IDE: Make ST code generation more verbose, since it can be really long in case of big programs, and it is better to let the user know build is still in progress.
// import Nevow.Athena
// import Divmod.Base
function updateAttr(id, param, value) {
Nevow.Athena.Widget.fromAthenaID(1).callRemote('HMIexec', 'setattr', id, param, value);
}
var svguiWidgets = new Array();
var currentObject = null;
function setCurrentObject(obj) {
currentObject = obj;
}
function isCurrentObject(obj) {
return currentObject == obj;
}
function getSVGElementById(id) {
return document.getElementById(id);
}
function blockSVGElementDrag(element) {
element.addEventListener("draggesture", function(event){event.stopPropagation()}, true);
}
LiveSVGPage.LiveSVGWidget = Nevow.Athena.Widget.subclass('LiveSVGPage.LiveSVGWidget');
LiveSVGPage.LiveSVGWidget.methods(
function handleEvent(self, evt) {
if (currentObject != null) {
currentObject.handleEvent(evt);
}
},
function receiveData(self, data){
dataReceived = json_parse(data);
gadget = svguiWidgets[dataReceived.id]
if (gadget) {
gadget.updateValues(json_parse(dataReceived.kwargs));
}
//console.log("OBJET : " + dataReceived.back_id + " STATE : " + newState);
},
function init(self, arg1){
//console.log("Object received : " + arg1);
for (ind in arg1) {
gad = json_parse(arg1[ind]);
args = json_parse(gad.kwargs);
gadget = new svguilib[gad.__class__](self, gad.id, args);
svguiWidgets[gadget.id]=gadget;
//console.log('GADGET :' + gadget);
}
var elements = document.getElementsByTagName("svg");
for (var i = 0; i < elements.length; i++) {
elements[i].addEventListener("mouseup", self, false);
}
//console.log("SVGUIWIDGETS : " + svguiWidgets);
}
);