svghmi/widget_tooglebutton.ysl2
author Edouard Tisserant <edouard.tisserant@gmail.com>
Tue, 22 Mar 2022 14:50:46 +0100
branchwxPython4
changeset 3442 29dbdb09da2e
parent 3241 fe945f1f48b7
child 3478 c04c6db09eff
permissions -rw-r--r--
Tests: fix project edit test sikuli IDE test.

Background click based on bitmap matching doesn't work.
Grid dots are not good match candidates.
Rendering probably affected by virtual display's bpp or rasterizer approximations.
// widget_tooglebutton.ysl2


widget_desc("ToggleButton") {
    longdesc
    ||
    Button widget takes one boolean variable path, and reflect current true
    or false value by showing "active" or "inactive" labeled element
    respectively. Clicking or touching button toggles variable.
    ||

    shortdesc > Toggle button reflecting given boolean variable

    path name="value" accepts="HMI_BOOL" > Boolean variable
    
}

widget_class("ToggleButton") {
    ||
        frequency = 5;
        state = 0;
        active_style = undefined;
        inactive_style = undefined;

        dispatch(value) {
            this.state = value;
            //redraw toggle button
            this.request_animate();
        }

        on_click(evt) {
            //toggle state and apply
            this.state = this.state ? false : true;
            this.apply_hmi_value(0, this.state);

            //redraw toggle button
            this.request_animate();
        }

        activate(val) {
            let [active, inactive] = val ? ["none",""] : ["", "none"];
            if (this.active_elt)
                this.active_elt.style.display = active;
            if (this.inactive_elt)
                this.inactive_elt.style.display = inactive;
        }

        animate(){
            // redraw toggle button on screen refresh
            this.activate(this.state);
        }

        init() {
            this.activate(false);
            this.element.onclick = (evt) => this.on_click(evt);
        }
    ||
}

widget_defs("ToggleButton") {
    optional_labels("active inactive");
}