graphics/FBD_Objects.py
author lbessard
Wed, 26 Mar 2008 15:22:40 +0100
changeset 192 50926b8abac4
parent 165 e464a4e4e06d
child 213 4931959ea256
permissions -rw-r--r--
Bug on Enumerated DataType values defining fixed
#!/usr/bin/env python
# -*- coding: utf-8 -*-

#This file is part of PLCOpenEditor, a library implementing an IEC 61131-3 editor
#based on the plcopen standard. 
#
#Copyright (C) 2007: Edouard TISSERANT and Laurent BESSARD
#
#See COPYING file for copyrights details.
#
#This library is free software; you can redistribute it and/or
#modify it under the terms of the GNU General Public
#License as published by the Free Software Foundation; either
#version 2.1 of the License, or (at your option) any later version.
#
#This library is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#General Public License for more details.
#
#You should have received a copy of the GNU General Public
#License along with this library; if not, write to the Free Software
#Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

import wx

from GraphicCommons import *
from plcopen.structures import *
from plcopen.structures import IsOfType

#-------------------------------------------------------------------------------
#                         Function Block Diagram Block
#-------------------------------------------------------------------------------

"""
Class that implements the graphic representation of a function block
"""

class FBD_Block(Graphic_Element):
    
    # Create a new block
    def __init__(self, parent, type, name, id = None, extension = 0, inputs = None, connectors = {}, executionOrder = 0):
        Graphic_Element.__init__(self, parent)
        self.Type = None
        self.Extension = None
        self.Id = id
        self.SetName(name)
        self.SetExecutionOrder(executionOrder)
        self.Inputs = []
        self.Outputs = []
        self.Colour = wx.BLACK
        self.Pen = wx.BLACK_PEN
        self.SetType(type, extension, inputs, connectors)
    
    # Make a clone of this FBD_Block
    def Clone(self, parent, id = None, name = "", pos = None):
        if self.Name != "" and name == "":
            name = self.Name
        block = FBD_Block(parent, self.Type, name, id, self.Extension)
        block.SetSize(self.Size[0], self.Size[1])
        if pos is not None:
            block.SetPosition(pos.x, pos.y)
        block.Inputs = [input.Clone(block) for input in self.Inputs]
        block.Outputs = [output.Clone(block) for output in self.Outputs]
        return block
    
    # Destructor
    def __del__(self):
        self.Inputs = []
        self.Outputs = []
    
    # Returns the RedrawRect
    def GetRedrawRect(self, movex = 0, movey = 0):
        rect = Graphic_Element.GetRedrawRect(self, movex, movey)
        if movex != 0 or movey != 0:
            for input in self.Inputs:
                if input.IsConnected():
                    rect = rect.Union(input.GetConnectedRedrawRect(movex, movey))
            for output in self.Outputs:
                if output.IsConnected():
                    rect = rect.Union(output.GetConnectedRedrawRect(movex, movey))
        return rect
    
    # Delete this block by calling the appropriate method
    def Delete(self):
        self.Parent.DeleteBlock(self)
    
    # Unconnect all inputs and outputs
    def Clean(self):
        for input in self.Inputs:
            input.UnConnect(delete = True)
        for output in self.Outputs:
            output.UnConnect(delete = True)
    
    # Refresh the size of text for name
    def RefreshNameSize(self):
        self.NameSize = self.Parent.GetTextExtent(self.Name)
    
    # Refresh the size of text for execution order
    def RefreshExecutionOrderSize(self):
        self.ExecutionOrderSize = self.Parent.GetTextExtent(str(self.ExecutionOrder))
    
    # Refresh the block bounding box
    def RefreshBoundingBox(self):
        # Calculate the size of the name outside the block
        text_width, text_height = self.NameSize
        # Calculate the bounding box size
        bbx_x = self.Pos.x - max(min(1, len(self.Inputs)) * CONNECTOR_SIZE, (text_width - self.Size[0]) / 2)
        bbx_width = self.Size[0] + 1 + (min(1, len(self.Inputs)) + min(1, len(self.Outputs))) * CONNECTOR_SIZE
        if self.Name != "":
            bbx_y = self.Pos.y - (text_height + 2)
            bbx_height = self.Size[1] + (text_height + 2)
        else:
            bbx_y = self.Pos.y
            bbx_height = self.Size[1]
        if self.ExecutionOrder != 0:
            bbx_x = min(bbx_x, self.Pos.x + self.Size[0] - self.ExecutionOrderSize[0])
            bbx_width = max(bbx_width, bbx_width + self.Pos.x + self.ExecutionOrderSize[0] - bbx_x - self.Size[0])
            bbx_height = bbx_height + (self.ExecutionOrderSize[1] + 2)
        self.BoundingBox = wx.Rect(bbx_x, bbx_y, bbx_width + 1, bbx_height + 1)
    
