tests/genericmake/plc.xml
author Andrey Skvortsov <andrej.skvortzov@gmail.com>
Thu, 09 Aug 2018 13:58:47 +0300
changeset 2275 1bb8afa02409
parent 1542 0535a6b50534
child 2296 a2ab363f9e90
permissions -rw-r--r--
Improve fix wrong code generation if EN/ENO are used in FBD/LD/SFC

Commit c9915bc6 "Fix wrong code generation if EN/ENO are used in
FBD/LD/SFC" caused following backtrace in some cases:

File "/home/developer/WorkData/PLC/beremiz/beremiz/PLCGenerator.py", line 476, in GenerateProgram
self.GeneratePouProgram(pou_name)
File "/home/developer/WorkData/PLC/beremiz/beremiz/PLCGenerator.py", line 258, in GeneratePouProgram
program = pou_program.GenerateProgram(pou)
File "/home/developer/WorkData/PLC/beremiz/beremiz/PLCGenerator.py", line 1713, in GenerateProgram
self.ComputeProgram(pou)
File "/home/developer/WorkData/PLC/beremiz/beremiz/PLCGenerator.py", line 997, in ComputeProgram
eno_var = self.GetUsedEno(body, connections)
File "/home/developer/WorkData/PLC/beremiz/beremiz/PLCGenerator.py", line 929, in GetUsedEno
for invar in blk.inputVariables.getvariable():
File "/home/developer/WorkData/PLC/beremiz/beremiz/xmlclass/xmlclass.py", line 1363, in getattrMethod
return DefaultElementClass.__getattribute__(self, name)
<type 'exceptions.AttributeError'>: 'inOutVariable' object has no attribute 'inputVariables'
<?xml version='1.0' encoding='utf-8'?>
<project xmlns:ns1="http://www.plcopen.org/xml/tc6_0201" xmlns:xhtml="http://www.w3.org/1999/xhtml" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns="http://www.plcopen.org/xml/tc6_0201">
  <fileHeader companyName="Unknown" productName="Unnamed" productVersion="1" creationDateTime="2014-01-19T11:14:47" contentDescription="This example shows how you can customize build process by using 'make'.&#10;"/>
  <contentHeader name="Makefile Example" modificationDateTime="2016-10-14T14:00:01">
    <coordinateInfo>
      <fbd>
        <scaling x="0" y="0"/>
      </fbd>
      <ld>
        <scaling x="0" y="0"/>
      </ld>
      <sfc>
        <scaling x="0" y="0"/>
      </sfc>
    </coordinateInfo>
  </contentHeader>
  <types>
    <dataTypes/>
    <pous>
      <pou name="program0" pouType="program">
        <interface>
          <localVars>
            <variable name="LocalVara">
              <type>
                <INT/>
              </type>
            </variable>
            <variable name="LocalVarb">
              <type>
                <INT/>
              </type>
            </variable>
          </localVars>
        </interface>
        <body>
          <FBD>
            <inVariable localId="1" executionOrderId="0" height="27" width="77" negated="false">
              <position x="52" y="368"/>
              <connectionPointOut>
                <relPosition x="77" y="13"/>
              </connectionPointOut>
              <expression>LocalVara</expression>
            </inVariable>
            <outVariable localId="2" executionOrderId="0" height="27" width="77" negated="false">
              <position x="167" y="368"/>
              <connectionPointIn>
                <relPosition x="0" y="13"/>
                <connection refLocalId="1">
                  <position x="167" y="381"/>
                  <position x="129" y="381"/>
                </connection>
              </connectionPointIn>
              <expression>LocalVarb</expression>
            </outVariable>
            <comment localId="3" height="310" width="760">
              <position x="32" y="23"/>
              <content>
                <xhtml:p><![CDATA[This example shows how you can customize build process by using 'make'.

Sometimes special steps need to be done to build entire project.
But it's not necessary to create another target in Beremiz every time you need to customize something in build process.  Just use for that 'Generic' target and describe all necessary steps in Makefile. 

For example, you can 
 - preprocess generated by Beremiz C source files, 
 - do some fancy source code transformation using any tools you want, 
 - use any compiler you want,
 - call static analyzers,
 - run integration tests on the project,
 - upload source code to external build server,
 - upload to the target and compile it there,
 - flash/transfer your compiled binary to the target,
 and much much more.
]]></xhtml:p>
              </content>
            </comment>
          </FBD>
        </body>
      </pou>
    </pous>
  </types>
  <instances>
    <configurations>
      <configuration name="config">
        <resource name="resource1">
          <task name="Tsk" priority="0" interval="T#100ms">
            <pouInstance name="Inst" typeName="program0"/>
          </task>
        </resource>
      </configuration>
    </configurations>
  </instances>
</project>