SVGHMI: still quite naive path substitution whn prepearing widget for DnD, but now uses label generation.
Multiple widget DnD and mutiple variable still make no sense because all path are replaced with same path, but atleast min/max value are preserved...
[TOPOLOGY]
NetName=None
Nodes=0x01
Node64Present=0x01
Node64Name=micromod
Node64DCFName=PEAK MicroMod.eds
EDSBaseName=eds