util/BitmapLibrary.py
author Surkov Sergey <surkovsv93@gmail.com>
Tue, 28 Mar 2017 17:09:31 +0300
changeset 1669 54da2cfe0180
parent 1571 486f94a8032c
child 1735 c02818d7e29f
permissions -rw-r--r--
fix debug button and variable tree generate for actions and transitions in POU instance variable panel
for 'None' type instances(Python POU's, Native, SVGUI, user-defined pou's, etc.) debug button will be disabled. If action or transition instances have opened in instance variable panel,variables from main POU will be loaded. When user press debug button on variable instance in action or transition, instance path to main POU will be used, because all variables of action or transition in instance variable tree belong to main POU.
#!/usr/bin/env python
# -*- coding: utf-8 -*-

# This file is part of Beremiz, a Integrated Development Environment for
# programming IEC 61131-3 automates supporting plcopen standard and CanFestival.
#
# Copyright (C) 2012: Edouard TISSERANT and Laurent BESSARD
#
# See COPYING file for copyrights details.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.

import os

import wx

#-------------------------------------------------------------------------------
#                            Library Structures
#-------------------------------------------------------------------------------

BitmapLibrary = {}
BitmapFolders = []

#-------------------------------------------------------------------------------
#                             Library Helpers
#-------------------------------------------------------------------------------

def AddBitmapFolder(path):
    if os.path.exists(path) and os.path.isdir(path) and path not in BitmapFolders:
        BitmapFolders.append(path)

def SearchBitmap(bmp_name):
    for folder in BitmapFolders:
        bmp_path = os.path.join(folder, bmp_name + ".png")
        if os.path.isfile(bmp_path):
            return wx.Bitmap(bmp_path)
    return None
    
def GetBitmap(bmp_name1, bmp_name2=None, size=None):
    bmp = BitmapLibrary.get((bmp_name1, bmp_name2, size))
    if bmp is not None:
        return bmp
    
    if bmp_name2 is None:
        bmp = SearchBitmap(bmp_name1)
    else:
        # Bitmap with two icon
        bmp1 = SearchBitmap(bmp_name1)
        bmp2 = SearchBitmap(bmp_name2)
        
        if bmp1 is not None and bmp2 is not None:
            # Calculate bitmap size
            width = bmp1.GetWidth() + bmp2.GetWidth() - 1
            height = max(bmp1.GetHeight(), bmp2.GetHeight())
            
            # Create bitmap with both icons
            bmp = wx.EmptyBitmap(width, height)
            dc = wx.MemoryDC()
            dc.SelectObject(bmp)
            dc.Clear()
            dc.DrawBitmap(bmp1, 0, 0)
            dc.DrawBitmap(bmp2, bmp1.GetWidth() - 1, 0)
            dc.Destroy()
        
        elif bmp1 is not None:
            bmp = bmp1
        elif bmp2 is not None:
            bmp = bmp2
    
    if bmp is not None:
        BitmapLibrary[(bmp_name1, bmp_name2, size)] = bmp
        
    return bmp