drivers/can_peak_win32/can_peak_win32.vc10.vcxproj
author Christian Taedcke <hacking@taedcke.com>
Mon, 23 Jan 2012 21:40:59 +0100
changeset 709 4a8b50dcc4c0
child 729 17fb41e21e7a
permissions -rw-r--r--
win32:
- Added visual studio 2010 solution file and project files. Some driver that
does not work are disabled in the configuration manager.
709
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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  <ItemGroup Label="ProjectConfigurations">
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    <ProjectConfiguration Include="Debug UNICODE|Win32">
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      <Configuration>Debug UNICODE</Configuration>
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      <Platform>Win32</Platform>
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    </ProjectConfiguration>
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    <ProjectConfiguration Include="Debug|Win32">
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      <Configuration>Debug</Configuration>
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      <Platform>Win32</Platform>
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    </ProjectConfiguration>
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    <ProjectConfiguration Include="Release UNICODE|Win32">
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      <Configuration>Release UNICODE</Configuration>
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      <Platform>Win32</Platform>
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    </ProjectConfiguration>
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    <ProjectConfiguration Include="Release|Win32">
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      <Configuration>Release</Configuration>
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      <Platform>Win32</Platform>
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    </ProjectConfiguration>
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  </ItemGroup>
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  <PropertyGroup Label="Globals">
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    <ProjectName>can_peak_win32</ProjectName>
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    <ProjectGuid>{732EC5B6-C6F1-4783-9BC8-924FFF67BF5A}</ProjectGuid>
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    <Keyword>Win32Proj</Keyword>
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  </PropertyGroup>
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  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug UNICODE|Win32'" Label="Configuration">
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    <ConfigurationType>DynamicLibrary</ConfigurationType>
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    <CharacterSet>MultiByte</CharacterSet>
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  </PropertyGroup>
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release UNICODE|Win32'" Label="Configuration">
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    <ConfigurationType>DynamicLibrary</ConfigurationType>
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    <CharacterSet>MultiByte</CharacterSet>
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  </PropertyGroup>
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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    <ConfigurationType>DynamicLibrary</ConfigurationType>
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    <CharacterSet>MultiByte</CharacterSet>
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  </PropertyGroup>
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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    <ConfigurationType>DynamicLibrary</ConfigurationType>
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    <CharacterSet>MultiByte</CharacterSet>
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  </PropertyGroup>
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  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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  <ImportGroup Label="ExtensionSettings">
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  </ImportGroup>
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  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug UNICODE|Win32'" Label="PropertySheets">
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  </ImportGroup>
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  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release UNICODE|Win32'" Label="PropertySheets">
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    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
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  </ImportGroup>
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  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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  </ImportGroup>
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    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
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  </ImportGroup>
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  <PropertyGroup Label="UserMacros" />
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  <PropertyGroup>
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    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../Debug\</OutDir>
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    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
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    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../Release\</OutDir>
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    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release UNICODE|Win32'">$(Configuration)\</IntDir>
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    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release UNICODE|Win32'">false</LinkIncremental>
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    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug UNICODE|Win32'">$(Configuration)\</IntDir>
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    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug UNICODE|Win32'">true</LinkIncremental>
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  </PropertyGroup>
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  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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    <ClCompile>
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      <Optimization>Disabled</Optimization>
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      <AdditionalIncludeDirectories>../../include;../../include/win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;CANpeak_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <MinimalRebuild>true</MinimalRebuild>
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      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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      <PrecompiledHeader>
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      </PrecompiledHeader>
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      <WarningLevel>Level3</WarningLevel>
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      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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    </ClCompile>
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    <Link>
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      <OutputFile>$(OutDir)can_peak_win32.dll</OutputFile>
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      <ModuleDefinitionFile>can_peak_win32.def</ModuleDefinitionFile>
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      <GenerateDebugInformation>true</GenerateDebugInformation>
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      <ProgramDatabaseFile>$(OutDir)can_peak_win32.pdb</ProgramDatabaseFile>
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      <SubSystem>Windows</SubSystem>
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      <RandomizedBaseAddress>false</RandomizedBaseAddress>
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      <DataExecutionPrevention>
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      </DataExecutionPrevention>
