Removed DebugThread. Take advantage of the fact that buffering is done in runtime. No need to poll for traces more than ten per second, then use simple wxTimer for that. Also removed Debug Lock since now everything happens in wx' mainloop.
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<PyFile>
<variables/>
<globals>
<![CDATA[
from threading import Thread
def OnConnectButton(self, event):
def OnWiiConnected(mac_addr):
self.label_2.SetLabel(
"Wiimote %s connected"%mac_addr
if mac_addr else
"Wiimote connection failed !")
def WiiConnected(mac_addr):
wx.CallAfter(OnWiiConnected,mac_addr)
Thread(target = Connect_Wiimote, args = (WiiConnected,)).start()
self.label_2.SetLabel("Press wiimote 1+2")
event.Skip()
def OnDisconnectButton(self, event):
Disconnect_Wiimote()
self.label_2.SetLabel("Wiimote disconnected")
event.Skip()
]]>
</globals>
<init>
<![CDATA[
]]>
</init>
<cleanup>
<![CDATA[
]]>
</cleanup>
<start>
<![CDATA[
]]>
</start>
<stop>
<![CDATA[
]]>
</stop>
</PyFile>