dialogs/FBDVariableDialog.py
author Andrey Skvortsov <andrej.skvortzov@gmail.com>
Mon, 18 Apr 2016 18:56:51 +0300
changeset 1478 69fe0b81e951
parent 1259 8350222a81c3
child 1571 486f94a8032c
permissions -rw-r--r--
make attribute CFLAGS and LDFLAGS optional and add default empty value

Actually CFLAGS and LDFLAGS are not required and can be empty.
Without default empty value if target platform in project settings was
set to "Linux" CFLAGS and LDFLAGS was initialized with NoneType.
The result was broken build and it wasn't to save/load project with
such settings.

Traceback (most recent call last):
File "/home/developer/WorkData/PLC/beremiz/beremiz/ProjectController.py", line 956, in _Build
if not builder.build() :
File "/home/developer/WorkData/PLC/beremiz/beremiz/targets/toolchain_gcc.py", line 96, in build
Builder_CFLAGS = ' '.join(self.getBuilderCFLAGS())
TypeError: sequence item 0: expected string, NoneType found
#!/usr/bin/env python
# -*- coding: utf-8 -*-

#This file is part of PLCOpenEditor, a library implementing an IEC 61131-3 editor
#based on the plcopen standard. 
#
#Copyright (C) 2007: Edouard TISSERANT and Laurent BESSARD
#
#See COPYING file for copyrights details.
#
#This library is free software; you can redistribute it and/or
#modify it under the terms of the GNU General Public
#License as published by the Free Software Foundation; either
#version 2.1 of the License, or (at your option) any later version.
#
#This library is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#General Public License for more details.
#
#You should have received a copy of the GNU General Public
#License along with this library; if not, write to the Free Software
#Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

import wx

from graphics.GraphicCommons import INPUT, INOUT, OUTPUT
from graphics.FBD_Objects import FBD_Variable
from BlockPreviewDialog import BlockPreviewDialog

#-------------------------------------------------------------------------------
#                                    Helpers
#-------------------------------------------------------------------------------

# Dictionaries containing correspondence between variable block class and string
# to be shown in Class combo box in both sense
VARIABLE_CLASSES_DICT = {INPUT : _("Input"),
                         INOUT : _("InOut"),
                         OUTPUT : _("Output")}
VARIABLE_CLASSES_DICT_REVERSE = dict(
    [(value, key) for key, value in VARIABLE_CLASSES_DICT.iteritems()])

#-------------------------------------------------------------------------------
#                        Set Variable Parameters Dialog
#-------------------------------------------------------------------------------

"""
Class that implements a dialog for defining parameters of a FBD variable graphic
element
"""

class FBDVariableDialog(BlockPreviewDialog):

    def __init__(self, parent, controller, tagname, exclude_input=False):
        """
        Constructor
        @param parent: Parent wx.Window of dialog for modal
        @param controller: Reference to project controller
        @param tagname: Tagname of project POU edited
        @param exclude_input: Exclude input from variable class selection
        """
        BlockPreviewDialog.__init__(self, parent, controller, tagname,
              size=wx.Size(400, 380), title=_('Variable Properties'))
        
        # Init common sizers
        self._init_sizers(4, 2, 4, None, 3, 2)
        
        # Create label for variable class
        class_label = wx.StaticText(self, label=_('Class:'))
        self.LeftGridSizer.AddWindow(class_label, flag=wx.GROW)
        
        # Create a combo box for defining variable class
        self.Class = wx.ComboBox(self, style=wx.CB_READONLY)
        self.Bind(wx.EVT_COMBOBOX, self.OnClassChanged, self.Class)
        self.LeftGridSizer.AddWindow(self.Class, flag=wx.GROW)
        
        # Create label for variable execution order
        execution_order_label = wx.StaticText(self, 
              label=_('Execution Order:'))
        self.LeftGridSizer.AddWindow(execution_order_label, flag=wx.GROW)
        
        # Create spin control for defining variable execution order
        self.ExecutionOrder = wx.SpinCtrl(self, min=0, style=wx.SP_ARROW_KEYS)
        self.Bind(wx.EVT_SPINCTRL, self.OnExecutionOrderChanged, 
                  self.ExecutionOrder)
        self.LeftGridSizer.AddWindow(self.ExecutionOrder, flag=wx.GROW)
        
        # Create label for variable expression
        name_label = wx.StaticText(self, label=_('Expression:'))
        self.RightGridSizer.AddWindow(name_label, border=5, 
              flag=wx.GROW|wx.BOTTOM)
        
        # Create text control for defining variable expression
        self.Expression = wx.TextCtrl(self)
        self.Bind(wx.EVT_TEXT, self.OnExpressionChanged, self.Expression)
        self.RightGridSizer.AddWindow(self.Expression, flag=wx.GROW)
        
        # Create a list box to selected variable expression in the list of
        # variables defined in POU
        self.VariableName = wx.ListBox(self, size=wx.Size(0, 120), 
              style=wx.LB_SINGLE|wx.LB_SORT)
        self.Bind(wx.EVT_LISTBOX, self.OnNameChanged, self.VariableName)
        self.RightGridSizer.AddWindow(self.VariableName, flag=wx.GROW)
        
        # Add preview panel and associated label to sizers
        self.MainSizer.AddWindow(self.PreviewLabel, border=20,
              flag=wx.GROW|wx.LEFT|wx.RIGHT)
        self.MainSizer.AddWindow(self.Preview, border=20,
              flag=wx.GROW|wx.LEFT|wx.RIGHT)
        
