SVGHMI: still quite naive path substitution whn prepearing widget for DnD, but now uses label generation.
Multiple widget DnD and mutiple variable still make no sense because all path are replaced with same path, but atleast min/max value are preserved...
// widget_custom.ysl2
//
// widget entierely defined from JS code in Inkscape description field
// TODO
// a preliminary implementation was initially attempted but disabled
// code collected around before code refactoring
/*const "mark" > =HMI=\n*/
/* TODO re-enable
||
function evaluate_js_from_descriptions() {
var Page;
var Input;
var Display;
var res = [];
||
const "midmark" > \n«$mark»
apply """//*[contains(child::svg:desc, $midmark) or \
starts-with(child::svg:desc, $mark)]""",2
mode="code_from_descs";
||
return res;
}
||
*/
// template "*", mode="code_from_descs" {
// ||
// {
// var path, role, name, priv;
// var id = "«@id»";
// ||
// /* if label is used, use it as default name */
// if "@inkscape:label"
// |> name = "«@inkscape:label»";
// | /* -------------- */
// // this breaks indent, but fixing indent could break string literals
// value "substring-after(svg:desc, $mark)";
// // nobody reads generated code anyhow...
// ||
// /* -------------- */
// res.push({
// path:path,
// role:role,
// name:name,
// priv:priv
// })
// }
// ||
// }