    # Refresh the positions of the block connectors
    def RefreshConnectors(self):
        scaling = self.Parent.GetScaling()
        # Calculate the size for the connector lines
        lines = max(len(self.Inputs), len(self.Outputs))
        if lines > 0:
            linesize = max((self.Size[1] - BLOCK_LINE_SIZE) / lines, BLOCK_LINE_SIZE)
            # Update inputs and outputs positions
            position = BLOCK_LINE_SIZE + linesize / 2
            for i in xrange(lines):
                if scaling is not None:
                    ypos = round(float(self.Pos.y + position) / float(scaling[1])) * scaling[1] - self.Pos.y
                else:
                    ypos = position
                if i < len(self.Inputs):
                    self.Inputs[i].SetPosition(wx.Point(0, ypos))
                if i < len(self.Outputs):
                    self.Outputs[i].SetPosition(wx.Point(self.Size[0], ypos))
                position += linesize
        self.RefreshConnected()
    
    # Refresh the positions of wires connected to inputs and outputs
    def RefreshConnected(self, exclude = []):
        for input in self.Inputs:
            input.MoveConnected(exclude)
        for output in self.Outputs:
            output.MoveConnected(exclude)
    
    # Returns the block connector that starts with the point given if it exists 
    def GetConnector(self, position, name = None):
        # if a name is given
        if name:
            # Test each input and output connector
            for input in self.Inputs:
                if name == input.GetName():
                    return input
            for output in self.Outputs:
                if name == output.GetName():
                    return output
        # Test each input connector
        for input in self.Inputs:
            input_pos = input.GetRelPosition()
            if position.x == self.Pos.x + input_pos.x and position.y == self.Pos.y + input_pos.y:
                return input
        # Test each output connector
        for output in self.Outputs:
            output_pos = output.GetRelPosition()
            if position.x == self.Pos.x + output_pos.x and position.y == self.Pos.y + output_pos.y:
                return output
        return None
    
    def GetInputTypes(self):
        return tuple([input.GetType(True) for input in self.Inputs])
    
    def SetOutputValues(self, values):
        for output in self.Outputs:
            output.SetValue(values.get(ouput.getName(), None))
    
    def GetConnectionResultType(self, connector, connectortype):
        resulttype = connectortype
        for input in self.Inputs:
            name = input.GetName()
            if input != connector and (name.startswith("IN") or name in ["MN", "MX"]):
                inputtype = input.GetConnectedType()
                if resulttype is None or inputtype is not None and IsOfType(inputtype, resulttype):
                    resulttype = inputtype
        for output in self.Outputs:
            name = output.GetName()
            if output != connector and name == "OUT" and not IsEndType(output.GetType()):
                outputtype = output.GetConnectedType()
                if resulttype is None or outputtype is not None and IsOfType(outputtype, resulttype):
                    resulttype = outputtype
        return resulttype
    
    # Returns all the block connectors
    def GetConnectors(self):
        return {"inputs" : self.Inputs, "outputs" : self.Outputs}
    
    # Test if point given is on one of the block connectors
    def TestConnector(self, pt, exclude = True):
        # Test each input connector
        for input in self.Inputs:
            if input.TestPoint(pt, exclude):
                return input
        # Test each output connector
        for output in self.Outputs:
            if output.TestPoint(pt, exclude):
                return output
        return None
    
