SVGHMI: Stop ignoring HMI_NODE in HMI tree, and count it as a BOOL. Soon we use those nodes as reference for relative page jump, and as an "enable" bit for features associated to an HMI tree fragment.
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# This file is part of Beremiz, a Integrated Development Environment for
# programming IEC 61131-3 automates supporting plcopen standard and CanFestival.
#
# Copyright (C) 2007: Edouard TISSERANT and Laurent BESSARD
# Copyright (C) 2017: Andrey Skvortsov <andrej.skvortzov@gmail.com>
#
# See COPYING file for copyrights details.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
from __future__ import absolute_import
import re
import wx
from graphics.FBD_Objects import FBD_Block
from controls.LibraryPanel import LibraryPanel
from dialogs.BlockPreviewDialog import BlockPreviewDialog
# -------------------------------------------------------------------------------
# Helpers
# -------------------------------------------------------------------------------
def GetBlockTypeDefaultNameModel(blocktype):
return re.compile("%s[0-9]+" % blocktype if blocktype is not None else ".*")
# -------------------------------------------------------------------------------
# Set Block Parameters Dialog
# -------------------------------------------------------------------------------
class FBDBlockDialog(BlockPreviewDialog):
"""
Class that implements a dialog for defining parameters of a FBD block graphic
element
"""
def __init__(self, parent, controller, tagname):
"""
Constructor
@param parent: Parent wx.Window of dialog for modal
@param controller: Reference to project controller
@param tagname: Tagname of project POU edited
"""
BlockPreviewDialog.__init__(self, parent, controller, tagname,
title=_('Block Properties'))
# Init common sizers
self._init_sizers(2, 0, 1, 0, 3, 2)
# Create static box around library panel
type_staticbox = wx.StaticBox(self, label=_('Type:'))
left_staticboxsizer = wx.StaticBoxSizer(type_staticbox, wx.VERTICAL)
self.LeftGridSizer.AddSizer(left_staticboxsizer, border=5, flag=wx.GROW)
# Create Library panel and add it to static box
self.LibraryPanel = LibraryPanel(self)
self.LibraryPanel.SetInitialSize(wx.Size(-1, 400))
# Set function to call when selection in Library panel changed
setattr(self.LibraryPanel, "_OnTreeItemSelected",
self.OnLibraryTreeItemSelected)
left_staticboxsizer.AddWindow(self.LibraryPanel, 1, border=5,
flag=wx.GROW | wx.TOP)
# Create sizer for other block parameters
top_right_gridsizer = wx.FlexGridSizer(cols=2, hgap=0, rows=4, vgap=5)
top_right_gridsizer.AddGrowableCol(1)
self.RightGridSizer.AddSizer(top_right_gridsizer, flag=wx.GROW)
# Create label for block name
name_label = wx.StaticText(self, label=_('Name:'))
top_right_gridsizer.AddWindow(name_label,
flag=wx.ALIGN_CENTER_VERTICAL)
# Create text control for defining block name
self.BlockName = wx.TextCtrl(self)
self.Bind(wx.EVT_TEXT, self.OnNameChanged, self.BlockName)
top_right_gridsizer.AddWindow(self.BlockName, flag=wx.GROW)
# Create label for extended block input number
inputs_label = wx.StaticText(self, label=_('Inputs:'))
top_right_gridsizer.AddWindow(inputs_label,
flag=wx.ALIGN_CENTER_VERTICAL)
# Create spin control for defining extended block input number
self.Inputs = wx.SpinCtrl(self, min=2, max=20,
style=wx.SP_ARROW_KEYS)
self.Bind(wx.EVT_SPINCTRL, self.OnInputsChanged, self.Inputs)
top_right_gridsizer.AddWindow(self.Inputs, flag=wx.GROW)
# Create label for block execution order
execution_order_label = wx.StaticText(self,
label=_('Execution Order:'))
top_right_gridsizer.AddWindow(execution_order_label,
flag=wx.ALIGN_CENTER_VERTICAL)
# Create spin control for defining block execution order
self.ExecutionOrder = wx.SpinCtrl(self, min=0, style=wx.SP_ARROW_KEYS)
self.Bind(wx.EVT_SPINCTRL, self.OnExecutionOrderChanged,
self.ExecutionOrder)
top_right_gridsizer.AddWindow(self.ExecutionOrder, flag=wx.GROW)
# Create label for block execution control
execution_control_label = wx.StaticText(self,
label=_('Execution Control:'))
top_right_gridsizer.AddWindow(execution_control_label,
flag=wx.ALIGN_CENTER_VERTICAL)
# Create check box to enable block execution control
self.ExecutionControl = wx.CheckBox(self)
self.Bind(wx.EVT_CHECKBOX, self.OnExecutionOrderChanged,
self.ExecutionControl)
top_right_gridsizer.AddWindow(self.ExecutionControl, flag=wx.GROW)
# Add preview panel and associated label to sizers
self.RightGridSizer.AddWindow(self.PreviewLabel, flag=wx.GROW)
self.RightGridSizer.AddWindow(self.Preview, flag=wx.GROW)
# Add buttons sizer to sizers
self.MainSizer.AddSizer(self.ButtonSizer, border=20,
flag=wx.ALIGN_RIGHT | wx.BOTTOM | wx.LEFT | wx.RIGHT)
# Dictionary containing correspondence between parameter exchanged and
# control to fill with parameter value
self.ParamsControl = {
"extension": self.Inputs,
"executionOrder": self.ExecutionOrder,
"executionControl": self.ExecutionControl
}
# Init controls value and sensibility
self.BlockName.SetValue("")
self.BlockName.Enable(False)
self.Inputs.Enable(False)
# Variable containing last name typed
self.CurrentBlockName = None
# Refresh Library panel values
self.LibraryPanel.SetBlockList(controller.GetBlockTypes(tagname))
self.Fit()
self.LibraryPanel.SetFocus()
def SetValues(self, values):
"""
Set default block parameters
@param values: Block parameters values