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      <ImportLibrary>$(OutDir)can_peak_win32.lib</ImportLibrary>
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      <TargetMachine>MachineX86</TargetMachine>
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    </Link>
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  </ItemDefinitionGroup>
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  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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    <ClCompile>
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      <AdditionalIncludeDirectories>../../include;../../include/win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;CANpeak_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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      <PrecompiledHeader>
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      </PrecompiledHeader>
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      <WarningLevel>Level3</WarningLevel>
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      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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    </ClCompile>
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    <Link>
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      <OutputFile>$(OutDir)can_peak_win32.dll</OutputFile>
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      <ModuleDefinitionFile>can_peak_win32.def</ModuleDefinitionFile>
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      <GenerateDebugInformation>true</GenerateDebugInformation>
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      <SubSystem>Windows</SubSystem>
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      <OptimizeReferences>true</OptimizeReferences>
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      <EnableCOMDATFolding>true</EnableCOMDATFolding>
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      <RandomizedBaseAddress>false</RandomizedBaseAddress>
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      <DataExecutionPrevention>
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      </DataExecutionPrevention>
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      <ImportLibrary>$(OutDir)can_peak_win32.lib</ImportLibrary>
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      <TargetMachine>MachineX86</TargetMachine>
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    </Link>
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  </ItemDefinitionGroup>
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  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release UNICODE|Win32'">
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    <ClCompile>
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      <AdditionalIncludeDirectories>../../include;../../include/win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;CANpeak_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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      <PrecompiledHeader>
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      </PrecompiledHeader>
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      <WarningLevel>Level3</WarningLevel>
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    </ClCompile>
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    <Link>
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      <OutputFile>$(OutDir)can_peak_win32.dll</OutputFile>
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      <ModuleDefinitionFile>can_peak_win32.def</ModuleDefinitionFile>
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      <GenerateDebugInformation>true</GenerateDebugInformation>
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      <SubSystem>Windows</SubSystem>
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      <OptimizeReferences>true</OptimizeReferences>
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      <EnableCOMDATFolding>true</EnableCOMDATFolding>
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      <RandomizedBaseAddress>false</RandomizedBaseAddress>
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      <DataExecutionPrevention>
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      </DataExecutionPrevention>
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      <ImportLibrary>$(OutDir)can_peak_win32.lib</ImportLibrary>
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      <TargetMachine>MachineX86</TargetMachine>
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    </Link>
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  </ItemDefinitionGroup>
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  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug UNICODE|Win32'">
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    <ClCompile>
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      <Optimization>Disabled</Optimization>
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      <AdditionalIncludeDirectories>../../include;../../include/win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;CANpeak_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <MinimalRebuild>true</MinimalRebuild>
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      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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      <PrecompiledHeader>
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      </PrecompiledHeader>
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      <WarningLevel>Level3</WarningLevel>
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      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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    </ClCompile>
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    <Link>
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      <OutputFile>$(OutDir)can_peak_win32.dll</OutputFile>
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      <ModuleDefinitionFile>can_peak_win32.def</ModuleDefinitionFile>
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      <GenerateDebugInformation>true</GenerateDebugInformation>
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      <ProgramDatabaseFile>$(OutDir)can_peak_win32.pdb</ProgramDatabaseFile>
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      <SubSystem>Windows</SubSystem>
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      <RandomizedBaseAddress>false</RandomizedBaseAddress>
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      <DataExecutionPrevention>
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      </DataExecutionPrevention>
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      <ImportLibrary>$(OutDir)can_peak_win32.lib</ImportLibrary>
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      <TargetMachine>MachineX86</TargetMachine>
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    </Link>
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  </ItemDefinitionGroup>
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  <ItemGroup>
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    <ClCompile Include="can_peak_win32.c" />
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  </ItemGroup>
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  <ItemGroup>
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    <None Include="can_peak_win32.def" />
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  </ItemGroup>
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  <ItemGroup>
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    <ClInclude Include="cancfg.h" />
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  </ItemGroup>
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  <ItemGroup>
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    <Library Include="..\..\..\..\PC-Card\Lib\Visual C++\Pcan_2pcc.lib" />
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    <Library Include="..\..\..\..\PC-Card\Lib\Visual C++\Pcan_pcc.lib" />
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  </ItemGroup>
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  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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  <ImportGroup Label="ExtensionTargets">
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  </ImportGroup>
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</Project>