    # Changes the block type
    def SetType(self, type, extension, inputs = None, connectors = {}):
        if type != self.Type or self.Extension != extension: 
            if type != self.Type:
                self.Type = type
                self.TypeSize = self.Parent.GetTextExtent(self.Type)
            self.Extension = extension
            # Find the block definition from type given and create the corresponding
            # inputs and outputs
            blocktype = GetBlockType(type, inputs)
            if blocktype:
                self.Colour = wx.BLACK
                inputs = [input for input in blocktype["inputs"]]
                outputs = [output for output in blocktype["outputs"]]
                if blocktype["extensible"]:
                    start = int(inputs[-1][0].replace("IN", ""))
                    for i in xrange(self.Extension - len(blocktype["inputs"])):
                        start += 1
                        inputs.append(("IN%d"%start, inputs[-1][1], inputs[-1][2]))
            else:
                self.Colour = wx.RED
                if "inputs" in connectors:
                    inputs = connectors["inputs"]
                else:
                    inputs = []
                if "outputs" in connectors:
                    outputs = connectors["outputs"]
                else:
                    outputs = []
            self.Pen = wx.Pen(self.Colour)
            self.Clean()
            # Extract the inputs properties and create the corresponding connector
            self.Inputs = []
            for input_name, input_type, input_modifier in inputs:
                connector = Connector(self, input_name, input_type, wx.Point(0, 0), WEST, onlyone = True)
                if input_modifier == "negated":
                    connector.SetNegated(True)
                elif input_modifier != "none":
                    connector.SetEdge(input_modifier)
                self.Inputs.append(connector)
            # Extract the outputs properties and create the corresponding connector
            self.Outputs = []
            for output_name, output_type, output_modifier in outputs:
                connector = Connector(self, output_name, output_type, wx.Point(0, 0), EAST)
                if output_modifier == "negated":
                    connector.SetNegated(True)
                elif output_modifier != "none":
                    connector.SetEdge(output_modifier)
                self.Outputs.append(connector)
            self.RefreshMinSize()
            self.RefreshConnectors()
            self.RefreshBoundingBox()
    
    # Returns the block type
    def GetType(self):
        return self.Type
    
    # Changes the block name
    def SetName(self, name):
        self.Name = name
        self.RefreshNameSize()
    
    # Returs the block name
    def GetName(self):
        return self.Name
    
    # Changes the extension name
    def SetExtension(self, extension):
        self.Extension = extension
    
    # Returs the extension name
    def GetExtension(self):
        return self.Extension
    
    # Changes the execution order
    def SetExecutionOrder(self, executionOrder):
        self.ExecutionOrder = executionOrder
        self.RefreshExecutionOrderSize()
    
    # Returs the execution order
    def GetExecutionOrder(self):
        return self.ExecutionOrder
    
    # Refresh the block minimum size
    def RefreshMinSize(self):
        # Calculate the inputs maximum width
        max_input = 0
        for input in self.Inputs:
            w, h = input.GetNameSize()
            max_input = max(max_input, w)
        # Calculate the outputs maximum width
        max_output = 0
        for output in self.Outputs:
            w, h = output.GetNameSize()
            max_output = max(max_output, w)
        width = max(self.TypeSize[0] + 10, max_input + max_output + 15)
        height = (max(len(self.Inputs), len(self.Outputs)) + 1) * BLOCK_LINE_SIZE
        self.MinSize = width, height
    
    # Returns the block minimum size
    def GetMinSize(self):
        return self.MinSize
    
    # Changes the negated property of the connector handled
    def SetConnectorNegated(self, negated):
        handle_type, handle = self.Handle
        if handle_type == HANDLE_CONNECTOR:
            handle.SetNegated(negated)
            self.RefreshModel(False)
    
    # Changes the edge property of the connector handled
    def SetConnectorEdge(self, edge):
        handle_type, handle = self.Handle
        if handle_type == HANDLE_CONNECTOR:
            handle.SetEdge(edge)
            self.RefreshModel(False)
    
    # Method called when a LeftDClick event have been generated
    def OnLeftDClick(self, event, dc, scaling):
        # Edit the block properties
        self.Parent.EditBlockContent(self)
    
    # Method called when a RightUp event have been generated
    def OnRightUp(self, event, dc, scaling):
        pos = GetScaledEventPosition(event, dc, scaling)
        # Popup the menu with special items for a block and a connector if one is handled
        connector = self.TestConnector(pos, False)
        if connector:
            self.Handle = (HANDLE_CONNECTOR, connector)
            self.Parent.PopupBlockMenu(connector)
        else:
            self.Parent.PopupBlockMenu()
    
