SVGHMI: still quite naive path substitution whn prepearing widget for DnD, but now uses label generation.
Multiple widget DnD and mutiple variable still make no sense because all path are replaced with same path, but atleast min/max value are preserved...
#define __Unpack_case_t(TYPENAME) \
case TYPENAME##_ENUM :\
*flags = ((__IEC_##TYPENAME##_t *)varp)->flags;\
forced_value_p = *real_value_p = &((__IEC_##TYPENAME##_t *)varp)->value;\
break;
#define __Unpack_case_p(TYPENAME)\
case TYPENAME##_O_ENUM :\
*flags = __IEC_OUTPUT_FLAG;\
case TYPENAME##_P_ENUM :\
*flags |= ((__IEC_##TYPENAME##_p *)varp)->flags;\
*real_value_p = ((__IEC_##TYPENAME##_p *)varp)->value;\
forced_value_p = &((__IEC_##TYPENAME##_p *)varp)->fvalue;\
break;
#define __Is_a_string(dsc) (dsc->type == STRING_ENUM) ||\
(dsc->type == STRING_P_ENUM) ||\
(dsc->type == STRING_O_ENUM)
static void* UnpackVar(__Unpack_desc_type *dsc, void **real_value_p, char *flags)
{
void *varp = dsc->ptr;
void *forced_value_p = NULL;
*flags = 0;
/* find data to copy*/
switch(dsc->type){
__ANY(__Unpack_case_t)
__ANY(__Unpack_case_p)
default:
break;
}
if (*flags & __IEC_FORCE_FLAG)
return forced_value_p;
return *real_value_p;
}