RUNTIME: Variable trace now uses limited list and buffer instead of flags in instance tree that was requiring systematical instance tree traversal, and worst size buffer. Forcing and retain still use tree traversal.
// widget_animaterotation.ysl2
widget_desc("AnimateRotation") {
longdesc
||
AnimateRotation - DEPRECATED, do not use.
Doesn't follow WYSIWYG principle, and forces user to add animateTransform tag in SVG (using inkscape XML editor for exemple)
||
shortdesc > AnimateRotation - DEPRECATED
path name="speed" accepts="HMI_INT,HMI_REAL" > speed
}
widget_class("AnimateRotation") {
||
frequency = 5;
speed = 0;
widget_center = undefined;
dispatch(value) {
this.speed = value / 5;
//reconfigure animation
this.request_animate();
}
animate(){
// change animation properties
// TODO : rewrite with proper es6
for(let child of this.element.children){
if(child.nodeName == "animateTransform"){
if(this.speed > 0){
child.setAttribute("dur", this.speed+"s");
child.setAttribute("from", "0 "+this.widget_center[0]+" "+this.widget_center[1]);
child.setAttribute("to", "360 "+this.widget_center[0]+" "+this.widget_center[1]);
}
else if(this.speed < 0){
child.setAttribute("dur", (-1)*this.speed+"s");
child.setAttribute("from", "360 "+this.widget_center[0]+" "+this.widget_center[1]);
child.setAttribute("to", "0 "+this.widget_center[0]+" "+this.widget_center[1]);
}
else{
child.setAttribute("from", "0 "+this.widget_center[0]+" "+this.widget_center[1]);
child.setAttribute("to", "0 "+this.widget_center[0]+" "+this.widget_center[1]);
}
}
}
}
init() {
let widget_pos = this.element.getBBox();
this.widget_center = [(widget_pos.x+widget_pos.width/2), (widget_pos.y+widget_pos.height/2)];
}
||
}