#!/usr/bin/env python
# -*- coding: utf-8 -*-
#This file is part of PLCOpenEditor, a library implementing an IEC 61131-3 editor
#based on the plcopen standard.
#
#Copyright (C) 2007: Edouard TISSERANT and Laurent BESSARD
#
#See COPYING file for copyrights details.
#
#This library is free software; you can redistribute it and/or
#modify it under the terms of the GNU General Public
#License as published by the Free Software Foundation; either
#version 2.1 of the License, or (at your option) any later version.
#
#This library is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
#General Public License for more details.
#
#You should have received a copy of the GNU General Public
#License along with this library; if not, write to the Free Software
#Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
import wx
from GraphicCommons import *
from plcopen.structures import *
from plcopen.structures import IsOfType
#-------------------------------------------------------------------------------
# Function Block Diagram Block
#-------------------------------------------------------------------------------
"""
Class that implements the graphic representation of a function block
"""
class FBD_Block(Graphic_Element):
# Create a new block
def __init__(self, parent, type, name, id = None, extension = 0, inputs = None, connectors = {}, executionOrder = 0):
Graphic_Element.__init__(self, parent)
self.Type = None
self.Extension = None
self.Id = id
self.SetName(name)
self.SetExecutionOrder(executionOrder)
self.Inputs = []
self.Outputs = []
self.Colour = wx.BLACK
self.Pen = wx.BLACK_PEN
self.SetType(type, extension, inputs, connectors)
# Make a clone of this FBD_Block
def Clone(self, parent, id = None, name = "", pos = None):
if self.Name != "" and name == "":
name = self.Name
block = FBD_Block(parent, self.Type, name, id, self.Extension)
block.SetSize(self.Size[0], self.Size[1])
if pos is not None:
block.SetPosition(pos.x, pos.y)
block.Inputs = [input.Clone(block) for input in self.Inputs]
block.Outputs = [output.Clone(block) for output in self.Outputs]
return block
# Destructor
def __del__(self):
self.Inputs = []
self.Outputs = []
# Returns the RedrawRect
def GetRedrawRect(self, movex = 0, movey = 0):
rect = Graphic_Element.GetRedrawRect(self, movex, movey)
if movex != 0 or movey != 0:
for input in self.Inputs:
if input.IsConnected():
rect = rect.Union(input.GetConnectedRedrawRect(movex, movey))
for output in self.Outputs:
if output.IsConnected():
rect = rect.Union(output.GetConnectedRedrawRect(movex, movey))
return rect
# Delete this block by calling the appropriate method
def Delete(self):
self.Parent.DeleteBlock(self)
# Unconnect all inputs and outputs
def Clean(self):
for input in self.Inputs:
input.UnConnect(delete = True)
for output in self.Outputs:
output.UnConnect(delete = True)
# Refresh the size of text for name
def RefreshNameSize(self):
self.NameSize = self.Parent.GetTextExtent(self.Name)
# Refresh the size of text for execution order
def RefreshExecutionOrderSize(self):
self.ExecutionOrderSize = self.Parent.GetTextExtent(str(self.ExecutionOrder))
# Refresh the block bounding box
def RefreshBoundingBox(self):
# Calculate the size of the name outside the block
text_width, text_height = self.NameSize
# Calculate the bounding box size
bbx_x = self.Pos.x - max(min(1, len(self.Inputs)) * CONNECTOR_SIZE, (text_width - self.Size[0]) / 2)
bbx_width = self.Size[0] + 1 + (min(1, len(self.Inputs)) + min(1, len(self.Outputs))) * CONNECTOR_SIZE
if self.Name != "":
