Add support for defining execution order in FBD networks (related ST code not generated yet)
#!/usr/bin/env python
# -*- coding: utf-8 -*-
#This file is part of PLCOpenEditor, a library implementing an IEC 61131-3 editor
#based on the plcopen standard.
#
#Copyright (C) 2007: Edouard TISSERANT and Laurent BESSARD
#
#See COPYING file for copyrights details.
#
#This library is free software; you can redistribute it and/or
#modify it under the terms of the GNU General Public
#License as published by the Free Software Foundation; either
#version 2.1 of the License, or (at your option) any later version.
#
#This library is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
#General Public License for more details.
#
#You should have received a copy of the GNU General Public
#License along with this library; if not, write to the Free Software
#Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
import wx
from GraphicCommons import *
from plcopen.structures import *
#-------------------------------------------------------------------------------
# Ladder Diagram PowerRail
#-------------------------------------------------------------------------------
"""
Class that implements the graphic representation of a power rail
"""
class LD_PowerRail(Graphic_Element):
# Create a new power rail
def __init__(self, parent, type, id = None, connectors = [True]):
Graphic_Element.__init__(self, parent)
self.Type = None
self.Connectors = []
self.RealConnectors = None
self.Id = id
self.Extensions = [LD_LINE_SIZE / 2, LD_LINE_SIZE / 2]
if len(connectors) < 1:
connectors = [True]
self.SetType(type, connectors)
# Destructor
def __del__(self):
self.Connectors = []
# Make a clone of this LD_PowerRail
def Clone(self, id = None, pos = None):
powerrail = LD_PowerRail(self.Parent, self.Type, id)
powerrail.SetSize(self.Size[0], self.Size[1])
if pos is not None:
powerrail.SetPosition(pos.x, pos.y)
powerrail.Connectors = []
for connector in self.Connectors:
if connector is not None:
powerrail.Connectors.append(connector.Clone(powerrail))
else:
powerrail.Connectors.append(None)
return powerrail
# Forbids to change the power rail size
def SetSize(self, width, height):
if self.Parent.GetDrawingMode() == FREEDRAWING_MODE:
Graphic_Element.SetSize(self, width, height)
self.RefreshConnectors()
# Forbids to select a power rail
def HitTest(self, pt):
if self.Parent.GetDrawingMode() == FREEDRAWING_MODE:
return Graphic_Element.HitTest(self, pt) or self.TestConnector(pt, False) != None
return False
# Forbids to select a power rail
def IsInSelection(self, rect):
if self.Parent.GetDrawingMode() == FREEDRAWING_MODE:
return Graphic_Element.IsInSelection(self, rect)
return False
# Deletes this power rail by calling the appropriate method
def Delete(self):
self.Parent.DeletePowerRail(self)
# Unconnect all connectors
def Clean(self):
for connector in self.Connectors:
if connector:
connector.UnConnect(delete = self.Parent.GetDrawingMode() == FREEDRAWING_MODE)
# Refresh the power rail bounding box
def RefreshBoundingBox(self):
dc = wx.ClientDC(self.Parent)
self.BoundingBox = wx.Rect(self.Pos.x, self.Pos.y, self.Size[0], self.Size[1] + 1)
# Refresh the power rail size
def RefreshSize(self):
self.Size = wx.Size(2, LD_LINE_SIZE * len(self.Connectors))
self.RefreshBoundingBox()
# Returns the block minimum size
def GetMinSize(self):
if self.Parent.GetDrawingMode() == FREEDRAWING_MODE:
return 2, self.Extensions[0] + self.Extensions[1]
else:
return 2, LD_LINE_SIZE * len(self.Connectors)
# Add a connector or a blank to this power rail at the last place
def AddConnector(self, connector = True):
self.InsertConnector(len(self.Connectors), connector)
# Add a connector or a blank to this power rail at the place given
def InsertConnector(self, idx, connector = True):
if connector:
if self.Type == LEFTRAIL:
connector = Connector(self, "", "BOOL", wx.Point(self.Size[0], 0), EAST)
elif self.Type == RIGHTRAIL:
connector = Connector(self, "", "BOOL", wx.Point(0, 0), WEST)
self.Connectors.insert(idx, connector)
else:
self.Connectors.insert(idx, None)
self.RefreshSize()
self.RefreshConnectors()
# Moves the divergence connector given
def MoveConnector(self, connector, movey):
position = connector.GetRelPosition()
connector.SetPosition(wx.Point(position.x, position.y + movey))
miny = self.Size[1]
maxy = 0
for connect in self.Connectors:
connect_pos = connect.GetRelPosition()
miny = min(miny, connect_pos.y - self.Extensions[0])
maxy = max(maxy, connect_pos.y - self.Extensions[0])
min_pos = self.Pos.y + miny
self.Pos.y = min(min_pos, self.Pos.y)
if min_pos == self.Pos.y:
for connect in self.Connectors:
connect_pos = connect.GetRelPosition()
connect.SetPosition(wx.Point(connect_pos.x, connect_pos.y - miny))
self.Connectors.sort(lambda x, y: x.Pos.y.__cmp__(y.Pos.y))
maxy = 0
for connect in self.Connectors:
connect_pos = connect.GetRelPosition()
maxy = max(maxy, connect_pos.y)
self.Size[1] = max(maxy + self.Extensions[1], self.Size[1])
connector.MoveConnected()
self.RefreshBoundingBox()
# Returns the index in connectors list for the connector given
def GetConnectorIndex(self, connector):
if connector in self.Connectors:
return self.Connectors.index(connector)
return None
# Returns if there is a connector in connectors list at the index given
def IsNullConnector(self, idx):
if idx < len(self.Connectors):
return self.Connectors[idx] == None
return False
# Delete the connector or blank from connectors list at the index given
def DeleteConnector(self, idx):
self.Connectors.pop(idx)
self.RefreshConnectors()
self.RefreshSize()
# Refresh the positions of the power rail connectors
def RefreshConnectors(self):
if self.Parent.GetDrawingMode() == FREEDRAWING_MODE:
height = self.Size[1] - self.Extensions[0] - self.Extensions[1]
interval = float(height) / float(max(len(self.Connectors) - 1, 1))
for i, connector in enumerate(self.Connectors):
position = connector.GetRelPosition()
if self.Type == LEFTRAIL:
if self.RealConnectors:
connector.SetPosition(wx.Point(self.Size[0], self.Extensions[0] + int(round(self.RealConnectors[i] * height))))
else:
connector.SetPosition(wx.Point(self.Size[0], self.Extensions[0] + int(round(i * interval))))
elif self.Type == RIGHTRAIL:
if self.RealConnectors:
connector.SetPosition(wx.Point(0, self.Extensions[0] + int(round(self.RealConnectors[i] * height))))
else:
connector.SetPosition(wx.Point(0, self.Extensions[0] + int(round(i * interval))))
else:
position = self.Extensions[0]
for connector in self.Connectors:
if connector:
if self.Type == LEFTRAIL:
connector.SetPosition(wx.Point(self.Size[0], position))
elif self.Type == RIGHTRAIL:
connector.SetPosition(wx.Point(0, position))
position += LD_LINE_SIZE
self.RefreshConnected()
# Refresh the position of wires connected to power rail
def RefreshConnected(self, exclude = []):
for connector in self.Connectors:
if connector:
connector.MoveConnected(exclude)
# Returns the power rail connector that starts with the point given if it exists
def GetConnector(self, position, name = None):
# if a name is given
if name:
# Test each connector if it exists
for connector in self.Connectors:
if connector and name == connector.GetName():
return connector
for connector in self.Connectors:
if connector:
connector_pos = connector.GetRelPosition()
if position.x == self.Pos.x + connector_pos.x and position.y == self.Pos.y + connector_pos.y:
return connector
return None
# Returns all the power rail connectors
def GetConnectors(self):
return [connector for connector in self.Connectors if connector]
# Test if point given is on one of the power rail connectors
def TestConnector(self, pt, exclude=True):
