SVGHMI: still quite naive path substitution whn prepearing widget for DnD, but now uses label generation.
Multiple widget DnD and mutiple variable still make no sense because all path are replaced with same path, but atleast min/max value are preserved...
# SOME DESCRIPTIVE TITLE.
# Copyright (C) is 21st century inquisition
# This file is distributed under the same license as the Beremiz package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Beremiz 1.1\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2012-09-08 00:41\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
# 4eb36c6be12e46c4a29c07bb1f68c553
#: ../../manual/edit.rst:2
msgid "Write your own POUs"
msgstr ""