with same path, but atleast min/max value are preserved...
[TOPOLOGY]
NetName=None
Nodes=0x01
Node2Present=0x01
Node2Name=SlaveNode
Node2DCFName=Slave_0_0.eds
EDSBaseName=eds