launcher : move call to ShowSplashScreen and BackgroundInitialization to PreStart()
It doesn't change behaviour of launcher in beremiz, but may have some impact on some customizations.
Some customizations need to squeeze some bitmap folder init in between app creation and ShowSplashScreen
<?xml version="1.0"?>
<!-- generated by wxGlade 0.6.4 on Thu May 16 13:24:16 2013 -->
<application path="" name="" class="" option="0" language="python" top_window="wxglade_hmi" encoding="UTF-8" use_gettext="0" overwrite="0" use_new_namespace="1" for_version="2.8" is_template="0" indent_amount="4" indent_symbol="space" source_extension=".cpp" header_extension=".h">
<object class="Class_wxglade_hmi" name="wxglade_hmi" base="EditFrame">
<style>wxDEFAULT_FRAME_STYLE</style>
<title>frame_1</title>
<object class="wxStaticBoxSizer" name="sizer_1" base="EditStaticBoxSizer">
<orient>wxVERTICAL</orient>
<label>Wiimote Test</label>
<object class="sizeritem">
<flag>wxEXPAND</flag>
<border>0</border>
<option>0</option>
<object class="wxButton" name="button_1" base="EditButton">
<label>Connect Wiimote</label>
<events>
<handler event="EVT_BUTTON">OnConnectButton</handler>
</events>
</object>
</object>
<object class="sizeritem">
<flag>wxEXPAND</flag>
<border>0</border>
<option>0</option>
<object class="wxButton" name="button_2" base="EditButton">
<label>Disconnect Wiimote</label>
<events>
<handler event="EVT_BUTTON">OnDisconnectButton</handler>
</events>
</object>
</object>
<object class="sizeritem">
<flag>wxEXPAND</flag>
<border>0</border>
<option>0</option>
<object class="wxStaticText" name="label_1" base="EditStaticText">
<attribute>1</attribute>
<label>Status :</label>
</object>
</object>
<object class="sizeritem">
<flag>wxEXPAND</flag>
<border>0</border>
<option>0</option>
<object class="wxStaticText" name="label_2" base="EditStaticText">
<attribute>1</attribute>
<label>no status</label>
</object>
</object>
</object>
</object>
</application>