bbx_y = self.Pos.y - (text_height + 2)
bbx_height = self.Size[1] + (text_height + 2)
else:
bbx_y = self.Pos.y
bbx_height = self.Size[1]
if self.ExecutionOrder != 0:
bbx_x = min(bbx_x, self.Pos.x + self.Size[0] - self.ExecutionOrderSize[0])
bbx_width = max(bbx_width, bbx_width + self.Pos.x + self.ExecutionOrderSize[0] - bbx_x - self.Size[0])
bbx_height = bbx_height + (self.ExecutionOrderSize[1] + 2)
self.BoundingBox = wx.Rect(bbx_x, bbx_y, bbx_width + 1, bbx_height + 1)
# Refresh the positions of the block connectors
def RefreshConnectors(self):
scaling = self.Parent.GetScaling()
# Calculate the size for the connector lines
lines = max(len(self.Inputs), len(self.Outputs))
if lines > 0:
linesize = max((self.Size[1] - BLOCK_LINE_SIZE) / lines, BLOCK_LINE_SIZE)
# Update inputs and outputs positions
position = BLOCK_LINE_SIZE + linesize / 2
for i in xrange(lines):
if scaling is not None:
ypos = round(float(self.Pos.y + position) / float(scaling[1])) * scaling[1] - self.Pos.y
else:
ypos = position
if i < len(self.Inputs):
self.Inputs[i].SetPosition(wx.Point(0, ypos))
if i < len(self.Outputs):
self.Outputs[i].SetPosition(wx.Point(self.Size[0], ypos))
position += linesize
self.RefreshConnected()
# Refresh the positions of wires connected to inputs and outputs
def RefreshConnected(self, exclude = []):
for input in self.Inputs:
input.MoveConnected(exclude)
for output in self.Outputs:
output.MoveConnected(exclude)
# Returns the block connector that starts with the point given if it exists
def GetConnector(self, position, name = None):
# if a name is given
if name:
# Test each input and output connector
for input in self.Inputs:
if name == input.GetName():
return input
for output in self.Outputs:
if name == output.GetName():
return output
# Test each input connector
for input in self.Inputs:
input_pos = input.GetRelPosition()
if position.x == self.Pos.x + input_pos.x and position.y == self.Pos.y + input_pos.y:
return input
# Test each output connector
for output in self.Outputs:
output_pos = output.GetRelPosition()
if position.x == self.Pos.x + output_pos.x and position.y == self.Pos.y + output_pos.y:
return output
return None
def GetInputTypes(self):
return tuple([input.GetType(True) for input in self.Inputs])
def SetOutputValues(self, values):
for output in self.Outputs:
output.SetValue(values.get(ouput.getName(), None))
def GetConnectionResultType(self, connector, connectortype):
resulttype = connectortype
for input in self.Inputs:
name = input.GetName()
if input != connector and (name.startswith("IN") or name in ["MN", "MX"]):
inputtype = input.GetConnectedType()
if resulttype is None or inputtype is not None and IsOfType(inputtype, resulttype):
resulttype = inputtype
for output in self.Outputs:
name = output.GetName()
if output != connector and name == "OUT" and not IsEndType(output.GetType()):
outputtype = output.GetConnectedType()
if resulttype is None or outputtype is not None and IsOfType(outputtype, resulttype):
resulttype = outputtype
return resulttype
# Returns all the block connectors
def GetConnectors(self):
return {"inputs" : self.Inputs, "outputs" : self.Outputs}
# Test if point given is on one of the block connectors
def TestConnector(self, pt, exclude = True):
# Test each input connector
for input in self.Inputs:
if input.TestPoint(pt, exclude):
return input
# Test each output connector
for output in self.Outputs:
if output.TestPoint(pt, exclude):
return output
return None
# Changes the block type
def SetType(self, type, extension, inputs = None, connectors = {}):
