Removed DebugThread. Take advantage of the fact that buffering is done in runtime. No need to poll for traces more than ten per second, then use simple wxTimer for that. Also removed Debug Lock since now everything happens in wx' mainloop.
// import Nevow.Athena
// import Divmod.Base
function updateAttr(id, param, value) {
Nevow.Athena.Widget.fromAthenaID(1).callRemote('HMIexec', 'setattr', id, param, value);
}
var svguiWidgets = new Array();
var currentObject = null;
function setCurrentObject(obj) {
currentObject = obj;
}
function isCurrentObject(obj) {
return currentObject == obj;
}
function getSVGElementById(id) {
return document.getElementById(id);
}
function blockSVGElementDrag(element) {
element.addEventListener("draggesture", function(event){event.stopPropagation()}, true);
}
LiveSVGPage.LiveSVGWidget = Nevow.Athena.Widget.subclass('LiveSVGPage.LiveSVGWidget');
LiveSVGPage.LiveSVGWidget.methods(
function handleEvent(self, evt) {
if (currentObject != null) {
currentObject.handleEvent(evt);
}
},
function receiveData(self, data){
dataReceived = json_parse(data);
gadget = svguiWidgets[dataReceived.id]
if (gadget) {
gadget.updateValues(json_parse(dataReceived.kwargs));
}
//console.log("OBJET : " + dataReceived.back_id + " STATE : " + newState);
},
function init(self, arg1){
//console.log("Object received : " + arg1);
for (ind in arg1) {
gad = json_parse(arg1[ind]);
args = json_parse(gad.kwargs);
gadget = new svguilib[gad.__class__](self, gad.id, args);
svguiWidgets[gadget.id]=gadget;
//console.log('GADGET :' + gadget);
}
var elements = document.getElementsByTagName("svg");
for (var i = 0; i < elements.length; i++) {
elements[i].addEventListener("mouseup", self, false);
}
//console.log("SVGUIWIDGETS : " + svguiWidgets);
}
);