launcher : move call to ShowSplashScreen and BackgroundInitialization to PreStart()
It doesn't change behaviour of launcher in beremiz, but may have some impact on some customizations.
Some customizations need to squeeze some bitmap folder init in between app creation and ShowSplashScreen
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# This file is part of Beremiz, a Integrated Development Environment for
# programming IEC 61131-3 automates supporting plcopen standard and CanFestival.
#
# Copyright (C) 2007: Edouard TISSERANT and Laurent BESSARD
# Copyright (C) 2017: Andrey Skvortsov
#
# See COPYING file for copyrights details.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
from __future__ import absolute_import
import os
import shutil
import wx
from svgui.pyjs import translate
import util.paths as paths
from POULibrary import POULibrary
from docutil import open_svg
from py_ext import PythonFileCTNMixin
class SVGUILibrary(POULibrary):
def GetLibraryPath(self):
return paths.AbsNeighbourFile(__file__, "pous.xml")
class SVGUI(PythonFileCTNMixin):
ConfNodeMethods = [
{
"bitmap": "ImportSVG",
"name": _("Import SVG"),
"tooltip": _("Import SVG"),
"method": "_ImportSVG"
},
{
"bitmap": "ImportSVG", # should be something different
"name": _("Inkscape"),
"tooltip": _("Create HMI"),
"method": "_StartInkscape"
},
]
def ConfNodePath(self):
return paths.AbsDir(__file__)
def _getSVGpath(self, project_path=None):
if project_path is None:
project_path = self.CTNPath()
# define name for SVG file containing gui layout
return os.path.join(project_path, "gui.svg")
def _getSVGUIserverpath(self):
return paths.AbsNeighbourFile(__file__, "svgui_server.py")
def OnCTNSave(self, from_project_path=None):
if from_project_path is not None:
shutil.copyfile(self._getSVGpath(from_project_path),
self._getSVGpath())
return PythonFileCTNMixin.OnCTNSave(self, from_project_path)
def CTNGenerate_C(self, buildpath, locations):
"""
Return C code generated by iec2c compiler
when _generate_softPLC have been called
@param locations: ignored
@return: [(C_file_name, CFLAGS),...] , LDFLAGS_TO_APPEND
"""
current_location = self.GetCurrentLocation()
# define a unique name for the generated C file
location_str = "_".join(map(str, current_location))
res = ([], "", False)
svgfile = self._getSVGpath()
if os.path.exists(svgfile):
res += (("gui.svg", file(svgfile, "rb")),)
svguiserverfile = open(self._getSVGUIserverpath(), 'r')
svguiservercode = svguiserverfile.read()
svguiserverfile.close()
svguilibpath = os.path.join(self._getBuildPath(), "svguilib.js")
svguilibfile = open(svguilibpath, 'w')
fpath = paths.AbsDir(__file__)
svguilibfile.write(translate(os.path.join(fpath, "pyjs", "lib", "sys.py"), "sys"))
svguilibfile.write(open(os.path.join(fpath, "pyjs", "lib", "_pyjs.js"), 'r').read())
svguilibfile.write(translate(os.path.join(fpath, "pyjs", "lib", "pyjslib.py"), "pyjslib"))
svguilibfile.write(translate(os.path.join(fpath, "svguilib.py"), "svguilib"))
svguilibfile.write("pyjslib();\nsvguilib();\n")
svguilibfile.write(open(os.path.join(fpath, "pyjs", "lib", "json.js"), 'r').read())
svguilibfile.write(open(os.path.join(fpath, "livesvg.js"), 'r').read())
svguilibfile.close()
jsmodules = {"LiveSVGPage": "svguilib.js"}
res += (("svguilib.js", file(svguilibpath, "rb")),)
runtimefile_path = os.path.join(buildpath, "runtime_%s.py" % location_str)
runtimefile = open(runtimefile_path, 'w')
runtimefile.write(svguiservercode % {"svgfile": "gui.svg"})
runtimefile.write("""
def _runtime_%(location)s_start():
website.LoadHMI(%(svgui_class)s, %(jsmodules)s)
def _runtime_%(location)s_stop():
website.UnLoadHMI()
""" % {"location": location_str,
"svgui_class": "SVGUI_HMI",
"jsmodules": str(jsmodules)})
runtimefile.close()
res += (("runtime_%s.py" % location_str, file(runtimefile_path, "rb")),)
return res
def _ImportSVG(self):
dialog = wx.FileDialog(self.GetCTRoot().AppFrame, _("Choose a SVG file"), os.getcwd(), "", _("SVG files (*.svg)|*.svg|All files|*.*"), wx.OPEN)
if dialog.ShowModal() == wx.ID_OK:
svgpath = dialog.GetPath()
if os.path.isfile(svgpath):
shutil.copy(svgpath, self._getSVGpath())
else:
self.GetCTRoot().logger.write_error(_("No such SVG file: %s\n") % svgpath)
dialog.Destroy()
def _StartInkscape(self):
svgfile = self._getSVGpath()
open_inkscape = True
if not self.GetCTRoot().CheckProjectPathPerm():
dialog = wx.MessageDialog(self.GetCTRoot().AppFrame,
_("You don't have write permissions.\nOpen Inkscape anyway ?"),
_("Open Inkscape"),
wx.YES_NO | wx.ICON_QUESTION)
open_inkscape = dialog.ShowModal() == wx.ID_YES
dialog.Destroy()
if open_inkscape:
if not os.path.isfile(svgfile):
svgfile = None
open_svg(svgfile)