Fixed problems in can_virtual, loop when closing pipes.
/*
This file is part of CanFestival, a library implementing CanOpen Stack.
Copyright (C): Edouard TISSERANT and Francis DUPIN
Copyright (C) Win32 Port Leonid Tochinski
See COPYING file for copyrights details.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <windows.h>
#include <stdlib.h>
extern "C"
{
#include "applicfg.h"
#include "can_driver.h"
#include "timer.h"
#include "timers_driver.h"
};
// --------------- Synchronization Object Implementation ---------------
class ccritical_section
{
public:
ccritical_section()
{
::InitializeCriticalSection(&m_cs);
}
~ccritical_section()
{
::DeleteCriticalSection(&m_cs);
}
void enter()
{
::EnterCriticalSection(&m_cs);
}
void leave()
{
::LeaveCriticalSection(&m_cs);
}
private:
CRITICAL_SECTION m_cs;
};
static ccritical_section g_cs;
void EnterMutex(void)
{
g_cs.enter();
}
void LeaveMutex(void)
{
g_cs.leave();
}
// --------------- Synchronization Object Implementation ---------------
// --------------- CAN Receive Thread Implementation ---------------
void CreateReceiveTask(CAN_HANDLE fd0, TASK_HANDLE* Thread, void* ReceiveLoopPtr)
{
unsigned long thread_id = 0;
*Thread = ::CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)ReceiveLoopPtr, fd0, 0, &thread_id);
}
void WaitReceiveTaskEnd(TASK_HANDLE Thread)
{
::WaitForSingleObject(Thread, INFINITE);
::CloseHandle(Thread);
//*Thread = NULL;
}
// --------------- CAN Receive Thread Implementation ---------------
// --------------- Timer Thread Implementation ---------------
class class_timers
{
public:
class_timers();
~class_timers();
void start_timer_thread();
void resume_timer_thread();
void stop_timer_thread();
void set_timer(TIMEVAL value);
TIMEVAL get_elapsed_time();
private:
TIMEVAL get_timer() const;
static DWORD WINAPI timer_loop_thread_proc(void* arg);
private:
TIMEVAL m_last_occured_alarm_time;
volatile TIMEVAL m_last_alarm_set_time;
HANDLE m_timer_thread;
volatile bool m_continue_timer_loop;
bool m_use_hi_res_timer;
double m_counts_per_usec;
};
class_timers::class_timers() : m_last_occured_alarm_time(TIMEVAL_MAX),
m_last_alarm_set_time(TIMEVAL_MAX),
m_timer_thread(0),
m_continue_timer_loop(false),
m_use_hi_res_timer(false),
m_counts_per_usec(0.)
{
// initialize hi resolution timer
LARGE_INTEGER counts_per_sec = {0, 0};
if (::QueryPerformanceFrequency(&counts_per_sec) && counts_per_sec.QuadPart > 0)
{
m_use_hi_res_timer = true;
m_counts_per_usec = counts_per_sec.QuadPart / 1000000.;
}
m_use_hi_res_timer = true;
}
class_timers::~class_timers()
{
stop_timer_thread();
}
// time is in micro seconds
TIMEVAL class_timers::get_timer() const
{
if (m_use_hi_res_timer)
{
LARGE_INTEGER performance_count = {0, 0};
::QueryPerformanceCounter(&performance_count);
return (TIMEVAL)(performance_count.QuadPart / m_counts_per_usec);
}
// hi-res timer is unavailable
return 1000 * ::GetTickCount();
}
DWORD WINAPI class_timers::timer_loop_thread_proc(void* arg)
{
class_timers* This = reinterpret_cast<class_timers*>(arg);
while (This->m_continue_timer_loop)
{
TIMEVAL cur_time = This->get_timer();
if (cur_time >= This->m_last_alarm_set_time)
{
This->m_last_occured_alarm_time = cur_time;
This->m_last_alarm_set_time = TIMEVAL_MAX;
EnterMutex();
TimeDispatch();
LeaveMutex();
}
else
{
::Sleep(1);
}
}
return 0;
}
void class_timers::start_timer_thread()
{
if (m_timer_thread == 0)
{
unsigned long thread_id = 0;
m_timer_thread = ::CreateThread(NULL, 0, &timer_loop_thread_proc, this, CREATE_SUSPENDED, &thread_id);
m_last_alarm_set_time = TIMEVAL_MAX;
m_last_occured_alarm_time = get_timer();
}
}
void class_timers::resume_timer_thread()
{
if (m_timer_thread)
{
m_continue_timer_loop = true;
::ResumeThread(m_timer_thread);
}
}
void class_timers::stop_timer_thread()
{
if (m_timer_thread)
{
m_continue_timer_loop = false;
::WaitForSingleObject(m_timer_thread, INFINITE);
::CloseHandle(m_timer_thread);
m_timer_thread = 0;
}
}
void class_timers::set_timer(TIMEVAL value)
{
m_last_alarm_set_time = (value == TIMEVAL_MAX) ? TIMEVAL_MAX : get_timer() + value;
}
// elapsed time since last occured alarm
TIMEVAL class_timers::get_elapsed_time()
{
return get_timer() - m_last_occured_alarm_time;
}
// ----------------------------------------------------------
static class_timers s_timers;
void StartTimerLoop(TimerCallback_t init_callback)
{
s_timers.start_timer_thread();
// At first, TimeDispatch will call init_callback.
if (init_callback != NULL)
SetAlarm(NULL, 0, init_callback, (TIMEVAL)0, (TIMEVAL)0);
s_timers.resume_timer_thread();
}
void StopTimerLoop(void)
{
s_timers.stop_timer_thread();
}
void setTimer(TIMEVAL value)
{
s_timers.set_timer(value);
}
TIMEVAL getElapsedTime(void)
{
return s_timers.get_elapsed_time();
}