Tue, 02 Mar 2021 09:42:50 +0100 |
Edouard Tisserant |
IDE: Process Logging : Add annotation in log so that user can see build is still alive and how long external process takes.
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Tue, 02 Mar 2021 09:28:44 +0100 |
Edouard Tisserant |
IDE: Iec2CSettings: Log wasn't available in case of exception when launching iec2c.
svghmi
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Tue, 02 Mar 2021 09:25:55 +0100 |
Edouard Tisserant |
IDE: Log: Cosmetic changes, refactoring
svghmi
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Mon, 01 Mar 2021 15:46:23 +0100 |
Edouard Tisserant |
SVGHMI: Make build log less redundant, and refactor progress information code a bit, to make it also a bit less redundant.
svghmi
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Mon, 01 Mar 2021 15:45:13 +0100 |
Edouard Tisserant |
IDE: Make ST code generation more verbose, since it can be really long in case of big programs, and it is better to let the user know build is still in progress.
svghmi
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Mon, 01 Mar 2021 10:03:50 +0100 |
Edouard Tisserant |
merged
svghmi
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Fri, 26 Feb 2021 11:08:51 +0100 |
Edouard Tisserant |
SVGHMI: Fixed progress time computation
svghmi
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Sun, 28 Feb 2021 21:45:10 +0100 |
Edouard Tisserant |
IDE: Fixed log console that was not updating line by line smoothly when building.
svghmi
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Fri, 26 Feb 2021 10:00:14 +0100 |
Edouard Tisserant |
SVGHMI: Optimized overlapping geometry (widget ot page belonging) computation. Added human readable messages for progress. Includes updated XSLT.
svghmi
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Thu, 25 Feb 2021 11:22:10 +0100 |
Edouard Tisserant |
merged
svghmi
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Wed, 24 Feb 2021 09:37:00 +0100 |
Edouard Tisserant |
Merge changes from default into svghmi branch
svghmi
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Wed, 24 Feb 2021 15:36:37 +0100 |
Edouard Tisserant |
SVGHMI: More build time optimization : def_by_label now takes far less time.
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Tue, 23 Feb 2021 10:07:21 +0100 |
Edouard Tisserant |
SVGHMI: Optimize sumarized_elements xslt function, taking most of SVGHMI build time.
svghmi
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Mon, 22 Feb 2021 10:09:57 +0100 |
Edouard Tisserant |
Merge
svghmi
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Fri, 19 Feb 2021 14:56:14 +0100 |
Edouard Tisserant |
SVGHMI: Add icons
svghmi
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Fri, 19 Feb 2021 12:03:42 +0100 |
Edouard Tisserant |
SVGHMI: Fixed/extended error message when failing to launch POEdit.
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