SVGHMI: Widget DnD to Inkscape : Added source SVG widget label parsing and pass selecte HMI subtree to XSLT tranform, so that SVG containing multiple widgets can later be matched against hmi tree fragments, in order to DnD complex groups of widgets.
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# This file is part of Beremiz
# See COPYING file for copyrights details.
from __future__ import absolute_import
from util.TranslationCatalogs import NoTranslate
_ = NoTranslate
ITEMS_EDITABLE = [
ITEM_PROJECT,
ITEM_POU,
ITEM_VARIABLE,
ITEM_TRANSITION,
ITEM_ACTION,
ITEM_CONFIGURATION,
ITEM_RESOURCE,
ITEM_DATATYPE
] = range(8)
ITEMS_UNEDITABLE = [
ITEM_DATATYPES,
ITEM_FUNCTION,
ITEM_FUNCTIONBLOCK,
ITEM_PROGRAM,
ITEM_TRANSITIONS,
ITEM_ACTIONS,
ITEM_CONFIGURATIONS,
ITEM_RESOURCES,
ITEM_PROPERTIES
] = range(8, 17)
ITEMS_VARIABLE = [
ITEM_VAR_LOCAL,
ITEM_VAR_GLOBAL,
ITEM_VAR_EXTERNAL,
ITEM_VAR_TEMP,
ITEM_VAR_INPUT,
ITEM_VAR_OUTPUT,
ITEM_VAR_INOUT
] = range(17, 24)
ITEM_CONFNODE = 25
VAR_CLASS_INFOS = {
"Local": ("localVars", ITEM_VAR_LOCAL),
"Global": ("globalVars", ITEM_VAR_GLOBAL),
"External": ("externalVars", ITEM_VAR_EXTERNAL),
"Temp": ("tempVars", ITEM_VAR_TEMP),
"Input": ("inputVars", ITEM_VAR_INPUT),
"Output": ("outputVars", ITEM_VAR_OUTPUT),
"InOut": ("inOutVars", ITEM_VAR_INOUT)}
POU_TYPES = {
"program": ITEM_PROGRAM,
"functionBlock": ITEM_FUNCTIONBLOCK,
"function": ITEM_FUNCTION,
}
CLASS_TYPES = {
"configuration": ITEM_CONFIGURATION,
"resource": ITEM_RESOURCE,
"action": ITEM_ACTION,
"transition": ITEM_TRANSITION,
"program": ITEM_PROGRAM
}
LOCATIONS_ITEMS = [LOCATION_CONFNODE,
LOCATION_MODULE,
LOCATION_GROUP,
LOCATION_VAR_INPUT,
LOCATION_VAR_OUTPUT,
LOCATION_VAR_MEMORY] = range(6)
UNEDITABLE_NAMES = [_("User-defined POUs"), _("Functions"), _("Function Blocks"),
_("Programs"), _("Data Types"), _("Transitions"), _("Actions"),
_("Configurations"), _("Resources"), _("Properties")]
[USER_DEFINED_POUS, FUNCTIONS, FUNCTION_BLOCKS, PROGRAMS,
DATA_TYPES, TRANSITIONS, ACTIONS, CONFIGURATIONS,
RESOURCES, PROPERTIES] = UNEDITABLE_NAMES
# -------------------------------------------------------------------------------
# Project Element tag name computation functions
# -------------------------------------------------------------------------------
# Compute a data type name
def ComputeDataTypeName(datatype):
return "D::%s" % datatype
# Compute a pou name
def ComputePouName(pou):
return "P::%s" % pou
# Compute a pou transition name
def ComputePouTransitionName(pou, transition):
return "T::%s::%s" % (pou, transition)
# Compute a pou action name
def ComputePouActionName(pou, action):
return "A::%s::%s" % (pou, action)
# Compute a pou name
def ComputeConfigurationName(config):
return "C::%s" % config
# Compute a pou name
def ComputeConfigurationResourceName(config, resource):
return "R::%s::%s" % (config, resource)
def GetElementType(tagname):
words = tagname.split("::")
if len(words) == 1:
return ITEM_CONFNODE
return {
"D": ITEM_DATATYPE,
"P": ITEM_POU,
"T": ITEM_TRANSITION,
"A": ITEM_ACTION,
"C": ITEM_CONFIGURATION,
"R": ITEM_RESOURCE
}[words[0]]
# remove gettext override
del _