if type != self.Type or self.Extension != extension:
if type != self.Type:
self.Type = type
self.TypeSize = self.Parent.GetTextExtent(self.Type)
self.Extension = extension
# Find the block definition from type given and create the corresponding
# inputs and outputs
blocktype = GetBlockType(type, inputs)
if blocktype:
self.Colour = wx.BLACK
inputs = [input for input in blocktype["inputs"]]
outputs = [output for output in blocktype["outputs"]]
if blocktype["extensible"]:
start = int(inputs[-1][0].replace("IN", ""))
for i in xrange(self.Extension - len(blocktype["inputs"])):
start += 1
inputs.append(("IN%d"%start, inputs[-1][1], inputs[-1][2]))
else:
self.Colour = wx.RED
if "inputs" in connectors:
inputs = connectors["inputs"]
else:
inputs = []
if "outputs" in connectors:
outputs = connectors["outputs"]
else:
outputs = []
self.Pen = wx.Pen(self.Colour)
self.Clean()
# Extract the inputs properties and create the corresponding connector
self.Inputs = []
for input_name, input_type, input_modifier in inputs:
connector = Connector(self, input_name, input_type, wx.Point(0, 0), WEST, onlyone = True)
if input_modifier == "negated":
connector.SetNegated(True)
elif input_modifier != "none":
connector.SetEdge(input_modifier)
self.Inputs.append(connector)
# Extract the outputs properties and create the corresponding connector
self.Outputs = []
for output_name, output_type, output_modifier in outputs:
connector = Connector(self, output_name, output_type, wx.Point(0, 0), EAST)
if output_modifier == "negated":
connector.SetNegated(True)
elif output_modifier != "none":
connector.SetEdge(output_modifier)
self.Outputs.append(connector)
self.RefreshMinSize()
self.RefreshConnectors()
self.RefreshBoundingBox()
# Returns the block type
def GetType(self):
return self.Type
# Changes the block name
def SetName(self, name):
self.Name = name
self.RefreshNameSize()
# Returs the block name
def GetName(self):
return self.Name
# Changes the extension name
def SetExtension(self, extension):
self.Extension = extension
# Returs the extension name
def GetExtension(self):
return self.Extension
# Changes the execution order
def SetExecutionOrder(self, executionOrder):
self.ExecutionOrder = executionOrder
self.RefreshExecutionOrderSize()
# Returs the execution order
def GetExecutionOrder(self):
return self.ExecutionOrder
# Refresh the block minimum size
def RefreshMinSize(self):
# Calculate the inputs maximum width
max_input = 0
for input in self.Inputs:
w, h = input.GetNameSize()
max_input = max(max_input, w)
# Calculate the outputs maximum width
max_output = 0
for output in self.Outputs:
w, h = output.GetNameSize()
max_output = max(max_output, w)
width = max(self.TypeSize[0] + 10, max_input + max_output + 15)
height = (max(len(self.Inputs), len(self.Outputs)) + 1) * BLOCK_LINE_SIZE
self.MinSize = width, height
# Returns the block minimum size
def GetMinSize(self):
return self.MinSize
# Changes the negated property of the connector handled
def SetConnectorNegated(self, negated):
handle_type, handle = self.Handle
if handle_type == HANDLE_CONNECTOR:
handle.SetNegated(negated)
self.RefreshModel(False)
# Changes the edge property of the connector handled
def SetConnectorEdge(self, edge):
handle_type, handle = self.Handle
if handle_type == HANDLE_CONNECTOR:
handle.SetEdge(edge)
self.RefreshModel(False)
# Method called when a LeftDClick event have been generated
def OnLeftDClick(self, event, dc, scaling):
# Edit the block properties
self.Parent.EditBlockContent(self)
