SVGHMI: Widget transform before DnD now should have HMI path as a parameter, but this path isn't computed for some reason... WIP.
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# This file is part of Beremiz, a Integrated Development Environment for
# programming IEC 61131-3 automates supporting plcopen standard and CanFestival.
#
# Copyright (C) 2007: Edouard TISSERANT and Laurent BESSARD
# Copyright (C) 2017: Andrey Skvortsov <andrej.skvortzov@gmail.com>
#
# See COPYING file for copyrights details.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
from __future__ import absolute_import
import wx
from graphics.GraphicCommons import CONTACT_NORMAL, CONTACT_REVERSE, \
CONTACT_RISING, CONTACT_FALLING, COIL_NORMAL, COIL_REVERSE, COIL_SET, \
COIL_RESET, COIL_RISING, COIL_FALLING
from graphics.LD_Objects import LD_Contact, LD_Coil
from dialogs.BlockPreviewDialog import BlockPreviewDialog
# -------------------------------------------------------------------------------
# Set Ladder Element Parmeters Dialog
# -------------------------------------------------------------------------------
class LDElementDialog(BlockPreviewDialog):
"""
Class that implements a dialog for defining parameters of a LD contact or coil
graphic element
"""
def __init__(self, parent, controller, tagname, type):
"""
Constructor
@param parent: Parent wx.Window of dialog for modal
@param controller: Reference to project controller
@param tagname: Tagname of project POU edited
@param type: Type of LD element ('contact or 'coil')
"""
BlockPreviewDialog.__init__(self, parent, controller, tagname,
title=(_("Edit Contact Values")
if type == "contact"
else _("Edit Coil Values")))
# Init common sizers
self._init_sizers(2, 0, (7 if type == "contact" else 9),
None, 2, 1)
# Create label for LD element modifier
modifier_label = wx.StaticText(self, label=_('Modifier:'))
self.LeftGridSizer.AddWindow(modifier_label, border=5,
flag=wx.GROW | wx.BOTTOM)
# Create radio buttons for selecting LD element modifier
self.ModifierRadioButtons = {}
first = True
element_modifiers = ([CONTACT_NORMAL, CONTACT_REVERSE,
CONTACT_RISING, CONTACT_FALLING]
if type == "contact"
else [COIL_NORMAL, COIL_REVERSE, COIL_SET,
COIL_RESET, COIL_RISING, COIL_FALLING])
modifiers_label = \
[_("Normal"), _("Negated")] + \
([_("Set"), _("Reset")] if type == "coil" else []) + \
[_("Rising Edge"), _("Falling Edge")]
for modifier, label in zip(element_modifiers, modifiers_label):
radio_button = wx.RadioButton(self, label=label,
style=(wx.RB_GROUP if first else 0))
radio_button.SetValue(first)
self.Bind(wx.EVT_RADIOBUTTON, self.OnModifierChanged, radio_button)
self.LeftGridSizer.AddWindow(radio_button, flag=wx.GROW)
self.ModifierRadioButtons[modifier] = radio_button
first = False
# Create label for LD element variable
element_variable_label = wx.StaticText(self, label=_('Variable:'))
self.LeftGridSizer.AddWindow(element_variable_label, border=5,
flag=wx.GROW | wx.TOP)
# Create a combo box for defining LD element variable
self.ElementVariable = wx.ComboBox(self, style=wx.CB_SORT)
self.Bind(wx.EVT_COMBOBOX, self.OnVariableChanged,
self.ElementVariable)
self.Bind(wx.EVT_TEXT, self.OnVariableChanged,
self.ElementVariable)
self.LeftGridSizer.AddWindow(self.ElementVariable, border=5,
flag=wx.GROW | wx.TOP)
# Add preview panel and associated label to sizers
self.RightGridSizer.AddWindow(self.PreviewLabel, flag=wx.GROW)
self.RightGridSizer.AddWindow(self.Preview, flag=wx.GROW)
# Add buttons sizer to sizers
self.MainSizer.AddSizer(self.ButtonSizer, border=20,
flag=wx.ALIGN_RIGHT | wx.BOTTOM | wx.LEFT | wx.RIGHT)
# Save LD element class
self.ElementClass = (LD_Contact if type == "contact" else LD_Coil)
# Extract list of variables defined in POU
self.RefreshVariableList()
# Set values in ElementVariable
for name, (var_type, value_type) in self.VariableList.iteritems():
# Only select BOOL variable and avoid input for coil
if (type == "contact" or var_type != "Input") and \
value_type == "BOOL":
self.ElementVariable.Append(name)
self.Fit()
# Normal radio button is default control having keyboard focus
self.ModifierRadioButtons[element_modifiers[0]].SetFocus()
def GetElementModifier(self):
"""
Return modifier selected for LD element
@return: Modifier selected (None if not found)
"""
# Go through radio buttons and return modifier associated to the one
# that is selected
for modifier, control in self.ModifierRadioButtons.iteritems():
if control.GetValue():
return modifier
return None
def SetValues(self, values):
"""
Set default LD element parameters
@param values: LD element parameters values
"""
# For each parameters defined, set corresponding control value
for name, value in values.items():
# Parameter is LD element variable
if name == "variable":
self.ElementVariable.SetValue(value)
# Set value of other controls
elif name == "modifier":
self.ModifierRadioButtons[value].SetValue(True)
# Refresh preview panel
self.RefreshPreview()
def GetValues(self):
"""
Return LD element parameters defined in dialog
@return: {parameter_name: parameter_value,...}
"""
values = {
"variable": self.ElementVariable.GetValue(),
"modifier": self.GetElementModifier()}
values["width"], values["height"] = self.Element.GetSize()
return values
def OnModifierChanged(self, event):
"""
Called when LD element modifier changed
@param event: wx.RadioButtonEvent
"""
self.RefreshPreview()
event.Skip()
def OnVariableChanged(self, event):
"""
Called when LD element associated variable changed
@param event: wx.ComboBoxEvent
"""
self.RefreshPreview()
event.Skip()
def DrawPreview(self):
"""
Refresh preview panel of graphic element
Override BlockPreviewDialog function
"""
value = self.ElementVariable.GetValue()
# Set graphic element displayed, creating a LD element
self.Element = self.ElementClass(
self.Preview,
self.GetElementModifier(),
value)
button = self.ButtonSizer.GetAffirmativeButton()
button.Enable(value != "")
# Call BlockPreviewDialog function
BlockPreviewDialog.DrawPreview(self)
def OnOK(self, event):
if self.ElementVariable.GetValue() != "":
self.EndModal(wx.ID_OK)