for connector in self.Connectors:
if connector and connector.TestPoint(pt, exclude):
return connector
return None
# Returns the power rail type
def SetType(self, type, connectors):
if type != self.Type or len(self.Connectors) != len(connectors):
# Create a connector or a blank according to 'connectors' and add it in
# the connectors list
self.Type = type
self.Clean()
self.Connectors = []
for connector in connectors:
self.AddConnector(connector)
self.RefreshSize()
# Returns the power rail type
def GetType(self):
return self.Type
# Method called when a LeftDown event have been generated
def OnLeftDown(self, event, dc, scaling):
pos = GetScaledEventPosition(event, dc, scaling)
# Test if a connector have been handled
connector = self.TestConnector(pos, False)
if connector:
self.Handle = (HANDLE_CONNECTOR, connector)
self.Parent.SetCursor(wx.StockCursor(wx.CURSOR_HAND))
self.Selected = False
# Initializes the last position
self.oldPos = GetScaledEventPosition(event, dc, scaling)
else:
self.RealConnectors = []
height = self.Size[1] - self.Extensions[0] - self.Extensions[1]
for connector in self.Connectors:
position = connector.GetRelPosition()
self.RealConnectors.append(float(position.y - self.Extensions[0])/float(max(1, height)))
Graphic_Element.OnLeftDown(self, event, dc, scaling)
# Method called when a LeftUp event have been generated
def OnLeftUp(self, event, dc, scaling):
handle_type, handle = self.Handle
if handle_type == HANDLE_CONNECTOR:
wires = handle.GetWires()
if len(wires) == 1:
if handle == wires[0][0].StartConnected:
block = wires[0][0].EndConnected.GetParentBlock()
else:
block = wires[0][0].StartConnected.GetParentBlock()
block.RefreshModel(False)
Graphic_Element.OnLeftUp(self, event, dc, scaling)
self.RealConnectors = None
# Method called when a LeftDClick event have been generated
def OnLeftDClick(self, event, dc, scaling):
# Edit the powerrail properties
self.Parent.EditPowerRailContent(self)
# Method called when a RightUp event have been generated
def OnRightUp(self, event, dc, scaling):
pos = GetScaledEventPosition(event, dc, scaling)
# Popup the menu with special items for a block and a connector if one is handled
connector = self.TestConnector(pos, False)
if connector:
self.Handle = (HANDLE_CONNECTOR, connector)
# self.Parent.PopupDivergenceMenu(True)
#else:
# Popup the divergence menu without delete branch
# self.Parent.PopupDivergenceMenu(False)
# Refreshes the powerrail state according to move defined and handle selected
def ProcessDragging(self, movex, movey):
handle_type, handle = self.Handle
# A connector has been handled
if handle_type == HANDLE_CONNECTOR:
self.MoveConnector(handle, movey)
return False, True
else:
return Graphic_Element.ProcessDragging(self, movex, movey)
# Refreshes the power rail model
def RefreshModel(self, move=True):
self.Parent.RefreshPowerRailModel(self)
# If power rail has moved and power rail is of type LEFT, refresh the model
# of wires connected to connectors
if move and self.Type == LEFTRAIL:
for connector in self.Connectors:
if connector:
connector.RefreshWires()
# Draws power rail
def Draw(self, dc):
dc.SetPen(wx.BLACK_PEN)
dc.SetBrush(wx.BLACK_BRUSH)
# Draw a rectangle with the power rail size
dc.DrawRectangle(self.Pos.x, self.Pos.y, self.Size[0] + 1, self.Size[1] + 1)
# Draw connectors
for connector in self.Connectors:
if connector:
connector.Draw(dc)
Graphic_Element.Draw(self, dc)
#-------------------------------------------------------------------------------
# Ladder Diagram Contact
#-------------------------------------------------------------------------------
"""
Class that implements the graphic representation of a contact
"""
class LD_Contact(Graphic_Element):
# Create a new contact
def __init__(self, parent, type, name, id = None):
Graphic_Element.__init__(self, parent)
self.Type = type
