IDE: Make ST code generation more verbose, since it can be really long in case of big programs, and it is better to let the user know build is still in progress.
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# This file is part of Beremiz, a Integrated Development Environment for
# programming IEC 61131-3 automates supporting plcopen standard and CanFestival.
#
# Copyright (C) 2012: Edouard TISSERANT and Laurent BESSARD
#
# See COPYING file for copyrights details.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
from __future__ import absolute_import
import wx
from util.BitmapLibrary import GetBitmap
# -------------------------------------------------------------------------------
# Custom button for Graphic Viewer Class
# -------------------------------------------------------------------------------
class GraphButton(object):
"""
Class that implements a custom button for graphic Viewer
"""
def __init__(self, x, y, bitmap, callback):
"""
Constructor
@param x: X coordinate of Button in Graphic Viewer
@param y: Y coordinate of Button in Graphic Viewer
@param bitmap: Name of bitmap to use for button
@param callback: Reference to function to call when button is pressed
"""
# Save button position
self.SetPosition(x, y)
# Set button bitmap
self.SetBitmap(bitmap)
# By default button is hide and enabled
self.Shown = False
self.Enabled = True
# Save reference to callback function
self.Callback = callback
def __del__(self):
"""
Destructor
"""
# Remove reference to callback function
self.callback = None
def SetBitmap(self, bitmap):
"""
Set bitmap to use for button
@param bitmap: Name of bitmap to use for button
"""
# Get wx.Bitmap object corresponding to bitmap
self.Bitmap = GetBitmap(bitmap)
def GetSize(self):
"""
Return size of button
@return: wx.Size object containing button size
"""
# Button size is size of bitmap
return self.Bitmap.GetSize()
def SetPosition(self, x, y):
"""
Set button position
@param x: X coordinate of Button in Graphic Viewer
@param y: Y coordinate of Button in Graphic Viewer
"""
self.Position = wx.Point(x, y)
def Show(self, show=True):
"""
Mark if button to be displayed in Graphic Viewer
@param show: True if button to be displayed in Graphic Viewer
(default True)
"""
self.Shown = show
def Hide(self):
"""
Hide button from Graphic Viewer
"""
self.Show(False)
def IsShown(self):
"""
Return if button is displayed in Graphic Viewer
@return: True if button is displayed in Graphic Viewer
"""
return self.Shown
def Enable(self, enable=True):
"""
Mark if button is active in Graphic Viewer
@param enable: True if button is active in Graphic Viewer
(default True)
"""
self.Enabled = enable
def Disable(self):
"""
Deactivate button in Graphic Viewer
"""
self.Enabled = False
def IsEnabled(self):
"""
Return if button is active in Graphic Viewer
@return: True if button is active in Graphic Viewer
"""
return self.Enabled
def HitTest(self, x, y):
"""
Test if point is inside button
@param x: X coordinate of point
@param y: Y coordinate of point
@return: True if button is active and displayed and point is inside
button
"""
# Return immediately if button is hidden or inactive
if not (self.IsShown() and self.IsEnabled()):
return False
# Test if point is inside button
w, h = self.Bitmap.GetSize()
rect = wx.Rect(self.Position.x, self.Position.y, w, h)
return rect.InsideXY(x, y)
def ProcessCallback(self):
"""
Call callback function if defined
"""
if self.Callback is not None:
self.Callback()
def Draw(self, dc):
"""
Draw button in Graphic Viewer
@param dc: wx.DC object corresponding to Graphic Viewer device context
"""
# Only draw button if button is active and displayed
if self.Shown and self.Enabled:
dc.DrawBitmap(self.Bitmap, self.Position.x, self.Position.y, True)