launcher : move call to ShowSplashScreen and BackgroundInitialization to PreStart()
It doesn't change behaviour of launcher in beremiz, but may have some impact on some customizations.
Some customizations need to squeeze some bitmap folder init in between app creation and ShowSplashScreen
// import Nevow.Athena
// import Divmod.Base
function updateAttr(id, param, value) {
Nevow.Athena.Widget.fromAthenaID(1).callRemote('HMIexec', 'setattr', id, param, value);
}
var svguiWidgets = new Array();
var currentObject = null;
function setCurrentObject(obj) {
currentObject = obj;
}
function isCurrentObject(obj) {
return currentObject == obj;
}
function getSVGElementById(id) {
return document.getElementById(id);
}
function blockSVGElementDrag(element) {
element.addEventListener("draggesture", function(event){event.stopPropagation()}, true);
}
LiveSVGPage.LiveSVGWidget = Nevow.Athena.Widget.subclass('LiveSVGPage.LiveSVGWidget');
LiveSVGPage.LiveSVGWidget.methods(
function handleEvent(self, evt) {
if (currentObject != null) {
currentObject.handleEvent(evt);
}
},
function receiveData(self, data){
dataReceived = json_parse(data);
gadget = svguiWidgets[dataReceived.id]
if (gadget) {
gadget.updateValues(json_parse(dataReceived.kwargs));
}
//console.log("OBJET : " + dataReceived.back_id + " STATE : " + newState);
},
function init(self, arg1){
//console.log("Object received : " + arg1);
for (ind in arg1) {
gad = json_parse(arg1[ind]);
args = json_parse(gad.kwargs);
gadget = new svguilib[gad.__class__](self, gad.id, args);
svguiWidgets[gadget.id]=gadget;
//console.log('GADGET :' + gadget);
}
var elements = document.getElementsByTagName("svg");
for (var i = 0; i < elements.length; i++) {
elements[i].addEventListener("mouseup", self, false);
}
//console.log("SVGUIWIDGETS : " + svguiWidgets);
}
);