drivers/can_tcp_win32/Socket.h
author lbessard
Mon, 20 Apr 2009 17:42:36 +0200
changeset 546 13701680330c
parent 355 12adbd08e10c
permissions -rwxr-xr-x
Bug avoided reset PDO mapping fixed
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/* 
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   Socket.h
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   Copyright (C) 2002-2004 René Nyffenegger
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   This source code is provided 'as-is', without any express or implied
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   warranty. In no event will the author be held liable for any damages
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   arising from the use of this software.
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   Permission is granted to anyone to use this software for any purpose,
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   including commercial applications, and to alter it and redistribute it
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   freely, subject to the following restrictions:
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   1. The origin of this source code must not be misrepresented; you must not
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      claim that you wrote the original source code. If you use this source code
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      in a product, an acknowledgment in the product documentation would be
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      appreciated but is not required.
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   2. Altered source versions must be plainly marked as such, and must not be
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      misrepresented as being the original source code.
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   3. This notice may not be removed or altered from any source distribution.
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   René Nyffenegger rene.nyffenegger@adp-gmbh.ch
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*/
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#ifndef SOCKET_H
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#define SOCKET_H
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#include <winsock2.h>
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#include <string>
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enum TypeSocket {BlockingSocket, NonBlockingSocket};
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class Socket {
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public:
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  virtual ~Socket();
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  Socket(const Socket&);
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  Socket& operator=(Socket&);
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  std::string ReceiveLine();
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  std::string ReceiveBytes();
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  void   Close();
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  // The parameter of SendLine is not a const reference
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  // because SendLine modifes the std::string passed.
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  void   SendLine (std::string);
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  // The parameter of SendBytes is a const reference
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  // because SendBytes does not modify the std::string passed 
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  // (in contrast to SendLine).
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  void   SendBytes(const std::string&);
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protected:
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  friend class SocketServer;
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  friend class SocketSelect;
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  Socket(SOCKET s);
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  Socket();
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  SOCKET s_;
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  int* refCounter_;
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private:
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  static void Start();
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  static void End();
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  static int  nofSockets_;
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};
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class SocketClient : public Socket {
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public:
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  SocketClient(const std::string& host, int port);
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};
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class SocketServer : public Socket {
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public:
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  SocketServer(int port, int connections, TypeSocket type=BlockingSocket);
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  Socket* Accept();
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};
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// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winsock/wsapiref_2tiq.asp
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class SocketSelect {
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  public:
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    SocketSelect(Socket const * const s1, Socket const * const s2=NULL, TypeSocket type=BlockingSocket);
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    bool Readable(Socket const * const s);
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  private:
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    fd_set fds_;
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}; 
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#endif