absyntax_utils/decompose_var_instance_name.cc
author greg
Thu, 22 Oct 2009 10:31:26 +0200
changeset 212 8c9ec7d37d3a
parent 202 da1a8186f86f
child 238 0919986a5c98
permissions -rwxr-xr-x
Fix some warnings on compilation
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/*
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 * (c) 2003 Mario de Sousa
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 *
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 * Offered to the public under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2 of the
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 * License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful, but
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 * WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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 * Public License for more details.
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 *
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 * This code is made available on the understanding that it will not be
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 * used in safety-critical situations without a full and competent review.
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 */
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/*
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 * An IEC 61131-3 IL and ST compiler.
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 *
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 * Based on the
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 * FINAL DRAFT - IEC 61131-3, 2nd Ed. (2001-12-10)
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 *
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 */
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/* Decomposes a variable instance name into its constituents,
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 * example:
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 *    window.points[1].coordinate.x
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 *
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 *  will succesfully return
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 *        - window
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 *        - points
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 *        - coordinate
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 *        - x
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 * on succesive calls to decompose_var_instance_name_c::next_part()
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 */
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#include "decompose_var_instance_name.hh"
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decompose_var_instance_name_c::decompose_var_instance_name_c(symbol_c *variable_instance_name) {
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  variable_name = variable_instance_name;
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  next_variable_name = NULL;
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  current_recursive_variable_name = NULL;
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  previously_returned_variable_name = NULL;
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}
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symbol_c *decompose_var_instance_name_c::next_part(void) {
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  /* We must always start from the top!
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   * See note in the structured_variable_c visitor
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   * to understand why...
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   */
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  symbol_c *res = (symbol_c *)variable_name->accept(*this);
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  next_variable_name = current_recursive_variable_name;
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  if (previously_returned_variable_name == res)
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    return NULL;
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  previously_returned_variable_name = res;
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  return res;
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}
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/*************************/
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/* B.1 - Common elements */
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/*************************/
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/*******************************************/
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/* B 1.1 - Letters, digits and identifiers */
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/*******************************************/
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/* sometimes (e.g. FB calls) the name of the variable is stored directly in an identifier_c object */
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void *decompose_var_instance_name_c::visit(identifier_c *symbol) {return (void *)symbol;}
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/*********************/
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/* B 1.4 - Variables */
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/*********************/
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void *decompose_var_instance_name_c::visit(symbolic_variable_c *symbol) {return (void *)(symbol->var_name);}
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/********************************************/
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/* B.1.4.1   Directly Represented Variables */
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/********************************************/
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void *decompose_var_instance_name_c::visit(direct_variable_c *symbol) {return (void *)symbol;}
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/*************************************/
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/* B.1.4.2   Multi-element Variables */
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/*************************************/
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/*  subscripted_variable '[' subscript_list ']' */
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// SYM_REF2(array_variable_c, subscripted_variable, subscript_list)
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void *decompose_var_instance_name_c::visit(array_variable_c *symbol) {
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  /* NOTE: the subscripted_variable may itself be a structure!,
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   * so we must recursevily visit!
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   */
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  return symbol->subscripted_variable->accept(*this);
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}
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/*  record_variable '.' field_selector */
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/*  WARNING: input and/or output variables of function blocks
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 *           may be accessed as fields of a tructured variable!
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 *           Code handling a structured_variable_c must take
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 *           this into account!
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 */
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//SYM_REF2(structured_variable_c, record_variable, field_selector)
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void *decompose_var_instance_name_c::visit(structured_variable_c *symbol) {
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  /* NOTE: The following code will not work, as structured_variable_c
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   *       are grouped on the left, and not on the right!
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   *
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   *       example: window.origin.x
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   *       will result in
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   *       s1 = structured_variable_c("window, "origin");
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   *       s2 = structured_variable_c(s1, "x");
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   *       AND NOT
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   *       s1 = structured_variable_c("origin", "x");
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   *       s2 = structured_variable_c("window", s1);
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   *
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   *       as the following code assumes!!
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   *
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  current_variable_name = symbol->field_selector;
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  return symbol->record_variable->accept(*this);
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   */
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  /* The correct code, is therefore more complex... */
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  if (next_variable_name == symbol) {
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    /* NOTE: field_selector is always an identifier_c,
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     * so we do not have to recursevily visit it again...
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     * return (void *)symbol->field_selector->accept(*this);  -> NOT REQUIRED!!
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     */
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     return (void *)symbol->field_selector;
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  }
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  current_recursive_variable_name = symbol;
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  return symbol->record_variable->accept(*this);
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}
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