SVGHMI: still quite naive path substitution whn prepearing widget for DnD, but now uses label generation.
Multiple widget DnD and mutiple variable still make no sense because all path are replaced with same path, but atleast min/max value are preserved...
#! gmake
# Makefile to generate XSLT stylesheets from ysl2 files in the same directory
# This uses YML2.
# hg clone https://pep.foundation/dev/repos/yml2/
# It should be just fine if yml2 is cloned just asside beremiz
# otherwise, point yml2path to yml2 source directory
# make yml2path=path/to/yml/dir
yml2path ?= $(abspath ../../yml2)
ysl2files := gen_index_xhtml.ysl2 gen_dnd_widget_svg.ysl2
ysl2includes := $(filter-out $(ysl2files), $(wildcard *.ysl2))
xsltfiles := $(patsubst %.ysl2, %.xslt, $(ysl2files))
all:$(xsltfiles)
%.xslt: %.ysl2 $(ysl2includes) svghmi.js ../yslt_noindent.yml2
$(yml2path)/yml2c -I $(yml2path):../ $< -o $@.tmp
xmlstarlet fo $@.tmp > $@
rm $@.tmp
clean:
rm -f $(xsltfiles)