#!/usr/bin/env python
# -*- coding: utf-8 -*-
#This file is part of PLCOpenEditor, a library implementing an IEC 61131-3 editor
#based on the plcopen standard.
#
#Copyright (C): Edouard TISSERANT and Laurent BESSARD
#
#See COPYING file for copyrights details.
#
#This library is free software; you can redistribute it and/or
#modify it under the terms of the GNU General Public
#License as published by the Free Software Foundation; either
#version 2.1 of the License, or (at your option) any later version.
#
#This library is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
#Lesser General Public License for more details.
#
#You should have received a copy of the GNU General Public
#License along with this library; if not, write to the Free Software
#Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
from wxPython.wx import *
import wx
from GraphicCommons import *
from plcopen.structures import *
#-------------------------------------------------------------------------------
# Ladder Diagram PowerRail
#-------------------------------------------------------------------------------
"""
Class that implements the graphic representation of a power rail
"""
class LD_PowerRail(Graphic_Element):
# Create a new power rail
def __init__(self, parent, type, id = None, connectors = [True]):
Graphic_Element.__init__(self, parent)
self.Type = type
self.Id = id
# Create a connector or a blank according to 'connectors' and add it in
# the connectors list
self.Connectors = []
for connector in connectors:
self.AddConnector(connector)
self.RefreshSize()
# Destructor
def __del__(self):
self.Connectors = []
# Forbids to change the power rail size
def SetSize(self, width, height):
pass
# Forbids to select a power rail
def HitTest(self, pt):
return False
# Deletes this power rail by calling the appropriate method
def Delete(self):
self.Parent.DeletePowerRail(self)
# Unconnect all connectors
def Clean(self):
for connector in self.Connectors:
if connector:
connector.UnConnect()
# Refresh the power rail bounding box
def RefreshBoundingBox(self):
dc = wxClientDC(self.Parent)
if self.Type == LEFTRAIL:
bbx_x = self.Pos.x
elif self.Type == RIGHTRAIL:
bbx_x = self.Pos.x - CONNECTOR_SIZE
self.BoundingBox = wxRect(bbx_x, self.Pos.y, self.Size[0] + CONNECTOR_SIZE + 1, self.Size[1] + 1)
# Refresh the power rail size
def RefreshSize(self):
self.Size = wxSize(2, LD_LINE_SIZE * len(self.Connectors))
self.RefreshBoundingBox()
# Add a connector or a blank to this power rail at the last place
def AddConnector(self, connector = True):
self.InsertConnector(len(self.Connectors), connector)
# Add a connector or a blank to this power rail at the place given
def InsertConnector(self, idx, connector = True):
if connector:
if self.Type == LEFTRAIL:
connector = Connector(self, "", "BOOL", wxPoint(2, 0), EAST)
elif self.Type == RIGHTRAIL:
connector = Connector(self, "", "BOOL", wxPoint(0, 0), WEST)
self.Connectors.insert(idx, connector)
else:
self.Connectors.insert(idx, None)
self.RefreshSize()
self.RefreshConnectors()
# Returns the index in connectors list for the connector given
def GetConnectorIndex(self, connector):
if connector in self.Connectors:
return self.Connectors.index(connector)
return None
# Returns if there is a connector in connectors list at the index given
def IsNullConnector(self, idx):
if idx < len(self.Connectors):
return self.Connectors[idx] == None
return False
# Delete the connector or blank from connectors list at the index given
def DeleteConnector(self, idx):
self.Connectors.pop(idx)
self.RefreshConnectors()
self.RefreshSize()