        # Add buttons sizer to sizers
        self.MainSizer.AddSizer(self.ButtonSizer, border=20, 
              flag=wx.ALIGN_RIGHT|wx.BOTTOM|wx.LEFT|wx.RIGHT)
        
        # Set options that can be selected in class combo box
        for var_class, choice in VARIABLE_CLASSES_DICT.iteritems():
            if not exclude_input or var_class != INPUT:
                self.Class.Append(choice)
        self.Class.SetSelection(0)
        
        # Extract list of variables defined in POU
        self.RefreshVariableList()
        
        # Refresh values in name list box
        self.RefreshNameList()
        
        # Class combo box is default control having keyboard focus
        self.Class.SetFocus()

    def RefreshNameList(self):
        """
        Called to refresh names in name list box
        """
        # Get variable class to select POU variable applicable
        var_class = VARIABLE_CLASSES_DICT_REVERSE[
                            self.Class.GetStringSelection()]
        
        # Refresh names in name list box by selecting variables in POU variables
        # list that can be applied to variable class
        self.VariableName.Clear()
        for name, (var_type, value_type) in self.VariableList.iteritems():
            if var_type != "Input" or var_class == INPUT:
                self.VariableName.Append(name)
        
        # Get variable expression and select corresponding value in name list
        # box if it exists
        selected = self.Expression.GetValue()
        if (selected != "" and 
            self.VariableName.FindString(selected) != wx.NOT_FOUND):
            self.VariableName.SetStringSelection(selected)
        else:
            self.VariableName.SetSelection(wx.NOT_FOUND)
        
        # Disable name list box if no name present inside
        self.VariableName.Enable(self.VariableName.GetCount() > 0)
            
    def SetValues(self, values):
        """
        Set default variable parameters
        @param values: Variable parameters values
        """
        
        # Get class parameter value
        var_class = values.get("class", None)
        if var_class is not None:
            # Set class selected in class combo box
            self.Class.SetStringSelection(VARIABLE_CLASSES_DICT[var_class])
            # Refresh names in name list box according to var class
            self.RefreshNameList()
        
        # For each parameters defined, set corresponding control value
        for name, value in values.items():
            
            # Parameter is variable expression
            if name == "expression":
                # Set expression text control value
                self.Expression.ChangeValue(value)
                # Select corresponding text in name list box if it exists
                if self.VariableName.FindString(value) != wx.NOT_FOUND:
                    self.VariableName.SetStringSelection(value)
                else:
                    self.VariableName.SetSelection(wx.NOT_FOUND)
            
            # Parameter is variable execution order
            elif name == "executionOrder":
                self.ExecutionOrder.SetValue(value)
        
        # Refresh preview panel
        self.RefreshPreview()
        
    def GetValues(self):
        """
        Return block parameters defined in dialog
        @return: {parameter_name: parameter_value,...}
        """
        expression = self.Expression.GetValue()
        values = {
            "class": VARIABLE_CLASSES_DICT_REVERSE[
                        self.Class.GetStringSelection()],
            "expression": expression,
            "var_type": self.VariableList.get(expression, (None, None))[1],
            "executionOrder": self.ExecutionOrder.GetValue()}
        values["width"], values["height"] = self.Element.GetSize()
        return values

    def OnOK(self, event):
        """
        Called when dialog OK button is pressed
        Test if parameters defined are valid
        @param event: wx.Event from OK button
        """
        message = None
        
        # Test that an expression have been selected or typed by user
        value = self.Expression.GetValue()
        if value == "":
            message = _("At least a variable or an expression must be selected!")
        
        # Show error message if an error is detected
        if message is not None:
            self.ShowErrorMessage(message)
        
        else:
            # Call BlockPreviewDialog function
            BlockPreviewDialog.OnOK(self, event)

    def OnClassChanged(self, event):
        """
        Called when variable class value changed
        @param event: wx.ComboBoxEvent
        """
        # Refresh name list box values
        self.RefreshNameList()
        
        self.RefreshPreview()
        event.Skip()

    def OnNameChanged(self, event):
        """
        Called when name selected in name list box changed
        @param event: wx.ListBoxEvent
        """
        # Change expression test control value to the value selected in name
        # list box if value selected is valid
        if self.VariableName.GetSelection() != wx.NOT_FOUND:
            self.Expression.ChangeValue(self.VariableName.GetStringSelection())
        
        self.RefreshPreview()
        event.Skip()
    
    def OnExpressionChanged(self, event):
        """
        Called when expression text control is changed by user
        @param event: wx.ListBoxEvent
        """
        # Select the corresponding value in name list box if it exists
        self.VariableName.SetSelection(
            self.VariableName.FindString(self.Expression.GetValue()))
        
        self.RefreshPreview()
        event.Skip()
    
    def OnExecutionOrderChanged(self, event):
        """
        Called when block execution control value changed
        @param event: wx.SpinEvent
        """
        self.RefreshPreview()
        event.Skip()
    
    def RefreshPreview(self):
        """
        Refresh preview panel of graphic element
        Override BlockPreviewDialog function
        """
        # Get expression value to put in FBD variable element
        name = self.Expression.GetValue()
        
        # Set graphic element displayed, creating a FBD variable element
        self.Element = FBD_Variable(self.Preview, 
                    VARIABLE_CLASSES_DICT_REVERSE[
                        self.Class.GetStringSelection()], 
                    name, 
                    self.VariableList.get(name, ("", ""))[1], 
                    executionOrder = self.ExecutionOrder.GetValue())
        
        # Call BlockPreviewDialog function
        BlockPreviewDialog.RefreshPreview(self)