    # Refreshes the block model
    def RefreshModel(self, move=True):
        self.Parent.RefreshBlockModel(self)
        # If block has moved, refresh the model of wires connected to outputs
        if move:
            for output in self.Outputs:
                output.RefreshWires()
    
    # Draws block
    def Draw(self, dc):
        Graphic_Element.Draw(self, dc)
        dc.SetPen(self.Pen)
        dc.SetBrush(wx.WHITE_BRUSH)
        dc.SetTextForeground(self.Colour)
        # Draw a rectangle with the block size
        dc.DrawRectangle(self.Pos.x, self.Pos.y, self.Size[0] + 1, self.Size[1] + 1)
        # Draw block name and block type
        dc.DrawText(self.Name, self.Pos.x + (self.Size[0] - self.NameSize[0]) / 2,
                self.Pos.y - (self.NameSize[1] + 2))
        dc.DrawText(self.Type, self.Pos.x + (self.Size[0] - self.TypeSize[0]) / 2,
                self.Pos.y + 5)
        # Draw inputs and outputs connectors
        for input in self.Inputs:
            input.Draw(dc)
        for output in self.Outputs:
            output.Draw(dc)
        if self.ExecutionOrder != 0:
            # Draw block execution order
            dc.DrawText(str(self.ExecutionOrder), self.Pos.x + self.Size[0] - self.ExecutionOrderSize[0],
                    self.Pos.y + self.Size[1] + 2)
        dc.SetTextForeground(wx.BLACK)
        

#-------------------------------------------------------------------------------
#                        Function Block Diagram Variable
#-------------------------------------------------------------------------------

"""
Class that implements the graphic representation of a variable
"""

class FBD_Variable(Graphic_Element):

    # Create a new variable
    def __init__(self, parent, type, name, value_type, id = None, executionOrder = 0):
        Graphic_Element.__init__(self, parent)
        self.Type = None
        self.ValueType = None
        self.Id = id
        self.SetName(name)
        self.SetExecutionOrder(executionOrder)
        self.Input = None
        self.Output = None
        self.SetType(type, value_type)
    
    # Make a clone of this FBD_Variable
    def Clone(self, parent, id = None, pos = None):
        variable = FBD_Variable(parent, self.Type, self.Name, self.ValueType, id)
        variable.SetSize(self.Size[0], self.Size[1])
        if pos is not None:
            variable.SetPosition(pos.x, pos.y)
        if self.Input:
            variable.Input = self.Input.Clone(variable)
        if self.Output:
            variable.Output = self.Output.Clone(variable)
        return variable
    
    # Destructor
    def __del__(self):
        self.Input = None
        self.Output = None
    
    # Returns the RedrawRect
    def GetRedrawRect(self, movex = 0, movey = 0):
        rect = Graphic_Element.GetRedrawRect(self, movex, movey)
        if movex != 0 or movey != 0:
            if self.Input and self.Input.IsConnected():
                rect = rect.Union(self.Input.GetConnectedRedrawRect(movex, movey))
            if self.Output and self.Output.IsConnected():
                rect = rect.Union(self.Output.GetConnectedRedrawRect(movex, movey))
        return rect
    
    # Unconnect connector
    def Clean(self):
        if self.Input:
            self.Input.UnConnect(delete = True)
        if self.Output:
            self.Output.UnConnect(delete = True)
    
    # Delete this variable by calling the appropriate method
    def Delete(self):
        self.Parent.DeleteVariable(self)
    
    # Refresh the size of text for name
    def RefreshNameSize(self):
        self.NameSize = self.Parent.GetTextExtent(self.Name)
    
    # Refresh the size of text for execution order
    def RefreshExecutionOrderSize(self):
        self.ExecutionOrderSize = self.Parent.GetTextExtent(str(self.ExecutionOrder))
    
