equal
deleted
inserted
replaced
532 if not self.Dragging and (abs(movex) > MIN_MOVE or abs(movey) > MIN_MOVE): |
532 if not self.Dragging and (abs(movex) > MIN_MOVE or abs(movey) > MIN_MOVE): |
533 self.Dragging = True |
533 self.Dragging = True |
534 # If a dragging have been initiated, refreshes the element state |
534 # If a dragging have been initiated, refreshes the element state |
535 if self.Dragging: |
535 if self.Dragging: |
536 dragx, dragy = self.ProcessDragging(movex, movey, event, scaling) |
536 dragx, dragy = self.ProcessDragging(movex, movey, event, scaling) |
537 if event.ControlDown(): |
537 if event.ControlDown() and self.Handle == HANDLE_MOVE: |
538 self.oldPos.x = self.StartPos.x + self.CurrentDrag.x |
538 self.oldPos.x = self.StartPos.x + self.CurrentDrag.x |
539 self.oldPos.y = self.StartPos.y + self.CurrentDrag.y |
539 self.oldPos.y = self.StartPos.y + self.CurrentDrag.y |
540 else: |
540 else: |
541 self.oldPos.x += dragx |
541 self.oldPos.x += dragx |
542 self.oldPos.y += dragy |
542 self.oldPos.y += dragy |