# Refresh the positions of the power rail connectors
def RefreshConnectors(self):
position = LD_LINE_SIZE / 2
for connector in self.Connectors:
if connector:
if self.Type == LEFTRAIL:
connector.SetPosition(wxPoint(self.Size[0], position))
elif self.Type == RIGHTRAIL:
connector.SetPosition(wxPoint(0, position))
position += LD_LINE_SIZE
self.RefreshConnected()
# Refresh the position of wires connected to power rail
def RefreshConnected(self, exclude = []):
for connector in self.Connectors:
if connector:
connector.MoveConnected(exclude)
# Returns the power rail connector that starts with the point given if it exists
def GetConnector(self, position):
for connector in self.Connectors:
if connector:
connector_pos = connector.GetRelPosition()
if position.x == self.Pos.x + connector_pos.x and position.y == self.Pos.y + connector_pos.y:
return connector
return None
# Returns all the power rail connectors
def GetConnectors(self):
return [connector for connector in self.Connectors if connector]
# Test if point given is on one of the power rail connectors
def TestConnector(self, pt, exclude=True):
for connector in self.Connectors:
if connector and connector.TestPoint(pt, exclude):
return connector
return None
# Returns the power rail type
def GetType(self):
return self.Type
# Refreshes the power rail model
def RefreshModel(self, move=True):
self.Parent.RefreshPowerRailModel(self)
# If power rail has moved and power rail is of type LEFT, refresh the model
# of wires connected to connectors
if move and self.Type == LEFTRAIL:
for connector in self.Connectors:
if connector:
connector.RefreshWires()
# Draws power rail
def Draw(self, dc):
dc.SetPen(wxBLACK_PEN)
dc.SetBrush(wxBLACK_BRUSH)
# Draw a rectangle with the power rail size
dc.DrawRectangle(self.Pos.x, self.Pos.y, self.Size[0] + 1, self.Size[1] + 1)
# Draw connectors
for connector in self.Connectors:
if connector:
connector.Draw(dc)
Graphic_Element.Draw(self, dc)
#-------------------------------------------------------------------------------
# Ladder Diagram Contact
#-------------------------------------------------------------------------------
"""
Class that implements the graphic representation of a contact
"""
class LD_Contact(Graphic_Element):
# Create a new contact
def __init__(self, parent, type, name, id = None):
Graphic_Element.__init__(self, parent)
self.Type = type
self.Name = name
self.Id = id
self.Size = wxSize(LD_ELEMENT_SIZE[0], LD_ELEMENT_SIZE[1])
# Create an input and output connector
self.Input = Connector(self, "", "BOOL", wxPoint(0, self.Size[1] / 2 + 1), WEST)
self.Output = Connector(self, "", "BOOL", wxPoint(self.Size[0], self.Size[1] / 2 + 1), EAST)
# Destructor
def __del__(self):
self.Input = None
self.Output = None
# Forbids to change the contact size
def SetSize(self, width, height):
pass
# Delete this contact by calling the appropriate method
def Delete(self):
self.Parent.DeleteContact(self)
# Unconnect input and output
def Clean(self):
self.Input.UnConnect()
self.Output.UnConnect()
# Refresh the contact bounding box
def RefreshBoundingBox(self):
dc = wxClientDC(self.Parent)
# Calculate the size of the name outside the contact
text_width, text_height = dc.GetTextExtent(self.Name)
# Calculate the bounding box size
if self.Name != "":
bbx_x = self.Pos.x - max(0, (text_width - self.Size[0]) / 2)
bbx_width = max(self.Size[0], text_width)
bbx_y = self.Pos.y - (text_height + 2)
bbx_height = self.Size[1] + (text_height + 2)
else:
bbx_x = self.Pos.x
bbx_width = self.Size[0]
bbx_y = self.Pos.y
bbx_height = self.Size[1]