    # Refresh the variable bounding box
    def RefreshBoundingBox(self):
        if self.Type in (OUTPUT, INOUT):
            bbx_x = self.Pos.x - CONNECTOR_SIZE
        else:
            bbx_x = self.Pos.x
        if self.Type == INOUT:
            bbx_width = self.Size[0] + 2 * CONNECTOR_SIZE
        else:
            bbx_width = self.Size[0] + CONNECTOR_SIZE
        bbx_height = self.Size[1]
        if self.ExecutionOrder != 0:
            bbx_x = min(bbx_x, self.Pos.x + self.Size[0] - self.ExecutionOrderSize[0])
            bbx_width = max(bbx_width, bbx_width + self.Pos.x + self.ExecutionOrderSize[0] - bbx_x - self.Size[0])
            bbx_height = bbx_height + (self.ExecutionOrderSize[1] + 2)
        self.BoundingBox = wx.Rect(bbx_x, self.Pos.y, bbx_width + 1, bbx_height + 1)
    
    # Refresh the position of the variable connector
    def RefreshConnectors(self):
        scaling = self.Parent.GetScaling()
        if scaling is not None:
            position = round(float(self.Pos.y + self.Size[1] / 2) / float(scaling[1])) * scaling[1] - self.Pos.y
        else:
            position = self.Size[1] / 2
        if self.Input:
            self.Input.SetPosition(wx.Point(0, position))
        if self.Output:
            self.Output.SetPosition(wx.Point(self.Size[0], position))
        self.RefreshConnected()
    
    # Refresh the position of wires connected to connector
    def RefreshConnected(self, exclude = []):
        if self.Input:
            self.Input.MoveConnected(exclude)
        if self.Output:
            self.Output.MoveConnected(exclude)
        
    # Test if point given is on the variable connector
    def TestConnector(self, pt, exclude=True):
        if self.Input and self.Input.TestPoint(pt, exclude):
            return self.Input
        if self.Output and self.Output.TestPoint(pt, exclude):
            return self.Output
        return None
    
    # Returns the block connector that starts with the point given if it exists 
    def GetConnector(self, position, name = None):
        # if a name is given
        if name:
            # Test input and output connector if they exists
            if self.Input and name == self.Input.GetName():
                return self.Input
            if self.Output and name == self.Output.GetName():
                return self.Output
        # Test input connector if it exists
        if self.Input:
            input_pos = self.Input.GetRelPosition()
            if position.x == self.Pos.x + input_pos.x and position.y == self.Pos.y + input_pos.y:
                return self.Input
        # Test output connector if it exists
        if self.Output:
            output_pos = self.Output.GetRelPosition()
            if position.x == self.Pos.x + output_pos.x and position.y == self.Pos.y + output_pos.y:
                return self.Output
        return None
    
    # Returns all the block connectors 
    def GetConnectors(self):
        return {"input" : self.Input, "output" : self.Output}
    
    # Changes the negated property of the variable connector if handled
    def SetConnectorNegated(self, negated):
        handle_type, handle = self.Handle
        if handle_type == HANDLE_CONNECTOR:
            handle.SetNegated(negated)
            self.RefreshModel(False)
    
    # Changes the variable type
    def SetType(self, type, value_type):
        if type != self.Type:
            self.Type = type
            self.Clean()
            self.Input = None
            self.Output = None
            # Create an input or output connector according to variable type
            if self.Type != INPUT:
                self.Input = Connector(self, "", value_type, wx.Point(0, 0), WEST, onlyone = True)
            if self.Type != OUTPUT:
                self.Output = Connector(self, "", value_type, wx.Point(0, 0), EAST)
            self.RefreshConnectors()
        elif value_type != self.ValueType:
            if self.Input:
                self.Input.SetType(value_type)
            if self.Output:
                self.Output.SetType(value_type)            
        self.RefreshConnectors()
    
    # Returns the variable type
    def GetType(self):
        return self.Type
    
    # Changes the variable name
    def SetName(self, name):
        self.Name = name
        self.RefreshNameSize()
    
    # Returns the variable name
    def GetName(self):
        return self.Name
    
    # Changes the execution order
    def SetExecutionOrder(self, executionOrder):
        self.ExecutionOrder = executionOrder
        self.RefreshExecutionOrderSize()
    
    # Returs the execution order
    def GetExecutionOrder(self):
        return self.ExecutionOrder
    
    # Returns the variable minimum size
    def GetMinSize(self):
        return self.NameSize[0] + 10, self.NameSize[1] + 10
    
