RUNTIME: Variable forcing now uses limited list and buffer instead of systematical instance tree traversal and in-tree "fvalue" to keep track of forced value for pointed variables (external, located). Pointer swapping is performed when forcing externals and located, with backup being restored when forcing is reset. Retain still uses tree traversal.
// widget_animaterotation.ysl2
widget_desc("AnimateRotation") {
longdesc
||
AnimateRotation - DEPRECATED, do not use.
Doesn't follow WYSIWYG principle, and forces user to add animateTransform tag in SVG (using inkscape XML editor for exemple)
||
shortdesc > AnimateRotation - DEPRECATED
path name="speed" accepts="HMI_INT,HMI_REAL" > speed
}
widget_class("AnimateRotation") {
||
frequency = 5;
speed = 0;
widget_center = undefined;
dispatch(value) {
this.speed = value / 5;
//reconfigure animation
this.request_animate();
}
animate(){
// change animation properties
// TODO : rewrite with proper es6
for(let child of this.element.children){
if(child.nodeName == "animateTransform"){
if(this.speed > 0){
child.setAttribute("dur", this.speed+"s");
child.setAttribute("from", "0 "+this.widget_center[0]+" "+this.widget_center[1]);
child.setAttribute("to", "360 "+this.widget_center[0]+" "+this.widget_center[1]);
}
else if(this.speed < 0){
child.setAttribute("dur", (-1)*this.speed+"s");
child.setAttribute("from", "360 "+this.widget_center[0]+" "+this.widget_center[1]);
child.setAttribute("to", "0 "+this.widget_center[0]+" "+this.widget_center[1]);
}
else{
child.setAttribute("from", "0 "+this.widget_center[0]+" "+this.widget_center[1]);
child.setAttribute("to", "0 "+this.widget_center[0]+" "+this.widget_center[1]);
}
}
}
}
init() {
let widget_pos = this.element.getBBox();
this.widget_center = [(widget_pos.x+widget_pos.width/2), (widget_pos.y+widget_pos.height/2)];
}
||
}