No need to call e1000 watchdog when frames are received (thanks to O. Zarges).
/*****************************************************************************
*
* $Id$
*
****************************************************************************/
#ifndef __COMMANDDEBUG_H__
#define __COMMANDDEBUG_H__
#include "Command.h"
/****************************************************************************/
class CommandDebug:
public Command
{
public:
CommandDebug();
string helpString() const;
void execute(MasterDevice &, const StringVector &);
};
/****************************************************************************/
#endif