tests/genericmake/plc.xml
author Andrey Skvortsov <andrej.skvortzov@gmail.com>
Thu, 21 Feb 2019 10:17:38 +0300
changeset 2512 69cef4e37ef9
parent 2296 a2ab363f9e90
permissions -rw-r--r--
Fix non-marking as manually forced floating point variable if the value isn't integer

For example, if user in debug variable panel set any floating point
variable to 34.3, then it's not shown as forced (blue color) and user
can't release this enforcement.

If user changes the value to 34.0, then enforcement shows
correctly. This is done because binary representation of floating point
numbers in IDE and runtime can be slightly different (double vs float)
and as a result values aren't equal.
<?xml version='1.0' encoding='utf-8'?>
<project xmlns:ns1="http://www.plcopen.org/xml/tc6_0201" xmlns:xhtml="http://www.w3.org/1999/xhtml" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns="http://www.plcopen.org/xml/tc6_0201">
  <fileHeader companyName="Unknown" productName="Unnamed" productVersion="1" creationDateTime="2014-01-19T11:14:47" contentDescription="This example shows how you can customize build process by using 'make'.&#10;"/>
  <contentHeader name="Makefile Example" modificationDateTime="2018-08-24T13:12:10">
    <coordinateInfo>
      <fbd>
        <scaling x="0" y="0"/>
      </fbd>
      <ld>
        <scaling x="0" y="0"/>
      </ld>
      <sfc>
        <scaling x="0" y="0"/>
      </sfc>
    </coordinateInfo>
  </contentHeader>
  <types>
    <dataTypes/>
    <pous>
      <pou name="program0" pouType="program">
        <interface>
          <localVars>
            <variable name="LocalVara">
              <type>
                <INT/>
              </type>
            </variable>
            <variable name="LocalVarb">
              <type>
                <INT/>
              </type>
            </variable>
          </localVars>
        </interface>
        <body>
          <FBD>
            <inVariable localId="1" executionOrderId="0" height="30" width="77" negated="false">
              <position x="52" y="424"/>
              <connectionPointOut>
                <relPosition x="77" y="15"/>
              </connectionPointOut>
              <expression>LocalVara</expression>
            </inVariable>
            <outVariable localId="2" executionOrderId="0" height="30" width="77" negated="false">
              <position x="167" y="424"/>
              <connectionPointIn>
                <relPosition x="0" y="15"/>
                <connection refLocalId="1">
                  <position x="167" y="439"/>
                  <position x="129" y="439"/>
                </connection>
              </connectionPointIn>
              <expression>LocalVarb</expression>
            </outVariable>
            <comment localId="3" height="385" width="760">
              <position x="32" y="23"/>
              <content>
                <xhtml:p><![CDATA[This example shows how you can customize build process by using 'make'.

Sometimes special steps need to be done to build entire project.
But it's not necessary to create another target in Beremiz every time you need to customize something in build process.  Just use for that 'Generic' target and describe all necessary steps in Makefile. 

For example, you can 
 - preprocess generated by Beremiz C source files, 
 - do some fancy source code transformation using any tools you want, 
 - use any compiler you want,
 - call static analyzers,
 - run integration tests on the project,
 - upload source code to external build server,
 - upload to the target and compile it there,
 - flash/transfer your compiled binary to the target,
 and much much more.
]]></xhtml:p>
              </content>
            </comment>
          </FBD>
        </body>
      </pou>
    </pous>
  </types>
  <instances>
    <configurations>
      <configuration name="config">
        <resource name="resource1">
          <task name="Tsk" priority="0" interval="T#100ms">
            <pouInstance name="Inst" typeName="program0"/>
          </task>
        </resource>
      </configuration>
    </configurations>
  </instances>
</project>