# Method called when a RightUp event have been generated
def OnRightUp(self, event, dc, scaling):
pos = GetScaledEventPosition(event, dc, scaling)
# Popup the menu with special items for a block and a connector if one is handled
connector = self.TestConnector(pos, False)
if connector:
self.Handle = (HANDLE_CONNECTOR, connector)
self.Parent.PopupBlockMenu(connector)
else:
self.Parent.PopupBlockMenu()
# Refreshes the block model
def RefreshModel(self, move=True):
self.Parent.RefreshBlockModel(self)
# If block has moved, refresh the model of wires connected to outputs
if move:
for output in self.Outputs:
output.RefreshWires()
# Draws block
def Draw(self, dc):
Graphic_Element.Draw(self, dc)
dc.SetPen(self.Pen)
dc.SetBrush(wx.WHITE_BRUSH)
dc.SetTextForeground(self.Colour)
# Draw a rectangle with the block size
dc.DrawRectangle(self.Pos.x, self.Pos.y, self.Size[0] + 1, self.Size[1] + 1)
# Draw block name and block type
dc.DrawText(self.Name, self.Pos.x + (self.Size[0] - self.NameSize[0]) / 2,
self.Pos.y - (self.NameSize[1] + 2))
dc.DrawText(self.Type, self.Pos.x + (self.Size[0] - self.TypeSize[0]) / 2,
self.Pos.y + 5)
# Draw inputs and outputs connectors
for input in self.Inputs:
input.Draw(dc)
for output in self.Outputs:
output.Draw(dc)
if self.ExecutionOrder != 0:
# Draw block execution order
dc.DrawText(str(self.ExecutionOrder), self.Pos.x + self.Size[0] - self.ExecutionOrderSize[0],
self.Pos.y + self.Size[1] + 2)
dc.SetTextForeground(wx.BLACK)
#-------------------------------------------------------------------------------
# Function Block Diagram Variable
#-------------------------------------------------------------------------------
"""
Class that implements the graphic representation of a variable
"""
class FBD_Variable(Graphic_Element):
# Create a new variable
def __init__(self, parent, type, name, value_type, id = None, executionOrder = 0):
Graphic_Element.__init__(self, parent)
self.Type = None
self.ValueType = None
self.Id = id
self.SetName(name)
self.SetExecutionOrder(executionOrder)
self.Input = None
self.Output = None
self.SetType(type, value_type)
# Make a clone of this FBD_Variable
def Clone(self, parent, id = None, pos = None):
variable = FBD_Variable(parent, self.Type, self.Name, self.ValueType, id)
variable.SetSize(self.Size[0], self.Size[1])
if pos is not None:
variable.SetPosition(pos.x, pos.y)
if self.Input:
variable.Input = self.Input.Clone(variable)
if self.Output:
variable.Output = self.Output.Clone(variable)
return variable
# Destructor
def __del__(self):
self.Input = None
self.Output = None
# Returns the RedrawRect
def GetRedrawRect(self, movex = 0, movey = 0):
rect = Graphic_Element.GetRedrawRect(self, movex, movey)
if movex != 0 or movey != 0:
if self.Input and self.Input.IsConnected():
rect = rect.Union(self.Input.GetConnectedRedrawRect(movex, movey))
if self.Output and self.Output.IsConnected():
rect = rect.Union(self.Output.GetConnectedRedrawRect(movex, movey))
return rect
# Unconnect connector
def Clean(self):
if self.Input:
self.Input.UnConnect(delete = True)
if self.Output:
self.Output.UnConnect(delete = True)
# Delete this variable by calling the appropriate method
def Delete(self):
self.Parent.DeleteVariable(self)
# Refresh the size of text for name
def RefreshNameSize(self):
self.NameSize = self.Parent.GetTextExtent(self.Name)
# Refresh the size of text for execution order
def RefreshExecutionOrderSize(self):
self.ExecutionOrderSize = self.Parent.GetTextExtent(str(self.ExecutionOrder))
