svghmi/widget_button.ysl2
author Edouard Tisserant
Fri, 02 Sep 2022 10:46:05 +0200
changeset 3596 9c725829d8f0
parent 3520 b27e50143083
child 3920 0d491fada1ad
permissions -rw-r--r--
SVGHMI: continue rework of Jump widget to cope with Enable Expressions.

Questioning widget's activity and disability all together.
Now active/inactive/disable masquarade is all managed in widgets_common.
Propagated changes to widget already using activity (buttons)
// widget_button.ysl2

widget_desc("Button") {
    longdesc
    ||
    Button widget takes one boolean variable path, and reflect current true
    or false value by showing "active" or "inactive" labeled element
    respectively. Pressing and releasing button changes variable to true and
    false respectively. Potential inconsistency caused by quick consecutive
    presses on the button is mitigated by using a state machine that wait for
    previous state change to be reflected on variable before applying next one.
    ||

    shortdesc > Push button reflecting consistently given boolean variable

    path name="value" accepts="HMI_BOOL" > Boolean variable
    
}

// Finite state machine
decl fsm(name);
decl state(name);
decl on_mouse(position);
decl on_dispatch(value);
decl jump(state);
decl show(eltname);
decl hmi_value(value);

gen_index_xhtml {

const "_push_button_fsm" fsm {
    state "init" {
        on_dispatch "false" jump "reflect_off";
        on_dispatch "true" jump "reflect_on";
    }

    state "reflect_on" {
        show "active";
        on_mouse "down" jump "on";
        on_mouse "up" jump "off";
        on_dispatch "false" jump "reflect_off";
    }

    state "on" {
        hmi_value "true";
        show "active";
        on_mouse "up" jump "off";
        on_dispatch "false" jump "reflect_off";
    }

    state "reflect_off" {
        show "inactive";
        on_mouse "down" jump "on";
        on_mouse "up" jump "off";
        on_dispatch "true" jump "reflect_on";
    }

    state "off" {
        hmi_value "false";
        show "inactive";
        on_mouse "down" jump "on";
        on_dispatch "true" jump "reflect_on";
    }
}

// State machine to drive HMI_BOOL on a potentially laggy connection
const "_button_fsm" fsm {
    state "init" {
        on_dispatch "false" jump "released";
        on_dispatch "true" jump "pressed";
    }

    state "pressing" {
        // show "waitactive";
        hmi_value "true";
        on_dispatch "true" jump "pressed";
        on_mouse "up" jump "shortpress";
    }
    state "pressed" {
        show "active";
        on_mouse "up" jump "releasing";
        on_dispatch "false" jump "released";
    }
    state "shortpress" {
        on_dispatch "true" jump "releasing";
        on_mouse "down" jump "pressing";
    }

    state "releasing" {
        // show "waitinactive";
        hmi_value "false";
        on_dispatch "false" jump "released";
        on_mouse "down" jump "shortrelease";
    }
    state "released" {
        show "inactive";
        on_mouse "down" jump "pressing";
        on_dispatch "true" jump "pressed";
    }
    state "shortrelease" {
        on_dispatch "false" jump "pressing";
        on_mouse "up" jump "releasing";
    }
}

template "fsm", mode="dispatch_transition" {
    |         switch (this.state) {
    apply "state", mode="dispatch_transition";
    |         }
}
template "state", mode="dispatch_transition" {
    |           case "«@name»":
       apply "on-dispatch";
    |             break;
}
template "on-dispatch" {
    |             if(value ==  «@value») {
    apply "jump", mode="transition";
    |             }
}

template "fsm", mode="mouse_transition" {
    param "position";
    |         switch (this.state) {
    apply "state", mode="mouse_transition" with "position", "$position";
    |         }
}
template "state", mode="mouse_transition" {
    param "position";
    |           case "«@name»":
    apply "on-mouse[@position = $position]";
    |             break;
}
template "on-mouse" {
    // up or down state is already assumed because apply statement filters it
    apply "jump", mode="transition";
}

template "jump", mode="transition" {
    |             this.state = "«@state»";
    |             this.«@state»_action();
}

template "fsm", mode="actions" {
    apply "state", mode="actions";
}
template "state", mode="actions" {
    |     «@name»_action(){
    // | console.log("Entering state «@name»", this.frequency);
    apply "*", mode="actions";
    |     }
}
template "show", mode="actions" {
    |         this.activity_state = «@eltname = 'active'»;
    |         this.request_animate();
}
template "hmi-value", mode="actions" {
    |         this.apply_hmi_value(0, «@value»);
}

}


function "generated_button_class" {
    param "fsm";

    |     state = "init";

    |     dispatch(value) {
    apply "$fsm", mode="dispatch_transition";
    |     }

    |     onmouseup(evt) {
    |         svg_root.removeEventListener("pointerup", this.bound_onmouseup, true);
    apply "$fsm", mode="mouse_transition" with "position", "'up'";
    |     }
    |     onmousedown(evt) {
    |         svg_root.addEventListener("pointerup", this.bound_onmouseup, true);
    apply "$fsm", mode="mouse_transition" with "position", "'down'";
    |     }

    apply "$fsm", mode="actions";

    |     init() {
    |         this.bound_onmouseup = this.onmouseup.bind(this);
    |         this.element.addEventListener("pointerdown", this.onmousedown.bind(this));
    |         this.activity_state = undefined;
    |     }
}


widget_class("Button"){
    |     frequency = 5;
    const "fsm","exsl:node-set($_button_fsm)";
    call "generated_button_class" with "fsm", "$fsm";
}

widget_defs("Button") {
    activable();
}

widget_class("PushButton"){
    |     frequency = 20;
    const "fsm","exsl:node-set($_push_button_fsm)";
    call "generated_button_class" with "fsm", "$fsm";
}

widget_defs("PushButton") {
    activable();
}