SVGHMI: Fix browser side exception when some widget are not used, and are then discarded and not present in final SVG. In that case JS code was still making reference to discarded widget elements and was raising exception at init.
json_parse = (function () {
// This is a function that can parse a JSON text, producing a JavaScript
// data structure. It is a simple, recursive descent parser. It does not use
// eval or regular expressions, so it can be used as a model for implementing
// a JSON parser in other languages.
// We are defining the function inside of another function to avoid creating
// global variables.
var at, // The index of the current character
ch, // The current character
escapee = {
'"': '"',
'\\': '\\',
'/': '/',
b: '\b',
f: '\f',
n: '\n',
r: '\r',
t: '\t'
},
text,
error = function (m) {
// Call error when something is wrong.
throw {
name: 'SyntaxError',
message: m,
at: at,
text: text
};
},
next = function (c) {
// If a c parameter is provided, verify that it matches the current character.
if (c && c !== ch) {
error("Expected '" + c + "' instead of '" + ch + "'");
}
// Get the next character. When there are no more characters,
// return the empty string.
ch = text.charAt(at);
at += 1;
return ch;
},
number = function () {
// Parse a number value.
var number,
string = '';
if (ch === '-') {
string = '-';
next('-');
}
while (ch >= '0' && ch <= '9') {
string += ch;
next();
}
if (ch === '.') {
string += '.';
while (next() && ch >= '0' && ch <= '9') {
string += ch;
}
}
if (ch === 'e' || ch === 'E') {
string += ch;
next();
if (ch === '-' || ch === '+') {
string += ch;
next();
}
while (ch >= '0' && ch <= '9') {
string += ch;
next();
}
}
number = +string;
if (isNaN(number)) {
error("Bad number");
} else {
return number;
}
},
string = function () {
// Parse a string value.
var hex,
i,
string = '',
uffff;
// When parsing for string values, we must look for " and \ characters.
if (ch === '"') {
while (next()) {
if (ch === '"') {
next();
return string;
} else if (ch === '\\') {
next();
if (ch === 'u') {
uffff = 0;
for (i = 0; i < 4; i += 1) {
hex = parseInt(next(), 16);
if (!isFinite(hex)) {
break;
}
uffff = uffff * 16 + hex;
}
string += String.fromCharCode(uffff);
} else if (typeof escapee[ch] === 'string') {
string += escapee[ch];
} else {
break;
}
} else {
string += ch;
}
}
}
error("Bad string");
},
white = function () {
// Skip whitespace.
while (ch && ch <= ' ') {
next();
}
},
word = function () {
// true, false, or null.
switch (ch) {
case 't':
next('t');
next('r');
next('u');
next('e');
return true;
case 'f':
next('f');
next('a');
next('l');
next('s');
next('e');
return false;
case 'n':
next('n');
next('u');
next('l');
next('l');
return null;
}
error("Unexpected '" + ch + "'");
},
value, // Place holder for the value function.
array = function () {
// Parse an array value.
var array = [];
if (ch === '[') {
next('[');
white();
if (ch === ']') {
next(']');
return array; // empty array
}
while (ch) {
array.push(value());
white();
if (ch === ']') {
next(']');
return array;
}
next(',');
white();
}
}
error("Bad array");
},
object = function () {
// Parse an object value.
var key,
object = {};
if (ch === '{') {
next('{');
white();
if (ch === '}') {
next('}');
return object; // empty object
}
while (ch) {
key = string();
white();
next(':');
if (Object.hasOwnProperty.call(object, key)) {
error('Duplicate key "' + key + '"');
}
object[key] = value();
white();
if (ch === '}') {
next('}');
return object;
}
next(',');
white();
}
}
error("Bad object");
};
value = function () {
// Parse a JSON value. It could be an object, an array, a string, a number,
// or a word.
white();
switch (ch) {
case '{':
return object();
case '[':
return array();
case '"':
return string();
case '-':
return number();
default:
return ch >= '0' && ch <= '9' ? number() : word();
}
};
// Return the json_parse function. It will have access to all of the above
// functions and variables.
return function (source, reviver) {
var result;
text = source;
at = 0;
ch = ' ';
result = value();
white();
if (ch) {
error("Syntax error");
}
// If there is a reviver function, we recursively walk the new structure,
// passing each name/value pair to the reviver function for possible
// transformation, starting with a temporary root object that holds the result
// in an empty key. If there is not a reviver function, we simply return the
// result.
return typeof reviver === 'function' ? (function walk(holder, key) {
var k, v, value = holder[key];
if (value && typeof value === 'object') {
for (k in value) {
if (Object.hasOwnProperty.call(value, k)) {
v = walk(value, k);
if (v !== undefined) {
value[k] = v;
} else {
delete value[k];
}
}
}
}
return reviver.call(holder, key, value);
}({'': result}, '')) : result;
};
}());