# Refresh the variable bounding box
def RefreshBoundingBox(self):
if self.Type in (OUTPUT, INOUT):
bbx_x = self.Pos.x - CONNECTOR_SIZE
else:
bbx_x = self.Pos.x
if self.Type == INOUT:
bbx_width = self.Size[0] + 2 * CONNECTOR_SIZE
else:
bbx_width = self.Size[0] + CONNECTOR_SIZE
bbx_height = self.Size[1]
if self.ExecutionOrder != 0:
bbx_x = min(bbx_x, self.Pos.x + self.Size[0] - self.ExecutionOrderSize[0])
bbx_width = max(bbx_width, bbx_width + self.Pos.x + self.ExecutionOrderSize[0] - bbx_x - self.Size[0])
bbx_height = bbx_height + (self.ExecutionOrderSize[1] + 2)
self.BoundingBox = wx.Rect(bbx_x, self.Pos.y, bbx_width + 1, bbx_height + 1)
# Refresh the position of the variable connector
def RefreshConnectors(self):
scaling = self.Parent.GetScaling()
if scaling is not None:
position = round(float(self.Pos.y + self.Size[1] / 2) / float(scaling[1])) * scaling[1] - self.Pos.y
else:
position = self.Size[1] / 2
if self.Input:
self.Input.SetPosition(wx.Point(0, position))
if self.Output:
self.Output.SetPosition(wx.Point(self.Size[0], position))
self.RefreshConnected()
# Refresh the position of wires connected to connector
def RefreshConnected(self, exclude = []):
if self.Input:
self.Input.MoveConnected(exclude)
if self.Output:
self.Output.MoveConnected(exclude)
# Test if point given is on the variable connector
def TestConnector(self, pt, exclude=True):
if self.Input and self.Input.TestPoint(pt, exclude):
return self.Input
if self.Output and self.Output.TestPoint(pt, exclude):
return self.Output
return None
# Returns the block connector that starts with the point given if it exists
def GetConnector(self, position, name = None):
# if a name is given
if name:
# Test input and output connector if they exists
if self.Input and name == self.Input.GetName():
return self.Input
if self.Output and name == self.Output.GetName():
return self.Output
# Test input connector if it exists
if self.Input:
input_pos = self.Input.GetRelPosition()
if position.x == self.Pos.x + input_pos.x and position.y == self.Pos.y + input_pos.y:
return self.Input
# Test output connector if it exists
if self.Output:
output_pos = self.Output.GetRelPosition()
if position.x == self.Pos.x + output_pos.x and position.y == self.Pos.y + output_pos.y:
return self.Output
return None
# Returns all the block connectors
def GetConnectors(self):
return {"input" : self.Input, "output" : self.Output}
# Changes the negated property of the variable connector if handled
def SetConnectorNegated(self, negated):
handle_type, handle = self.Handle
if handle_type == HANDLE_CONNECTOR:
handle.SetNegated(negated)
self.RefreshModel(False)
# Changes the variable type
def SetType(self, type, value_type):
if type != self.Type:
self.Type = type
self.Clean()
self.Input = None
self.Output = None
# Create an input or output connector according to variable type
if self.Type != INPUT:
self.Input = Connector(self, "", value_type, wx.Point(0, 0), WEST, onlyone = True)
if self.Type != OUTPUT:
self.Output = Connector(self, "", value_type, wx.Point(0, 0), EAST)
self.RefreshConnectors()
elif value_type != self.ValueType:
if self.Input:
self.Input.SetType(value_type)
if self.Output:
self.Output.SetType(value_type)
self.RefreshConnectors()
# Returns the variable type
def GetType(self):
return self.Type
# Changes the variable name
def SetName(self, name):
self.Name = name
self.RefreshNameSize()
# Returns the variable name
def GetName(self):
return self.Name
# Changes the execution order
def SetExecutionOrder(self, executionOrder):
self.ExecutionOrder = executionOrder