    # Method called when a LeftDClick event have been generated
    def OnLeftDClick(self, event, dc, scaling):
        # Edit the variable properties
        self.Parent.EditVariableContent(self)
    
    # Method called when a RightUp event have been generated
    def OnRightUp(self, event, dc, scaling):
        self.Parent.PopupDefaultMenu()
    
    # Refreshes the variable model
    def RefreshModel(self, move=True):
        self.Parent.RefreshVariableModel(self)
        # If variable has moved and variable is not of type OUTPUT, refresh the model
        # of wires connected to output connector
        if move and self.Type != OUTPUT:
            if self.Output:
                self.Output.RefreshWires()
    
    # Draws variable
    def Draw(self, dc):
        Graphic_Element.Draw(self, dc)
        dc.SetPen(wx.BLACK_PEN)
        dc.SetBrush(wx.WHITE_BRUSH)
        # Draw a rectangle with the variable size
        dc.DrawRectangle(self.Pos.x, self.Pos.y, self.Size[0] + 1, self.Size[1] + 1)
        # Draw variable name
        dc.DrawText(self.Name, self.Pos.x + (self.Size[0] - self.NameSize[0]) / 2,
                self.Pos.y + (self.Size[1] - self.NameSize[1]) / 2)
        # Draw connectors
        if self.Input:
            self.Input.Draw(dc)
        if self.Output:    
            self.Output.Draw(dc)
        if self.ExecutionOrder != 0:
            # Draw variable execution order
            dc.DrawText(str(self.ExecutionOrder), self.Pos.x + self.Size[0] - self.ExecutionOrderSize[0],
                    self.Pos.y + self.Size[1] + 2)


#-------------------------------------------------------------------------------
#                        Function Block Diagram Connector
#-------------------------------------------------------------------------------

"""
Class that implements the graphic representation of a connection
"""

class FBD_Connector(Graphic_Element):

    # Create a new connection
    def __init__(self, parent, type, name, id = None):
        Graphic_Element.__init__(self, parent)
        self.Type = type
        self.Id = id
        self.SetName(name)
        self.Pos = wx.Point(0, 0)
        self.Size = wx.Size(0, 0)
        # Create an input or output connector according to connection type
        if self.Type == CONNECTOR:
            self.Connector = Connector(self, "", "ANY", wx.Point(0, 0), WEST, onlyone = True)
        else:
            self.Connector = Connector(self, "", "ANY", wx.Point(0, 0), EAST)
        self.RefreshConnectors()
        self.RefreshNameSize()
    
    # Destructor
    def __del__(self):
        self.Connector = None
    
    # Returns the RedrawRect
    def GetRedrawRect(self, movex = 0, movey = 0):
        rect = Graphic_Element.GetRedrawRect(self, movex, movey)
        if movex != 0 or movey != 0:
            if self.Connector and self.Connector.IsConnected():
                rect = rect.Union(self.Connector.GetConnectedRedrawRect(movex, movey))
        return rect
    
    # Make a clone of this FBD_Connector
    def Clone(self, parent, id = None, pos = None):
        connection = FBD_Connector(parent, self.Type, self.Name, id)
        connection.SetSize(self.Size[0], self.Size[1])
        if pos is not None:
            connection.SetPosition(pos.x, pos.y)
        connection.Connector = self.Connector.Clone(connection)
        return connection
    
    # Unconnect connector
    def Clean(self):
        if self.Connector:
            self.Connector.UnConnect(delete = True)
    
    # Delete this connection by calling the appropriate method
    def Delete(self):
        self.Parent.DeleteConnection(self)
    
    # Refresh the size of text for name
    def RefreshNameSize(self):
        self.NameSize = self.Parent.GetTextExtent(self.Name)
    
    # Refresh the connection bounding box
    def RefreshBoundingBox(self):
        if self.Type == CONNECTOR:
            bbx_x = self.Pos.x - CONNECTOR_SIZE
        else:
            bbx_x = self.Pos.x
        bbx_width = self.Size[0] + CONNECTOR_SIZE
        self.BoundingBox = wx.Rect(bbx_x, self.Pos.y, bbx_width, self.Size[1])
    