self.BoundingBox = wxRect(bbx_x, bbx_y, bbx_width + 1, bbx_height + 1)
# Refresh the position of wire connected to contact
def RefreshConnected(self, exclude = []):
self.Input.MoveConnected(exclude)
self.Output.MoveConnected(exclude)
# Returns the contact connector that starts with the point given if it exists
def GetConnector(self, position):
# Test input connector
input_pos = self.Input.GetRelPosition()
if position.x == self.Pos.x + input_pos.x and position.y == self.Pos.y + input_pos.y:
return self.Input
# Test output connector
output_pos = self.Output.GetRelPosition()
if position.x == self.Pos.x + output_pos.x and position.y == self.Pos.y + output_pos.y:
return self.Output
return None
# Returns input and output contact connectors
def GetConnectors(self):
return {"input":self.Input,"output":self.Output}
# Test if point given is on contact input or output connector
def TestConnector(self, pt, exclude=True):
# Test input connector
if self.Input.TestPoint(pt, exclude):
return self.Input
# Test output connector
if self.Output.TestPoint(pt, exclude):
return self.Output
return None
# Changes the contact name
def SetName(self, name):
self.Name = name
# Returns the contact name
def GetName(self):
return self.Name
# Changes the contact type
def SetType(self, type):
self.Type = type
# Returns the contact type
def GetType(self):
return self.Type
# Method called when a LeftDClick event have been generated
def OnLeftDClick(self, event, scaling):
# Edit the contact properties
self.Parent.EditContactContent(self)
# Refreshes the contact model
def RefreshModel(self, move=True):
self.Parent.RefreshContactModel(self)
# If contact has moved, refresh the model of wires connected to output
if move:
self.Output.RefreshWires()
# Draws contact
def Draw(self, dc):
dc.SetPen(wxBLACK_PEN)
dc.SetBrush(wxBLACK_BRUSH)
# Draw two rectangles for representing the contact
dc.DrawRectangle(self.Pos.x, self.Pos.y, 2, self.Size[1] + 1)
dc.DrawRectangle(self.Pos.x + self.Size[0] - 1, self.Pos.y, 2, self.Size[1] + 1)
# Draw contact name
namewidth, nameheight = dc.GetTextExtent(self.Name)
dc.DrawText(self.Name, self.Pos.x + (self.Size[0] - namewidth) / 2,
self.Pos.y - (nameheight + 2))
# Draw the modifier symbol in the middle of contact
typetext = ""
if self.Type == CONTACT_REVERSE:
typetext = "/"
elif self.Type == CONTACT_RISING:
typetext = "P"
elif self.Type == CONTACT_FALLING:
typetext = "N"
if typetext != "":
typewidth, typeheight = dc.GetTextExtent(typetext)
dc.DrawText(typetext, self.Pos.x + (self.Size[0] - typewidth) / 2 + 1,
self.Pos.y + (self.Size[1] - typeheight) / 2)
# Draw input and output connectors
self.Input.Draw(dc)
self.Output.Draw(dc)
Graphic_Element.Draw(self, dc)
#-------------------------------------------------------------------------------
# Ladder Diagram Coil
#-------------------------------------------------------------------------------
"""
Class that implements the graphic representation of a coil
"""
class LD_Coil(Graphic_Element):
# Create a new coil
def __init__(self, parent, type, name, id = None):
Graphic_Element.__init__(self, parent)
self.Type = type
self.Name = name
self.Id = id
self.Size = wxSize(LD_ELEMENT_SIZE[0], LD_ELEMENT_SIZE[1])
# Create an input and output connector
self.Input = Connector(self, "", "BOOL", wxPoint(0, self.Size[1] / 2 + 1), WEST)
self.Output = Connector(self, "", "BOOL", wxPoint(self.Size[0], self.Size[1] / 2 + 1), EAST)
# Destructor
def __del__(self):
self.Input = None
self.Output = None
# Forbids to change the contact size
def SetSize(self, width, height):
pass
# Delete this coil by calling the appropriate method
def Delete(self):
