Tests: fix project edit test sikuli IDE test.
Background click based on bitmap matching doesn't work.
Grid dots are not good match candidates.
Rendering probably affected by virtual display's bpp or rasterizer approximations.
// widget_animaterotation.ysl2
widget_desc("AnimateRotation") {
longdesc
||
AnimateRotation - DEPRECATED, do not use.
Doesn't follow WYSIWYG principle, and forces user to add animateTransform tag in SVG (using inkscape XML editor for exemple)
||
shortdesc > AnimateRotation - DEPRECATED
path name="speed" accepts="HMI_INT,HMI_REAL" > speed
}
widget_class("AnimateRotation") {
||
frequency = 5;
speed = 0;
widget_center = undefined;
dispatch(value) {
this.speed = value / 5;
//reconfigure animation
this.request_animate();
}
animate(){
// change animation properties
// TODO : rewrite with proper es6
for(let child of this.element.children){
if(child.nodeName == "animateTransform"){
if(this.speed > 0){
child.setAttribute("dur", this.speed+"s");
child.setAttribute("from", "0 "+this.widget_center[0]+" "+this.widget_center[1]);
child.setAttribute("to", "360 "+this.widget_center[0]+" "+this.widget_center[1]);
}
else if(this.speed < 0){
child.setAttribute("dur", (-1)*this.speed+"s");
child.setAttribute("from", "360 "+this.widget_center[0]+" "+this.widget_center[1]);
child.setAttribute("to", "0 "+this.widget_center[0]+" "+this.widget_center[1]);
}
else{
child.setAttribute("from", "0 "+this.widget_center[0]+" "+this.widget_center[1]);
child.setAttribute("to", "0 "+this.widget_center[0]+" "+this.widget_center[1]);
}
}
}
}
init() {
let widget_pos = this.element.getBBox();
this.widget_center = [(widget_pos.x+widget_pos.width/2), (widget_pos.y+widget_pos.height/2)];
}
||
}