self.RefreshExecutionOrderSize()
# Returs the execution order
def GetExecutionOrder(self):
return self.ExecutionOrder
# Returns the variable minimum size
def GetMinSize(self):
return self.NameSize[0] + 10, self.NameSize[1] + 10
# Method called when a LeftDClick event have been generated
def OnLeftDClick(self, event, dc, scaling):
# Edit the variable properties
self.Parent.EditVariableContent(self)
# Method called when a RightUp event have been generated
def OnRightUp(self, event, dc, scaling):
self.Parent.PopupDefaultMenu()
# Refreshes the variable model
def RefreshModel(self, move=True):
self.Parent.RefreshVariableModel(self)
# If variable has moved and variable is not of type OUTPUT, refresh the model
# of wires connected to output connector
if move and self.Type != OUTPUT:
if self.Output:
self.Output.RefreshWires()
# Draws variable
def Draw(self, dc):
Graphic_Element.Draw(self, dc)
dc.SetPen(wx.BLACK_PEN)
dc.SetBrush(wx.WHITE_BRUSH)
# Draw a rectangle with the variable size
dc.DrawRectangle(self.Pos.x, self.Pos.y, self.Size[0] + 1, self.Size[1] + 1)
# Draw variable name
dc.DrawText(self.Name, self.Pos.x + (self.Size[0] - self.NameSize[0]) / 2,
self.Pos.y + (self.Size[1] - self.NameSize[1]) / 2)
# Draw connectors
if self.Input:
self.Input.Draw(dc)
if self.Output:
self.Output.Draw(dc)
if self.ExecutionOrder != 0:
# Draw variable execution order
dc.DrawText(str(self.ExecutionOrder), self.Pos.x + self.Size[0] - self.ExecutionOrderSize[0],
self.Pos.y + self.Size[1] + 2)
#-------------------------------------------------------------------------------
# Function Block Diagram Connector
#-------------------------------------------------------------------------------
"""
Class that implements the graphic representation of a connection
"""
class FBD_Connector(Graphic_Element):
# Create a new connection
def __init__(self, parent, type, name, id = None):
Graphic_Element.__init__(self, parent)
self.Type = type
self.Id = id
self.SetName(name)
self.Pos = wx.Point(0, 0)
self.Size = wx.Size(0, 0)
# Create an input or output connector according to connection type
if self.Type == CONNECTOR:
self.Connector = Connector(self, "", "ANY", wx.Point(0, 0), WEST, onlyone = True)
else:
self.Connector = Connector(self, "", "ANY", wx.Point(0, 0), EAST)
self.RefreshConnectors()
self.RefreshNameSize()
# Destructor
def __del__(self):
self.Connector = None
# Returns the RedrawRect
def GetRedrawRect(self, movex = 0, movey = 0):
rect = Graphic_Element.GetRedrawRect(self, movex, movey)
if movex != 0 or movey != 0:
if self.Connector and self.Connector.IsConnected():
rect = rect.Union(self.Connector.GetConnectedRedrawRect(movex, movey))
return rect
# Make a clone of this FBD_Connector
def Clone(self, parent, id = None, pos = None):
connection = FBD_Connector(parent, self.Type, self.Name, id)
connection.SetSize(self.Size[0], self.Size[1])
if pos is not None:
connection.SetPosition(pos.x, pos.y)
connection.Connector = self.Connector.Clone(connection)
return connection
# Unconnect connector
def Clean(self):
if self.Connector:
self.Connector.UnConnect(delete = True)
# Delete this connection by calling the appropriate method
def Delete(self):
self.Parent.DeleteConnection(self)
# Refresh the size of text for name
def RefreshNameSize(self):
self.NameSize = self.Parent.GetTextExtent(self.Name)
# Refresh the connection bounding box
def RefreshBoundingBox(self):
if self.Type == CONNECTOR:
bbx_x = self.Pos.x - CONNECTOR_SIZE
else:
bbx_x = self.Pos.x
bbx_width = self.Size[0] + CONNECTOR_SIZE