self.Name = name
self.Id = id
self.Size = wx.Size(LD_ELEMENT_SIZE[0], LD_ELEMENT_SIZE[1])
# Create an input and output connector
self.Input = Connector(self, "", "BOOL", wx.Point(0, self.Size[1] / 2 + 1), WEST)
self.Output = Connector(self, "", "BOOL", wx.Point(self.Size[0], self.Size[1] / 2 + 1), EAST)
self.RefreshNameSize()
self.RefreshTypeSize()
# Destructor
def __del__(self):
self.Input = None
self.Output = None
# Make a clone of this LD_Contact
def Clone(self, id = None, pos = None):
contact = LD_Contact(self.Parent, self.Type, self.Name, id)
contact.SetSize(self.Size[0], self.Size[1])
if pos is not None:
contact.SetPosition(pos.x, pos.y)
contact.Input = self.Input.Clone(contact)
contact.Output = self.Output.Clone(contact)
return contact
# Forbids to change the contact size
def SetSize(self, width, height):
if self.Parent.GetDrawingMode() == FREEDRAWING_MODE:
Graphic_Element.SetSize(self, width, height)
self.RefreshConnectors()
# Delete this contact by calling the appropriate method
def Delete(self):
self.Parent.DeleteContact(self)
# Unconnect input and output
def Clean(self):
self.Input.UnConnect(delete = self.Parent.GetDrawingMode() == FREEDRAWING_MODE)
self.Output.UnConnect(delete = self.Parent.GetDrawingMode() == FREEDRAWING_MODE)
# Refresh the size of text for name
def RefreshNameSize(self):
dc = wx.ClientDC(self.Parent)
if self.Name != "":
self.NameSize = dc.GetTextExtent(self.Name)
else:
self.NameSize = 0, 0
# Refresh the size of text for type
def RefreshTypeSize(self):
dc = wx.ClientDC(self.Parent)
typetext = ""
if self.Type == CONTACT_REVERSE:
typetext = "/"
elif self.Type == CONTACT_RISING:
typetext = "P"
elif self.Type == CONTACT_FALLING:
typetext = "N"
if typetext != "":
self.TypeSize = dc.GetTextExtent(typetext)
else:
self.TypeSize = 0, 0
# Refresh the contact bounding box
def RefreshBoundingBox(self):
dc = wx.ClientDC(self.Parent)
# Calculate the size of the name outside the contact
text_width, text_height = dc.GetTextExtent(self.Name)
# Calculate the bounding box size
if self.Name != "":
bbx_x = self.Pos.x - max(0, (text_width - self.Size[0]) / 2)
bbx_width = max(self.Size[0], text_width)
bbx_y = self.Pos.y - (text_height + 2)
bbx_height = self.Size[1] + (text_height + 2)
else:
bbx_x = self.Pos.x
bbx_width = self.Size[0]
bbx_y = self.Pos.y
bbx_height = self.Size[1]
self.BoundingBox = wx.Rect(bbx_x, bbx_y, bbx_width + 1, bbx_height + 1)
# Returns the block minimum size
def GetMinSize(self):
return LD_ELEMENT_SIZE
# Refresh the position of wire connected to contact
def RefreshConnected(self, exclude = []):
self.Input.MoveConnected(exclude)
self.Output.MoveConnected(exclude)
# Returns the contact connector that starts with the point given if it exists
def GetConnector(self, position, name = None):
# if a name is given
if name:
# Test input and output connector
if name == self.Input.GetName():
return self.Input
if name == self.Output.GetName():
return self.Output
# Test input connector
input_pos = self.Input.GetRelPosition()
if position.x == self.Pos.x + input_pos.x and position.y == self.Pos.y + input_pos.y:
return self.Input
# Test output connector
output_pos = self.Output.GetRelPosition()
if position.x == self.Pos.x + output_pos.x and position.y == self.Pos.y + output_pos.y:
return self.Output
return None
# Returns input and output contact connectors
def GetConnectors(self):
return {"input":self.Input,"output":self.Output}
# Test if point given is on contact input or output connector
def TestConnector(self, pt, exclude=True):
# Test input connector
if self.Input.TestPoint(pt, exclude):
return self.Input
# Test output connector
if self.Output.TestPoint(pt, exclude):
return self.Output
return None
# Refresh the positions of the block connectors
def RefreshConnectors(self):
self.Input.SetPosition(wx.Point(0, self.Size[1] / 2 + 1))
