Previously only gray square was shown. Apparently to show splash screen several calls of wx.Yield() are necessary.
Unfortunately splash.IsShowOnScreen() returns always 1 regardless of whether splash is on the screen or not.
this fix is a dirty hack. It just process all events after splash is created during 0.3 seconds.
from ..toolchain_makefile import toolchain_makefileclass Generic_target(toolchain_makefile): pass