SVGHMI: Widget DnD to Inkscape : Added source SVG widget label parsing and pass selecte HMI subtree to XSLT tranform, so that SVG containing multiple widgets can later be matched against hmi tree fragments, in order to DnD complex groups of widgets.
#define __Unpack_case_t(TYPENAME) \
case TYPENAME##_ENUM :\
*flags = ((__IEC_##TYPENAME##_t *)varp)->flags;\
forced_value_p = *real_value_p = &((__IEC_##TYPENAME##_t *)varp)->value;\
break;
#define __Unpack_case_p(TYPENAME)\
case TYPENAME##_O_ENUM :\
*flags = __IEC_OUTPUT_FLAG;\
case TYPENAME##_P_ENUM :\
*flags |= ((__IEC_##TYPENAME##_p *)varp)->flags;\
*real_value_p = ((__IEC_##TYPENAME##_p *)varp)->value;\
forced_value_p = &((__IEC_##TYPENAME##_p *)varp)->fvalue;\
break;
#define __Is_a_string(dsc) (dsc->type == STRING_ENUM) ||\
(dsc->type == STRING_P_ENUM) ||\
(dsc->type == STRING_O_ENUM)
static void* UnpackVar(__Unpack_desc_type *dsc, void **real_value_p, char *flags)
{
void *varp = dsc->ptr;
void *forced_value_p = NULL;
*flags = 0;
/* find data to copy*/
switch(dsc->type){
__ANY(__Unpack_case_t)
__ANY(__Unpack_case_p)
default:
break;
}
if (*flags & __IEC_FORCE_FLAG)
return forced_value_p;
return *real_value_p;
}