self.Output.SetPosition(wx.Point(self.Size[0], self.Size[1] / 2 + 1))
self.RefreshConnected()
# Changes the contact name
def SetName(self, name):
self.Name = name
self.RefreshNameSize()
# Returns the contact name
def GetName(self):
return self.Name
# Changes the contact type
def SetType(self, type):
self.Type = type
self.RefreshTypeSize()
# Returns the contact type
def GetType(self):
return self.Type
# Method called when a LeftDClick event have been generated
def OnLeftDClick(self, event, dc, scaling):
# Edit the contact properties
self.Parent.EditContactContent(self)
# Refreshes the contact model
def RefreshModel(self, move=True):
self.Parent.RefreshContactModel(self)
# If contact has moved, refresh the model of wires connected to output
if move:
self.Output.RefreshWires()
# Draws contact
def Draw(self, dc):
dc.SetPen(wx.BLACK_PEN)
dc.SetBrush(wx.BLACK_BRUSH)
# Draw two rectangles for representing the contact
dc.DrawRectangle(self.Pos.x, self.Pos.y, 2, self.Size[1] + 1)
dc.DrawRectangle(self.Pos.x + self.Size[0] - 1, self.Pos.y, 2, self.Size[1] + 1)
# Draw contact name
dc.DrawText(self.Name, self.Pos.x + (self.Size[0] - self.NameSize[0]) / 2,
self.Pos.y - (self.NameSize[1] + 2))
# Draw the modifier symbol in the middle of contact
typetext = ""
if self.Type == CONTACT_REVERSE:
typetext = "/"
elif self.Type == CONTACT_RISING:
typetext = "P"
elif self.Type == CONTACT_FALLING:
typetext = "N"
if typetext != "":
dc.DrawText(typetext, self.Pos.x + (self.Size[0] - self.TypeSize[0]) / 2 + 1,
self.Pos.y + (self.Size[1] - self.TypeSize[1]) / 2)
# Draw input and output connectors
self.Input.Draw(dc)
self.Output.Draw(dc)
Graphic_Element.Draw(self, dc)
#-------------------------------------------------------------------------------
# Ladder Diagram Coil
#-------------------------------------------------------------------------------
"""
Class that implements the graphic representation of a coil
"""
class LD_Coil(Graphic_Element):
# Create a new coil
def __init__(self, parent, type, name, id = None):
Graphic_Element.__init__(self, parent)
self.Type = type
self.Name = name
self.Id = id
self.Size = wx.Size(LD_ELEMENT_SIZE[0], LD_ELEMENT_SIZE[1])
# Create an input and output connector
self.Input = Connector(self, "", "BOOL", wx.Point(0, self.Size[1] / 2 + 1), WEST)
self.Output = Connector(self, "", "BOOL", wx.Point(self.Size[0], self.Size[1] / 2 + 1), EAST)
self.RefreshNameSize()
self.RefreshTypeSize()
# Destructor
def __del__(self):
self.Input = None
self.Output = None
# Make a clone of this LD_Coil
def Clone(self, id = None, pos = None):
coil = LD_Coil(self.Parent, self.Type, self.Name, id)
coil.SetSize(self.Size[0], self.Size[1])
if pos is not None:
coil.SetPosition(pos.x, pos.y)
coil.Input = self.Input.Clone(coil)
coil.Output = self.Output.Clone(coil)
return coil
# Forbids to change the contact size
def SetSize(self, width, height):
if self.Parent.GetDrawingMode() == FREEDRAWING_MODE:
Graphic_Element.SetSize(self, width, height)
self.RefreshConnectors()
# Delete this coil by calling the appropriate method
def Delete(self):
self.Parent.DeleteCoil(self)
# Unconnect input and output
def Clean(self):
self.Input.UnConnect()
self.Output.UnConnect()
# Refresh the size of text for name
def RefreshNameSize(self):
dc = wx.ClientDC(self.Parent)
if self.Name != "":
self.NameSize = dc.GetTextExtent(self.Name)
else:
self.NameSize = 0, 0
# Refresh the size of text for type
def RefreshTypeSize(self):
dc = wx.ClientDC(self.Parent)
typetext = ""
if self.Type == COIL_REVERSE:
typetext = "/"
elif self.Type == COIL_SET:
typetext = "S"
elif self.Type == COIL_RESET:
typetext = "R"
if typetext != "":
self.TypeSize = dc.GetTextExtent(typetext)
else:
self.TypeSize = 0, 0
# Refresh the coil bounding box
def RefreshBoundingBox(self):
dc = wx.ClientDC(self.Parent)
