dialogs/LDElementDialog.py
author Andrey Skvortsov <andrej.skvortzov@gmail.com>
Fri, 13 Jan 2017 19:51:36 +0300
changeset 1631 940e20a8865b
parent 1571 486f94a8032c
child 1696 8043f32de7b8
permissions -rw-r--r--
fix issue with printing scheme (FBD, LD or SFC) with comment element on GNU/Linux

If you draw FBD scheme and place comment on it and then try to print
it, then no wires will be printed and comment box is empty (text is
missing). This happens only for wx.PrinterDC and not on wx.MemoryDC
that is used to draw print preview window in Beremiz IDE.
Looks like a bug in wxPython or wxWidgets.

There were found several workaround for this issue.
1) If some dc.DrawLines call is placed before dc.DrawPolygon, then the
problem is gone.

...
dc.DrawLines(polygon)
dc.DrawPolygon(polygon)
...

2) Reseting DC brush solves the problem as well (see this changeset).
#!/usr/bin/env python
# -*- coding: utf-8 -*-

# This file is part of Beremiz, a Integrated Development Environment for
# programming IEC 61131-3 automates supporting plcopen standard and CanFestival.
#
# Copyright (C) 2007: Edouard TISSERANT and Laurent BESSARD
#
# See COPYING file for copyrights details.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.

import wx

from graphics.GraphicCommons import CONTACT_NORMAL, CONTACT_REVERSE, \
    CONTACT_RISING, CONTACT_FALLING, COIL_NORMAL, COIL_REVERSE, COIL_SET, \
    COIL_RESET, COIL_RISING, COIL_FALLING
from graphics.LD_Objects import LD_Contact, LD_Coil
from BlockPreviewDialog import BlockPreviewDialog

#-------------------------------------------------------------------------------
#                       Set Ladder Element Parmeters Dialog
#-------------------------------------------------------------------------------

"""
Class that implements a dialog for defining parameters of a LD contact or coil
graphic element
"""

class LDElementDialog(BlockPreviewDialog):
    
    def __init__(self, parent, controller, tagname, type):
        """
        Constructor
        @param parent: Parent wx.Window of dialog for modal
        @param controller: Reference to project controller
        @param tagname: Tagname of project POU edited
        @param type: Type of LD element ('contact or 'coil')
        """
        BlockPreviewDialog.__init__(self, parent, controller, tagname, 
              size=wx.Size(350, 320 if type == "contact" else 380),
              title=(_("Edit Contact Values")
                     if type == "contact"
                     else _("Edit Coil Values")))
        
        # Init common sizers
        self._init_sizers(2, 0, 
              (7 if type == "contact" else 9), None, 2, 1)
        
        # Create label for LD element modifier
        modifier_label = wx.StaticText(self, label=_('Modifier:'))
        self.LeftGridSizer.AddWindow(modifier_label, border=5, 
              flag=wx.GROW|wx.BOTTOM)
        
        # Create radio buttons for selecting LD element modifier
        self.ModifierRadioButtons = {}
        first = True
        element_modifiers = ([CONTACT_NORMAL, CONTACT_REVERSE, 
                              CONTACT_RISING, CONTACT_FALLING]
                             if type == "contact"
                             else [COIL_NORMAL, COIL_REVERSE, COIL_SET,
                                   COIL_RESET, COIL_RISING, COIL_FALLING])
        modifiers_label = [_("Normal"), _("Negated")] + \
                          ([_("Set"), _("Reset")] if type == "coil" else []) + \
                          [_("Rising Edge"), _("Falling Edge")]
        
        for modifier, label in zip(element_modifiers, modifiers_label):
            radio_button = wx.RadioButton(self, label=label, 
                  style=(wx.RB_GROUP if first else 0))
            radio_button.SetValue(first)
            self.Bind(wx.EVT_RADIOBUTTON, self.OnModifierChanged, radio_button)
            self.LeftGridSizer.AddWindow(radio_button, flag=wx.GROW)
            self.ModifierRadioButtons[modifier] = radio_button
            first = False
        
        # Create label for LD element variable
        element_variable_label = wx.StaticText(self, label=_('Variable:'))
        self.LeftGridSizer.AddWindow(element_variable_label, border=5,
              flag=wx.GROW|wx.TOP)
        
        # Create a combo box for defining LD element variable
        self.ElementVariable = wx.ComboBox(self, style=wx.CB_SORT)
        self.Bind(wx.EVT_COMBOBOX, self.OnVariableChanged, 
                  self.ElementVariable)
        self.LeftGridSizer.AddWindow(self.ElementVariable, border=5,
             flag=wx.GROW|wx.TOP)
        
        # Add preview panel and associated label to sizers
        self.RightGridSizer.AddWindow(self.PreviewLabel, flag=wx.GROW)
        self.RightGridSizer.AddWindow(self.Preview, flag=wx.GROW)
        
        # Add buttons sizer to sizers
        self.MainSizer.AddSizer(self.ButtonSizer, border=20, 
              flag=wx.ALIGN_RIGHT|wx.BOTTOM|wx.LEFT|wx.RIGHT)
        
        # Save LD element class
        self.ElementClass = (LD_Contact if type == "contact" else LD_Coil)
        
        # Extract list of variables defined in POU
        self.RefreshVariableList()
        
        # Set values in ElementVariable
        for name, (var_type, value_type) in self.VariableList.iteritems():
            # Only select BOOL variable and avoid input for coil
            if (type == "contact" or var_type != "Input") and \
               value_type == "BOOL":
                self.ElementVariable.Append(name)
        
        # Normal radio button is default control having keyboard focus
        self.ModifierRadioButtons[element_modifiers[0]].SetFocus()
    
    def GetElementModifier(self):
        """
        Return modifier selected for LD element
        @return: Modifier selected (None if not found)
        """
        # Go through radio buttons and return modifier associated to the one
        # that is selected
        for modifier, control in self.ModifierRadioButtons.iteritems():
            if control.GetValue():
                return modifier
        return None

    def SetValues(self, values):
        """
        Set default LD element parameters
        @param values: LD element parameters values
        """
        # For each parameters defined, set corresponding control value
        for name, value in values.items():
            
            # Parameter is LD element variable
            if name == "variable":
                self.ElementVariable.SetValue(value)
            
            # Set value of other controls
            elif name == "modifier":
                self.ModifierRadioButtons[value].SetValue(True)
        
        # Refresh preview panel
        self.RefreshPreview()

    def GetValues(self):
        """
        Return LD element parameters defined in dialog
        @return: {parameter_name: parameter_value,...}
        """
        values = {
            "variable": self.ElementVariable.GetValue(),
            "modifier": self.GetElementModifier()}
        values["width"], values["height"] = self.Element.GetSize()
        return values

    def OnModifierChanged(self, event):
        """
        Called when LD element modifier changed
        @param event: wx.RadioButtonEvent
        """
        self.RefreshPreview()
        event.Skip()

    def OnVariableChanged(self, event):
        """
        Called when LD element associated variable changed
        @param event: wx.ComboBoxEvent
        """
        self.RefreshPreview()
        event.Skip()

    def RefreshPreview(self):
        """
        Refresh preview panel of graphic element
        Override BlockPreviewDialog function
        """
        # Set graphic element displayed, creating a LD element
        self.Element = self.ElementClass(
                self.Preview, 
                self.GetElementModifier(),
                self.ElementVariable.GetValue())
        
        # Call BlockPreviewDialog function
        BlockPreviewDialog.RefreshPreview(self)