self.BoundingBox = wx.Rect(bbx_x, self.Pos.y, bbx_width, self.Size[1])
# Refresh the position of the connection connector
def RefreshConnectors(self):
scaling = self.Parent.GetScaling()
if scaling is not None:
position = round(float(self.Pos.y + self.Size[1] / 2) / float(scaling[1])) * scaling[1] - self.Pos.y
else:
position = self.Size[1] / 2
if self.Type == CONNECTOR:
self.Connector.SetPosition(wx.Point(0, position))
else:
self.Connector.SetPosition(wx.Point(self.Size[0], position))
self.RefreshConnected()
# Refresh the position of wires connected to connector
def RefreshConnected(self, exclude = []):
if self.Connector:
self.Connector.MoveConnected(exclude)
# Test if point given is on the connection connector
def TestConnector(self, pt, exclude=True):
if self.Connector and self.Connector.TestPoint(pt, exclude):
return self.Connector
return None
# Returns the connection connector
def GetConnector(self, position = None, name = None):
return self.Connector
# Changes the variable type
def SetType(self, type):
if type != self.Type:
self.Type = type
self.Clean()
# Create an input or output connector according to connection type
if self.Type == CONNECTOR:
self.Connector = Connector(self, "", "ANY", wx.Point(0, 0), WEST, onlyone = True)
else:
self.Connector = Connector(self, "", "ANY", wx.Point(0, 0), EAST)
self.RefreshConnectors()
# Returns the connection type
def GetType(self):
return self.Type
def GetConnectionResultType(self, connector, connectortype):
return connectortype
# Changes the connection name
def SetName(self, name):
self.Name = name
self.RefreshNameSize()
# Returns the connection name
def GetName(self):
return self.Name
# Returns the connection minimum size
def GetMinSize(self):
text_width, text_height = self.NameSize
if text_height % 2 == 1:
text_height += 1
return text_width + text_height + 20, text_height + 10
# Method called when a LeftDClick event have been generated
def OnLeftDClick(self, event, dc, scaling):
# Edit the connection properties
self.Parent.EditConnectionContent(self)
# Method called when a RightUp event have been generated
def OnRightUp(self, event, dc, scaling):
# Popup the default menu
self.Parent.PopupDefaultMenu()
# Refreshes the connection model
def RefreshModel(self, move=True):
self.Parent.RefreshConnectionModel(self)
# If connection has moved and connection is of type CONTINUATION, refresh
# the model of wires connected to connector
if move and self.Type == CONTINUATION:
if self.Connector:
self.Connector.RefreshWires()
# Draws connection
def Draw(self, dc):
Graphic_Element.Draw(self, dc)
dc.SetPen(wx.BLACK_PEN)
dc.SetBrush(wx.WHITE_BRUSH)
# Draw a rectangle with the connection size with arrows in
dc.DrawRectangle(self.Pos.x, self.Pos.y, self.Size[0] + 1, self.Size[1] + 1)
arrowsize = min(self.Size[1] / 2, (self.Size[0] - self.NameSize[0] - 10) / 2)
dc.DrawLine(self.Pos.x, self.Pos.y, self.Pos.x + arrowsize,
self.Pos.y + self.Size[1] / 2)
dc.DrawLine(self.Pos.x + arrowsize, self.Pos.y + self.Size[1] / 2,
self.Pos.x, self.Pos.y + self.Size[1])
dc.DrawLine(self.Pos.x + self.Size[0] - arrowsize, self.Pos.y,
self.Pos.x + self.Size[0], self.Pos.y + self.Size[1] / 2)
dc.DrawLine(self.Pos.x + self.Size[0], self.Pos.y + self.Size[1] / 2,
self.Pos.x + self.Size[0] - arrowsize, self.Pos.y + self.Size[1])
# Draw connection name
dc.DrawText(self.Name, self.Pos.x + (self.Size[0] - self.NameSize[0]) / 2,
self.Pos.y + (self.Size[1] - self.NameSize[1]) / 2)
# Draw connector
if self.Connector:
self.Connector.Draw(dc)