"""
# Extract block type defined in parameters
blocktype = values.get("type", None)
# Select block type in library panel
if blocktype is not None:
self.LibraryPanel.SelectTreeItem(blocktype,
values.get("inputs", None))
# Define regular expression for determine if block name is block
# default name
default_name_model = GetBlockTypeDefaultNameModel(blocktype)
# For each parameters defined, set corresponding control value
for name, value in values.items():
# Parameter is block name
if name == "name":
if value != "":
# Set default graphic element name for testing
self.DefaultElementName = value
# Test if block name is type default block name and save
# block name if not (name have been typed by user)
if default_name_model.match(value) is None:
self.CurrentBlockName = value
self.BlockName.ChangeValue(value)
# Set value of other controls
else:
control = self.ParamsControl.get(name, None)
if control is not None:
control.SetValue(value)
# Refresh preview panel
self.RefreshPreview()
def GetValues(self):
"""
Return block parameters defined in dialog
@return: {parameter_name: parameter_value,...}
"""
values = self.LibraryPanel.GetSelectedBlock()
if self.BlockName.IsEnabled() and self.BlockName.GetValue() != "":
values["name"] = self.BlockName.GetValue()
values["width"], values["height"] = self.Element.GetSize()
values.update({
name: control.GetValue()
for name, control in self.ParamsControl.iteritems()})
return values
def OnOK(self, event):
"""
Called when dialog OK button is pressed
Test if parameters defined are valid
@param event: wx.Event from OK button
"""
message = None
# Get block type selected
selected = self.LibraryPanel.GetSelectedBlock()
# Get block type name and if block is a function block
block_name = self.BlockName.GetValue()
name_enabled = self.BlockName.IsEnabled()
# Test that a type has been selected for block
if selected is None:
message = _("Form isn't complete. Valid block type must be selected!")
# Test, if block is a function block, that a name have been defined
elif name_enabled and block_name == "":
message = _("Form isn't complete. Name must be filled!")
# Show error message if an error is detected
if message is not None:
self.ShowErrorMessage(message)
# Test block name validity if necessary
elif not name_enabled or self.TestElementName(block_name):
# Call BlockPreviewDialog function
BlockPreviewDialog.OnOK(self, event)
def OnLibraryTreeItemSelected(self, event):
"""
Called when block type selected in library panel
@param event: wx.TreeEvent
"""
# Get type selected in library panel
values = self.LibraryPanel.GetSelectedBlock()
# Get block type informations
blocktype = (self.Controller.GetBlockType(values["type"],
values["inputs"])
if values is not None else None)
# Set input number spin control according to block type informations
if blocktype is not None:
self.Inputs.SetValue(len(blocktype["inputs"]))
self.Inputs.Enable(blocktype["extensible"])
else:
self.Inputs.SetValue(2)
self.Inputs.Enable(False)
# Update block name with default value if block type is a function and
# current block name wasn't typed by user
if blocktype is not None and blocktype["type"] != "function":
self.BlockName.Enable(True)
if self.CurrentBlockName is None:
# Generate new block name according to block type, taking
# default element name if it was already a default name for this
# block type
default_name_model = GetBlockTypeDefaultNameModel(values["type"])
block_name = (
self.DefaultElementName
if (self.DefaultElementName is not None and
default_name_model.match(self.DefaultElementName))
else self.Controller.GenerateNewName(
self.TagName, None, values["type"]+"%d", 0))
else:
block_name = self.CurrentBlockName
self.BlockName.ChangeValue(block_name)
else:
self.BlockName.Enable(False)
self.BlockName.ChangeValue("")
# Refresh preview panel
self.RefreshPreview()
def OnNameChanged(self, event):
"""
Called when block name value changed
@param event: wx.TextEvent
"""
if self.BlockName.IsEnabled():
# Save block name typed by user
self.CurrentBlockName = self.BlockName.GetValue()
self.RefreshPreview()
event.Skip()
def OnInputsChanged(self, event):
"""
Called when block inputs number changed
@param event: wx.SpinEvent
"""
if self.Inputs.IsEnabled():
self.RefreshPreview()
event.Skip()
def OnExecutionOrderChanged(self, event):
"""
Called when block execution order value changed
@param event: wx.SpinEvent
"""
self.RefreshPreview()
event.Skip()
def OnExecutionControlChanged(self, event):
"""
Called when block execution control value changed
@param event: wx.SpinEvent
"""
self.RefreshPreview()
event.Skip()
def DrawPreview(self):
"""
Refresh preview panel of graphic element
Override BlockPreviewDialog function
"""
# Get type selected in library panel
values = self.LibraryPanel.GetSelectedBlock()
# If a block type is selected in library panel
if values is not None:
# Set graphic element displayed, creating a FBD block element
self.Element = FBD_Block(
self.Preview, values["type"],
(self.BlockName.GetValue() if self.BlockName.IsEnabled() else ""),
extension=self.Inputs.GetValue(),
inputs=values["inputs"],
executionControl=self.ExecutionControl.GetValue(),
executionOrder=self.ExecutionOrder.GetValue())
# Reset graphic element displayed
else:
self.Element = None
# Call BlockPreviewDialog function
BlockPreviewDialog.DrawPreview(self)