# Calculate the size of the name outside the coil
text_width, text_height = dc.GetTextExtent(self.Name)
# Calculate the bounding box size
if self.Name != "":
bbx_x = self.Pos.x - max(0, (text_width - self.Size[0]) / 2)
bbx_width = max(self.Size[0], text_width)
bbx_y = self.Pos.y - (text_height + 2)
bbx_height = self.Size[1] + (text_height + 2)
else:
bbx_x = self.Pos.x
bbx_width = self.Size[0]
bbx_y = self.Pos.y
bbx_height = self.Size[1]
self.BoundingBox = wx.Rect(bbx_x, bbx_y, bbx_width + 1, bbx_height + 1)
# Returns the block minimum size
def GetMinSize(self):
return LD_ELEMENT_SIZE
# Refresh the position of wire connected to coil
def RefreshConnected(self, exclude = []):
self.Input.MoveConnected(exclude)
self.Output.MoveConnected(exclude)
# Returns the coil connector that starts with the point given if it exists
def GetConnector(self, position, name = None):
# if a name is given
if name:
# Test input and output connector
if self.Input and name == self.Input.GetName():
return self.Input
if self.Output and name == self.Output.GetName():
return self.Output
# Test input connector
input_pos = self.Input.GetRelPosition()
if position.x == self.Pos.x + input_pos.x and position.y == self.Pos.y + input_pos.y:
return self.Input
# Test output connector
output_pos = self.Output.GetRelPosition()
if position.x == self.Pos.x + output_pos.x and position.y == self.Pos.y + output_pos.y:
return self.Output
return None
# Returns input and output coil connectors
def GetConnectors(self):
return {"input":self.Input,"output":self.Output}
# Test if point given is on coil input or output connector
def TestConnector(self, pt, exclude=True):
# Test input connector
if self.Input.TestPoint(pt, exclude):
return self.Input
# Test output connector
if self.Output.TestPoint(pt, exclude):
return self.Output
return None
# Refresh the positions of the block connectors
def RefreshConnectors(self):
self.Input.SetPosition(wx.Point(0, self.Size[1] / 2 + 1))
self.Output.SetPosition(wx.Point(self.Size[0], self.Size[1] / 2 + 1))
self.RefreshConnected()
# Changes the coil name
def SetName(self, name):
self.Name = name
self.RefreshNameSize()
# Returns the coil name
def GetName(self):
return self.Name
# Changes the coil type
def SetType(self, type):
self.Type = type
self.RefreshTypeSize()
# Returns the coil type
def GetType(self):
return self.Type
# Method called when a LeftDClick event have been generated
def OnLeftDClick(self, event, dc, scaling):
# Edit the coil properties
self.Parent.EditCoilContent(self)
# Refreshes the coil model
def RefreshModel(self, move=True):
self.Parent.RefreshCoilModel(self)
# If coil has moved, refresh the model of wires connected to output
if move:
self.Output.RefreshWires()
# Draws coil
def Draw(self, dc):
dc.SetPen(wx.Pen(wx.BLACK, 2, wx.SOLID))
dc.SetBrush(wx.TRANSPARENT_BRUSH)
# Draw a two circle arcs for representing the coil
dc.DrawEllipticArc(self.Pos.x, self.Pos.y - int(self.Size[1] * (sqrt(2) - 1.) / 2.) + 1, self.Size[0], int(self.Size[1] * sqrt(2)) - 1, 135, 225)
dc.DrawEllipticArc(self.Pos.x, self.Pos.y - int(self.Size[1] * (sqrt(2) - 1.) / 2.) + 1, self.Size[0], int(self.Size[1] * sqrt(2)) - 1, -45, 45)
dc.SetPen(wx.BLACK_PEN)
dc.DrawPoint(self.Pos.x + 1, self.Pos.y + self.Size[1] / 2 + 1)
# Draw coil name
dc.DrawText(self.Name, self.Pos.x + (self.Size[0] - self.NameSize[0]) / 2,
self.Pos.y - (self.NameSize[1] + 2))
# Draw the modifier symbol in the middle of coil
typetext = ""
if self.Type == COIL_REVERSE:
typetext = "/"
elif self.Type == COIL_SET:
typetext = "S"
elif self.Type == COIL_RESET:
typetext = "R"
if typetext != "":
dc.DrawText(typetext, self.Pos.x + (self.Size[0] - self.TypeSize[0]) / 2 + 1,
self.Pos.y + (self.Size[1] - self.TypeSize[1]) / 2)
# Draw input and output connectors
self.Input.Draw(dc)
self.Output.Draw(dc)
Graphic_Element.Draw(self, dc)