    # Refresh the position of the connection connector
    def RefreshConnectors(self):
        scaling = self.Parent.GetScaling()
        if scaling is not None:
            position = round(float(self.Pos.y + self.Size[1] / 2) / float(scaling[1])) * scaling[1] - self.Pos.y
        else:
            position = self.Size[1] / 2
        if self.Type == CONNECTOR:
            self.Connector.SetPosition(wx.Point(0, position))
        else:
            self.Connector.SetPosition(wx.Point(self.Size[0], position))
        self.RefreshConnected()
    
    # Refresh the position of wires connected to connector
    def RefreshConnected(self, exclude = []):
        if self.Connector:
            self.Connector.MoveConnected(exclude)
    
    # Test if point given is on the connection connector
    def TestConnector(self, pt, exclude=True):
        if self.Connector and self.Connector.TestPoint(pt, exclude):
            return self.Connector
        return None
    
    # Returns the connection connector
    def GetConnector(self, position = None, name = None):
        return self.Connector
    
    # Changes the variable type
    def SetType(self, type):
        if type != self.Type:
            self.Type = type
            self.Clean()
            # Create an input or output connector according to connection type
            if self.Type == CONNECTOR:
                self.Connector = Connector(self, "", "ANY", wx.Point(0, 0), WEST, onlyone = True)
            else:
                self.Connector = Connector(self, "", "ANY", wx.Point(0, 0), EAST)
            self.RefreshConnectors()
    
    # Returns the connection type
    def GetType(self):
        return self.Type
    
    def GetConnectionResultType(self, connector, connectortype):
        return connectortype
    
    # Changes the connection name
    def SetName(self, name):
        self.Name = name
        self.RefreshNameSize()
        
    # Returns the connection name
    def GetName(self):
        return self.Name
    
    # Returns the connection minimum size
    def GetMinSize(self):
        text_width, text_height = self.NameSize
        if text_height % 2 == 1:
            text_height += 1
        return text_width + text_height + 20, text_height + 10
    
    # Method called when a LeftDClick event have been generated
    def OnLeftDClick(self, event, dc, scaling):
        # Edit the connection properties
        self.Parent.EditConnectionContent(self)
    
    # Method called when a RightUp event have been generated
    def OnRightUp(self, event, dc, scaling):
        # Popup the default menu
        self.Parent.PopupDefaultMenu()
    
    # Refreshes the connection model
    def RefreshModel(self, move=True):
        self.Parent.RefreshConnectionModel(self)
        # If connection has moved and connection is of type CONTINUATION, refresh
        # the model of wires connected to connector
        if move and self.Type == CONTINUATION:
            if self.Connector:
                self.Connector.RefreshWires()
    
    # Draws connection
    def Draw(self, dc):
        Graphic_Element.Draw(self, dc)
        dc.SetPen(wx.BLACK_PEN)
        dc.SetBrush(wx.WHITE_BRUSH)
        # Draw a rectangle with the connection size with arrows in 
        dc.DrawRectangle(self.Pos.x, self.Pos.y, self.Size[0] + 1, self.Size[1] + 1)
        arrowsize = min(self.Size[1] / 2, (self.Size[0] - self.NameSize[0] - 10) / 2)
        dc.DrawLine(self.Pos.x, self.Pos.y, self.Pos.x + arrowsize, 
                self.Pos.y + self.Size[1] / 2)
        dc.DrawLine(self.Pos.x + arrowsize, self.Pos.y + self.Size[1] / 2, 
                self.Pos.x, self.Pos.y + self.Size[1])
        dc.DrawLine(self.Pos.x + self.Size[0] - arrowsize, self.Pos.y, 
                self.Pos.x + self.Size[0], self.Pos.y + self.Size[1] / 2)
        dc.DrawLine(self.Pos.x + self.Size[0], self.Pos.y + self.Size[1] / 2, 
                self.Pos.x + self.Size[0] - arrowsize, self.Pos.y + self.Size[1])
        # Draw connection name
        dc.DrawText(self.Name, self.Pos.x + (self.Size[0] - self.NameSize[0]) / 2,
                self.Pos.y + (self.Size[1] - self.NameSize[1]) / 2)
        # Draw connector
        if self.Connector:
            self.Connector.Draw(dc)