self.Parent.DeleteCoil(self)
# Unconnect input and output
def Clean(self):
self.Input.UnConnect()
self.Output.UnConnect()
# Refresh the coil bounding box
def RefreshBoundingBox(self):
dc = wxClientDC(self.Parent)
# Calculate the size of the name outside the coil
text_width, text_height = dc.GetTextExtent(self.Name)
# Calculate the bounding box size
if self.Name != "":
bbx_x = self.Pos.x - max(0, (text_width - self.Size[0]) / 2)
bbx_width = max(self.Size[0], text_width)
bbx_y = self.Pos.y - (text_height + 2)
bbx_height = self.Size[1] + (text_height + 2)
else:
bbx_x = self.Pos.x
bbx_width = self.Size[0]
bbx_y = self.Pos.y
bbx_height = self.Size[1]
self.BoundingBox = wxRect(bbx_x, bbx_y, bbx_width + 1, bbx_height + 1)
# Refresh the position of wire connected to coil
def RefreshConnected(self, exclude = []):
self.Input.MoveConnected(exclude)
self.Output.MoveConnected(exclude)
# Returns the coil connector that starts with the point given if it exists
def GetConnector(self, position):
# Test input connector
input_pos = self.Input.GetRelPosition()
if position.x == self.Pos.x + input_pos.x and position.y == self.Pos.y + input_pos.y:
return self.Input
# Test output connector
output_pos = self.Output.GetRelPosition()
if position.x == self.Pos.x + output_pos.x and position.y == self.Pos.y + output_pos.y:
return self.Output
return None
# Returns input and output coil connectors
def GetConnectors(self):
return {"input":self.Input,"output":self.Output}
# Test if point given is on coil input or output connector
def TestConnector(self, pt, exclude=True):
# Test input connector
if self.Input.TestPoint(pt, exclude):
return self.Input
# Test output connector
if self.Output.TestPoint(pt, exclude):
return self.Output
return None
# Changes the coil name
def SetName(self, name):
self.Name = name
# Returns the coil name
def GetName(self):
return self.Name
# Changes the coil type
def SetType(self, type):
self.Type = type
# Returns the coil type
def GetType(self):
return self.Type
# Method called when a LeftDClick event have been generated
def OnLeftDClick(self, event, scaling):
# Edit the coil properties
self.Parent.EditCoilContent(self)
# Refreshes the coil model
def RefreshModel(self, move=True):
self.Parent.RefreshCoilModel(self)
# If coil has moved, refresh the model of wires connected to output
if move:
self.Output.RefreshWires()
# Draws coil
def Draw(self, dc):
dc.SetPen(wxPen(wxBLACK, 2, wxSOLID))
dc.SetBrush(wxTRANSPARENT_BRUSH)
# Draw a two circle arcs for representing the coil
dc.DrawEllipticArc(self.Pos.x, self.Pos.y - int(self.Size[1] * (sqrt(2) - 1.) / 2.) + 1, self.Size[0], int(self.Size[1] * sqrt(2)) - 1, 135, 225)
dc.DrawEllipticArc(self.Pos.x, self.Pos.y - int(self.Size[1] * (sqrt(2) - 1.) / 2.) + 1, self.Size[0], int(self.Size[1] * sqrt(2)) - 1, -45, 45)
dc.SetPen(wxBLACK_PEN)
dc.DrawPoint(self.Pos.x + 1, self.Pos.y + self.Size[1] / 2 + 1)
# Draw coil name
namewidth, nameheight = dc.GetTextExtent(self.Name)
dc.DrawText(self.Name, self.Pos.x + (self.Size[0] - namewidth) / 2,
self.Pos.y - (nameheight + 2))
# Draw the modifier symbol in the middle of coil
typetext = ""
if self.Type == COIL_REVERSE:
typetext = "/"
elif self.Type == COIL_SET:
typetext = "S"
elif self.Type == COIL_RESET:
typetext = "R"
if typetext != "":
typewidth, typeheight = dc.GetTextExtent(typetext)
dc.DrawText(typetext, self.Pos.x + (self.Size[0] - typewidth) / 2 + 1,
self.Pos.y + (self.Size[1] - typeheight) / 2)
# Draw input and output connectors
self.Input.Draw(dc)
self.Output.Draw(dc)
Graphic_Element.Draw(self, dc)