SVGHMI: still quite naive path substitution whn prepearing widget for DnD, but now uses label generation.
Multiple widget DnD and mutiple variable still make no sense because all path are replaced with same path, but atleast min/max value are preserved...
<?xml version="1.0"?>
<!-- generated by wxGlade 0.7.2 on Mon Jun 5 14:18:29 2017 -->
<application class="" encoding="UTF-8" for_version="2.8" header_extension=".h" indent_amount="4" indent_symbol="space" is_template="0" language="python" name="" option="0" overwrite="0" path="..py.py" source_extension=".cpp" top_window="HMIFrame" use_gettext="0" use_new_namespace="1">
<object class="Class_HMIFrame" name="HMIFrame" base="EditFrame">
<style>wxDEFAULT_FRAME_STYLE</style>
<title>HMIFrame</title>
<object class="wxBoxSizer" name="sizer_1" base="EditBoxSizer">
<orient>wxVERTICAL</orient>
<object class="sizeritem">
<border>0</border>
<option>0</option>
<object class="wxSpinCtrl" name="spin_ctrl_1" base="EditSpinCtrl">
<range>0, 10000</range>
</object>
</object>
<object class="sizeritem">
<border>0</border>
<option>0</option>
<object class="wxCheckBox" name="checkbox_1" base="EditCheckBox">
<label>checkbox_1</label>
</object>
</object>
<object class="sizeritem">
<border>0</border>
<option>0</option>
<object class="wxStaticText" name="label_1" base="EditStaticText">
<attribute>1</attribute>
<label>GUI changed!</label>
</object>
</object>
</object>
</object>
</application>