Thu, 14 Feb 2019 10:19:30 +0300Additional fix for rewrite ForceVariableDialog commit (9076249f)
Andrey Skvortsov <andrej.skvortzov@gmail.com> [Thu, 14 Feb 2019 10:19:30 +0300] rev 2510
Additional fix for rewrite ForceVariableDialog commit (9076249f)

fix following backtrace:

Traceback (most recent call last):
File "/usr/lib/python2.7/dist-packages/wx-3.0-gtk3/wx/_core.py", line 16765, in <lambda>
lambda event: event.callable(*event.args, **event.kw) )
File "/home/developer/WorkData/PLC/beremiz/beremiz/controls/DebugVariablePanel/DebugVariableViewer.py", line 232, in HandleButton
button.ProcessCallback()
File "/home/developer/WorkData/PLC/beremiz/beremiz/controls/DebugVariablePanel/GraphButton.py", line 156, in ProcessCallback
self.Callback()
File "/home/developer/WorkData/PLC/beremiz/beremiz/controls/DebugVariablePanel/DebugVariableViewer.py", line 350, in OnForceButton
self.ForceValue(self.ItemsDict.values()[0])
File "/home/developer/WorkData/PLC/beremiz/beremiz/controls/DebugVariablePanel/DebugVariableViewer.py", line 428, in ForceValue
dialog.GetValue())
File "/home/developer/WorkData/PLC/beremiz/beremiz/dialogs/ForceVariableDialog.py", line 232, in GetValue
return GetTypeValue[self.IEC_Type](wx.TextEntryDialog.GetValue(self))
TypeError: unbound method GetValue() must be called with TextEntryDialog instance as first argument (got ForceVariableDialog instance instead)

Thu, 14 Feb 2019 10:02:58 +0300Fix redraw problems in preview frames and debug panel
Andrey Skvortsov <andrej.skvortzov@gmail.com> [Thu, 14 Feb 2019 10:02:58 +0300] rev 2509
Fix redraw problems in preview frames and debug panel

The problem was that direct call of RefreshView (now DrawView) doesn't
generate EVT_PAINT (at least on GNU/Linux with Wayland and wxgtk build
with gtk3+ support).
Now RefreshView simply triggers EVT_PAINT and EVT_PAINT handler does actual work.

Thu, 14 Feb 2019 09:44:19 +0300Rewrite ForceVariableDialog. It's not based on wx.TextEntryDialog
Andrey Skvortsov <andrej.skvortzov@gmail.com> [Thu, 14 Feb 2019 09:44:19 +0300] rev 2508
Rewrite ForceVariableDialog. It's not based on wx.TextEntryDialog

Don't customize standard wx.TextEntryDialog on the fly, implement your
own dialog for that with expected behavior and without any hacks.